Stormworks: Build and Rescue

Stormworks: Build and Rescue

STAG - Self Targeting Artillery Gun [WEAPONS DLC][Ballistics Computer]
50 Comments
codygreywolfcooper12 6 Dec, 2023 @ 3:17pm 
I hope theres a mobile version.:steamthumbsup:
KosmicRavioli 4 Sep, 2023 @ 6:58am 
When was the last time this was updated? LOL.
It still uses deprecated radars.

Reading the description made me think this was an ongoing community effort. It's abandonware.
L0st 9 Jun, 2022 @ 4:37am 
lost half my brian cells reading the explination of this :thumbsup:
Alpharius 24 Apr, 2022 @ 12:13pm 
where do i spawn it tho
Bluefire 12 Apr, 2022 @ 6:24pm 
nevermind idk what caused it but its not happening anymore, however the TAR does not seem to work completly correctly
Bluefire 12 Apr, 2022 @ 4:01pm 
The TR2 button causes a error, could this be fixed?
kmkub 22 Feb, 2022 @ 2:05pm 
h:missing:
avarage IED enjoyer 31 Jan, 2022 @ 7:19am 
if i make the barrel longer for the bertha would this still work, or do i need to adjust the pid to another value, and if so what value?
ifplay2020 20 Jan, 2022 @ 1:22pm 
were do you spawn it
Oli 9 Jan, 2022 @ 5:13am 
yo i just hit a helicopter that was like 2 km away with this. dude great work
John Liberty 24 Dec, 2021 @ 9:10pm 
Can you leave a link when your done with that “iPhone 15” photoshop job?
nikikamof01 20 Dec, 2021 @ 9:29pm 
@buildalot

will you be making a version that uses the new radars?
Shadowknight 5 Dec, 2021 @ 3:21am 
nice piece of trash i watched a literal video telling how it works mrnjersey missed almost all shots and i just aimed less than 500m away from the target it was faster to aim by hand cuz i needed to do everything by hand anyway
martens2007 23 Nov, 2021 @ 12:58pm 
nice piece of technology
buildalot  [author] 11 Nov, 2021 @ 11:57pm 
@shakkazulu2006
I'm glad! I hope you enjoy the STAG!
John Liberty 11 Nov, 2021 @ 12:51am 
Well you certainly did catch my eye!
buildalot  [author] 10 Nov, 2021 @ 7:05pm 
@onthuc
We are currently about 90% of the way through development of a large naval gun version of this. The way we reset it back to zero was using a PID controller. Please do note though, the STAG will always go back to zero rotations, so if you rotate the STAG twice clockwise, then it will rotate twice counterclockwise.
Bloodhound 4 Nov, 2021 @ 1:28pm 
is there a way to reset the movement horizontaly to reload it?
Keeekersjv 31 Oct, 2021 @ 4:59am 
it makes by pc go balistac
rat 30 Oct, 2021 @ 12:55pm 
Where is the addon editor?
buildalot  [author] 30 Oct, 2021 @ 10:04am 
@Wlgwalker
This current edition is made so you can replace the big bertha cannon and resize it as you please. One of our objectives with the development of the STAG is to create a collection that has different versions of the STAG where it carries different guns. This in the future will make it easier to apply it to your vehicles, and will mean there is less modification required.
buildalot  [author] 30 Oct, 2021 @ 9:59am 
@I'm A Lasagna
Please refer to the 'USAGE' section in the description for a detailed and step-by-step guide on how to operate the STAG
Wlgwalker 30 Oct, 2021 @ 6:56am 
grabbed this thinking I could plop it onto a medium sized ship...
I was wrong.
Cam 30 Oct, 2021 @ 1:02am 
how do i aim it
buildalot  [author] 29 Oct, 2021 @ 8:54pm 
@Extreme22240
To do so, you must create a mission (assuming you would like to use the STAG on its own without attaching it to anything). To do so:
1) Click escape and select Addon Editor
2) Hit the plus button on the right side of the screen from the text that says "Mission Locations"
3) Select the tile in which you would like the STAG to be spawned in at
4) A thumbnail of the tile will have popped up in the lower left section of the screen. Click the right arrow titled "Edit Objects"
5) Select the STAG from the vehicles list
6) Place it wherever you please!
7) (Optional) I recommend selecting the STAG and pressing "Keep vehicle active" so it does not despawn if you go far away from it.

