RimWorld

RimWorld

Vanilla Ideology Expanded - Memes and Structures
2,865 Comments
veoba 5 Oct @ 6:05am 
Can we get list of all patched mods?
Sarg Bjornson  [author] 4 Oct @ 6:38am 
Looks like a mod conflict of some sort
ZIRI 4 Oct @ 6:29am 
can you check this error logs? I am not sure how it happend but it caused a huge errors while playing: https://pastebin.com/BVzu24d6
Sarg Bjornson  [author] 1 Oct @ 9:45am 
Problem is they have to be added one by one, by hand. Sooo, it will take some time
Rish 1 Oct @ 8:53am 
Is it Possible to add the new "Trash" and "Ancient Stuff" that where added with Odyssey to the list that can be uninstalled? Odyssey has so much cool trash like old shipping containers and stuff would be a shame let it go to waste :D
Sarg Bjornson  [author] 30 Sep @ 9:34am 
The roles we added in this mod do not count towards the role limit
Readtext 30 Sep @ 9:19am 
How can I increase the number of professions? There are only two available. I don't want to sacrifice a brawler for a producer.
Quindolyn 28 Sep @ 8:42am 
Sanakara, the reason is roleplay. A lot of rimworld is roleplay. If you want beat game big many and nothing else, then yeah, its just all modifiers all the way down.
Sarg Bjornson  [author] 24 Sep @ 6:42am 
You have a mod conflict
Ментепер 24 Sep @ 6:21am 
When mod installed "recruit" button dissapeared from prisoners.
Sarg Bjornson  [author] 23 Sep @ 10:55pm 
I *think* I already patched it
BeefPanda 23 Sep @ 6:59pm 
i've seen that nomad does not work with nomad, is there a plan to make it compatible or nah
Sarg Bjornson  [author] 22 Sep @ 11:03pm 
Welcome to Ideology. That's all the DLC is, a collection of difficulty modifiers
Sanakara 22 Sep @ 5:21pm 
while this mod brings a variety of interesting stuff in to play around with... i am just not getting it totally: It seems like I can add a lot of free precepts with positive buffs without taking any necessary memes or structures as preconditions, like mood +5, crafting quality +1 level, immunity enhanced +50%, or set research to very fast...
Is that really supposed to be... why shouldn't I spam fully my ideology with all those positive buffs?
SYSTEMTerr0r 19 Sep @ 7:05am 
Great mod, but I have an issue with helixien powered workbenches, automation speed is not increased for them. Maybe it will be good idea to add some compatibility patch for this two mods, like add "automation efficiency: fueled only" for industrialist meme for chemfuel and helixien powered workbenches
Sarg Bjornson  [author] 15 Sep @ 6:32am 
I don't think we have a German translation!
Balthazad 15 Sep @ 3:39am 
there has been compatibility between these mods in the past. had great fun in 1.3 with them. back then, VME only disabled 1 rather irrelevant function.
that being said, it'd be great if you'd look into ducks and just integrate the missing functions into VME ;)

and...the german translation is beyond nightmarish, someone must have trolled you on that one. i get to read texts like i.e. when i use the pope-leader's convert skill "the secury of pawnX has been reduced", instead of referring to "believe". allover the vanilla expanded series there's so many of these gibberish-situations that it seems hopeless to try point each single one out. means, someone has to look over the entire thing. after 6 years i still have not the slightest clue what the shoggot-gene-descriptions are trying to tell me, so the potential new translator might wanna take a look into everything.
Sarg Bjornson  [author] 13 Sep @ 10:54pm 
No
Sebastian Crystal 13 Sep @ 5:20pm 
is there like a google doc or a dropbox that has pictures of all the unique style memes like for the weapons and furniture and apparel ?
Sarg Bjornson  [author] 13 Sep @ 9:45am 
No, that's the intended way
Vanir 13 Sep @ 9:07am 
A bit of a random question, but is there any way to make it so the psychic focus meme doesn't automatically change the leader if another pawn also achieved max level? Or have I misunderstood how it was phrased the ingame explanation? Or was there somebody who created a patch about this
Sarg Bjornson  [author] 11 Sep @ 7:00am 
No compatibility between this and Duck's no Limits. There has never been
Balthazad 11 Sep @ 6:29am 
since i tweaked the settings of this mod, i can only have 2 specialists.
prior to that, duck's no limits let me do that, but your mod prevented it from giving access to more than 4 memes, so i that's why i tweaked settings on your mod.

it is quite nightmarish.
i can either have the specialists, or access to the specialists, but not both.

