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Author List:
Original QoL bot mod for Vermintide 1 & 2: Grimalackt, Iamlupo, Walterr
Different bot for Vermintide 1: Xq
Porting Different bot to Vermintide 2 with changes (last update 2023): VernonKun
Bits of Bot Improvements: Lappland (he used several names before)
System: [Different Bots] [ERROR] (hook): trying to hook function or method that doesn't exist: [Area Damage Extension.start]
System: Replicant Bots 8 May 2023 Enabled.
Force % of shots to miss the head
Force % of shots to miss completely
By special type
This would allow me to tweak their accuracy vs specific specials. For example I could force 50% of their shots against assassins to miss. Or 30% of their shots against blightstormers to miss the head. This way I can simulate the aim of a player within a particular skill bracket.
Most legend players can probably hit a leech with 80%+ accuracy, but fast moving assassins should not be refunding so many bullets via conservative shooter.
This line in the console log made me curious:
<<Script Error>>...ts/mods/DifferentBots/components/ai_bot_group_system.lua:72 : attempt to call field 'unit_alive' (a nil value)<</Script Error>>
Anyway state of the bots in Vermintide — is an eternal shame on Fatshark's head! They are so crazy in their forced socialization that they are not able to copy 50kb of necessary fixes for bots.
Now the bots in VT2 are worse than at the start, it’s hard to believe it! The worst bug are: crazy running/paralysis of bots due to Ammo Box nearby (Patch 3.3 problem).
Help us VernonKun Kenobi, you're our only hope.
[7] @scripts/game_state/state_ingame.lua:996: in function update
[8] @foundation/scripts/util/state_machine.lua:147: in function update
[9] @scripts/boot.lua:903: in function game_update
[10] @scripts/boot.lua:633:in function <scripts/boot.lua:624>
Also is there somewhere where we can donate to you for your work with mods or do you not accept donations?
<<Lua Stack>> [1] @scripts/mods/DifferentBots/components/ai_bot_group_system.lua:72: in function _update_allies_data
[2] @scripts/mods/DifferentBots/components/ai_bot_group_system.lua:44: in function hook_chain
[3] @scripts/mods/vmf/modules/core/hooks.lua:180:in function <scripts/mods/vmf/modules/core/hooks.lua:178>
[4] @scripts/entity_system/entity_system_bag.lua:56: in function update
[5] @scripts/entity_system/entity_system.lua:494: in function system_update