Let me know if this works!
Enjoy!
buildalot  [author] 29 Oct, 2021 @ 8:49pm 
@sheadb
You don't have to ask twice!
rat 29 Oct, 2021 @ 8:42pm 
How do I teleport this outside?
GamerOfStrategy 29 Oct, 2021 @ 7:47pm 
Shut up and take my points
buildalot  [author] 28 Oct, 2021 @ 11:14pm 
@shakkazulu2006 LOL it really does! It would make sense though because I was designing my own joke version of the "iPhone 15" in Photoshop as a joke before making this one. I'm a big fan of the neon light that wraps around the STAG in the image. The main goal of the image was to catch glances when scrolling through creations on the workshop, as well as look professional.
John Liberty 28 Oct, 2021 @ 10:59pm 
is it just me or does the thumbnail look like an iPhone ad thumbnail
ROVrider 28 Oct, 2021 @ 11:52am 
hehe, makes sense, quite a noice system
buildalot  [author] 28 Oct, 2021 @ 8:53am 
@outerspacepugyt
Let me know how it goes!
buildalot  [author] 28 Oct, 2021 @ 8:12am 
@POVrider
The STAG stands for Self Targeting Artillery Gun, and as a buddy of mine also queried, no. It is meant to target areas automatically (by calculating for the angle to have the best trajectory, etc.) not target itself. LOL
buildalot  [author] 28 Oct, 2021 @ 8:08am 
@williamkerswill
We're really glad you like it! Is your version missing by not being accurate enough left/right or does it overshoot/undershoot?
buildalot  [author] 28 Oct, 2021 @ 8:02am 
@MiniStorms
Yes, we planned on leaving "Ballistics Computer" in the name until the STAG reaches a place on the workshop (i.e. the most popular page) where we no longer need tags to get attention from our intended audience. People looking for ballistics stuff is the kind of audience we were reaching out to. Though now that the STAG is on the most popular this week page, we will be removing some tags in the name and possibly adjust more of the name by tonight.
MiniStorms 28 Oct, 2021 @ 7:53am 
STAG is the short name, STAG - Self Targeting Artillery Gun [WEAPONS DLC][Ballistics Computer] is the full name. That is a big name.
DoubleOCurry 28 Oct, 2021 @ 1:53am 
Rlly nice job, we were trying to develop
Something very similar yesterday using the same concept but ares would hit around a 50m - 200m away from target
Also only just saw this thing this morning
ROVrider 28 Oct, 2021 @ 12:42am 
why would you want it to target itself
N Playz 27 Oct, 2021 @ 5:35pm 
sos
outerspacepugyt 27 Oct, 2021 @ 3:18pm 
Gotta attach this to my tank
northans 27 Oct, 2021 @ 12:15pm 
@RandomGuy0400, I am involved in the development of this machine. We are working on a target acquisition radar right now! This feature will be toggle-able, and can be upgraded with a ballistic lead calculator computer in the future, which we plan to do. It would be better to use a fast-firing or smart projectile to take down a target.
northans 27 Oct, 2021 @ 12:10pm 
@ZETH_27, I helped with this workshop item. This would work with any other cannon. The changes that would need to be made would be to the exit velocity value of the shell. As far as we can tell, there is almost no drag on the shells. Select the ballistics micro controller and select the type of weapon you are using to easily switch calculations for weapons. Also, make sure to modify the ballasts on the backside of the gun to make sure it is weighted roughly evenly. In practice, we've determined that at least three barrel extensions should be used to ensure the highest accuracy possible. Once this edition of the STAG is completed, we will make a series of the STAG with different types of gun on each platform to accommodate different needs.
ZETH_27 27 Oct, 2021 @ 11:54am 
And drag*
ZETH_27 27 Oct, 2021 @ 11:54am 
Is this compatible with other cannons (like the battle cannon)? IIRC the only difference is the shell velocity.
RandomGuy0400 27 Oct, 2021 @ 8:35am 
will the target acquisition radar be added onto this one once it's finished? (probably best to have a switch so you can choose manual targeting, or at least a selection panel to choose your target)
basically what i got from this is that for anti-air it's better to use a rotary cannon and just hope you hit, or to use a guided missile...
buildalot  [author] 27 Oct, 2021 @ 8:21am 
@RandomGuy0400
That's a wonderful idea! We've been trying to implement something similar for ships because mathematically they are much simpler to predict how to lead the round in front of them. The main reason why it is more complicated with air targets is due to the fact that the lead needs to be much greater which introduces a lot of uncertainty into the prediction. Because planes move fast and are in three dimensions it is very difficult to account for all of those factors when trying to find the right distance to lead at. We've been implementing a target acquisition radar to allow the STAG to lock on and fire upon vehicles in which the operator does not have the coordinates to.
On the other hand a stationary vehicle like a helicopter or VTOL can be considered a stationary object with a height elevation. So using a radar, that can be tracked and fired upon.
RandomGuy0400 27 Oct, 2021 @ 7:50am 
beautiful... do you have anything like this for anti-air?
buildalot  [author] 24 Oct, 2021 @ 8:17am 
@orion.blackstorm
Thank you! Speaking on behalf of the whole team, we are very glad you like it!

@Koger
I do not think I am fully understanding. If you are suggesting using radar for targeting, that actually works extremely well! We actually had a previous version that uses radar but it was removed for sake of simplicity. There's another W.I.P idea we've had to make the readout of a target's location fed to the STAG via a drone that scouts out a set area.
orion's homuculus 24 Oct, 2021 @ 7:24am 
Very Noice
Koger 24 Oct, 2021 @ 1:20am 
So is it possible to use radar for targeting and radio in radar positions from an aircraft