imagine you were hungrry and could have either flour or water, but not both to make noodles out of....
Balthazad 11 Sep @ 4:05am 
i wish there was a tooltip that told me if the pope-meme gives me a secondary priest in addition, or merges the roles into 1.
the description sounds like a merger, but further down i have to put a title for the priest and can't remove the role...?
Xean 8 Sep @ 4:18pm 
Do gravships count as permanent bases?
Aquifel 8 Sep @ 2:42pm 
Looks like it would be incompatible with The Corporation - Mort's Factions too then.
Sarg Bjornson  [author] 8 Sep @ 6:58am 
Yeah, probably not
Aquifel 8 Sep @ 6:55am 
Does this have logic to handle mods that add alternate ranking progression with the Royalty meme?

I.e., I use Edo Themed Expansion, and something seems to be freaking out about 'Exception while recalculating VME_Royalty_Exalted thought state for pawn Alumitite' as soon as a colonist gains rank on the Edo side but I'm not sure if it's on this mod or Edo/somewhere else.

Using the rank from Edo to calculate who is the leader still works, just lots of red errors.
Sarg Bjornson  [author] 4 Sep @ 10:25pm 
Yeah
SkimmingDawg 4 Sep @ 6:35pm 
is it just my luck or are there some other factors in violent conversions? in my original colony i did 4 violent conversions and they all refused and died, but when testing it was fine and they were converted? is it really just a 50/50?
Amanda 3 Sep @ 9:56am 
The issue with my game was that my ideoligion didnt have the 'Exalted Priesthood' meme enabled, which is the one that adds the ability. I had added the 'Republic' trait which adds more leader roles, but it doesnt add 'Convert (Leader)'. 'Exalted Priesthood' adds both the roles and the abilities, while 'Republic' only adds the roles. That was the issue for me. Just posting this to clear things out, my friend helped me to find this out; and the reason I couldnt get the abilities is because I added the second and third Triumvir roles to my colony by editing the ideoligion through devmode, anyway I fixed it now by adding the Exalted Priesthood meme!
Amanda 1 Sep @ 10:48am 
thank you for the patience
Sarg Bjornson  [author] 1 Sep @ 10:45am 
Something breaks things for you: https://i.imgur.com/QCkzujw.png
Amanda 1 Sep @ 10:37am 
Okay, I turned my pawn Kim into Second Triumvir, which is supposed to have Convert (Leader), but as you can see in this screenshot, it doesnt show it (drafted or not drafted, doesnt change anything): https://i.postimg.cc/wT5S8MhM/image.png
Sarg Bjornson  [author] 1 Sep @ 10:24am 
The leader role
Amanda 1 Sep @ 10:15am 
what is the leader? do you mean the person with the Triumvir role? I dont see it... Maybe its conflicting with another mod! But thank you for clarifying!!!!!!! U guys r legends !!!1
Sarg Bjornson  [author] 1 Sep @ 10:14am 
It literally just appears in the same way as the moral guide's ability, but on the leader
Amanda 1 Sep @ 10:11am 
I can't find the part of this page that tells me what the Convert (Leader) ability do or how to use it. At first you'd think its usable just like the Moral Guide's Convert ability, but it's not, it doesnt show in the HUD and I can't find in the mod description, can anyone help me? I subscribed to this thread
girk 1 Sep @ 3:04am 
is the moodlet ideo:unsure, ideo:comfortable, etc. from this mod?
Sarg Bjornson  [author] 30 Aug @ 10:56pm 
Low priority at the moment
electrococaine 30 Aug @ 3:50pm 
i think they should tho? :/
Sarg Bjornson  [author] 30 Aug @ 12:09pm 
Yep
electrococaine 30 Aug @ 11:47am 
Nomad doesnt seem to work with gravships, pawns with Permanent Bases - Despised precept do not consider gravship flight travel
austiinos 30 Aug @ 10:23am 
Yeah I understand that. Just sucks when I got party life from a new colonist to then change the colony wanting orgys now lol
Sarg Bjornson  [author] 30 Aug @ 10:13am 
No, you can just not use them
austiinos 30 Aug @ 10:13am 
is there a way to disable some of the memes?
The Guy in Your Closet 30 Aug @ 4:14am 
@✿Leii❤ Alpha Memes has what you are looking for
Aereo 29 Aug @ 5:43pm 
Can you add judaism please
advancing 28 Aug @ 9:18am 
can you please add a meme designed to worship the cold, or can anyone recommend me one? thanks!
Mien 27 Aug @ 5:17pm 
Wasnt trying to start anything, was jsut suprised.