Oxygen Not Included

Oxygen Not Included

[Vanilla + DLC] Combined Conduit Display
48 Comments
Mero 3 Sep @ 5:31pm 
Update: Actually I found a nifty trick. You can use ALT+S to hide everything on the screen. Very useful during overlay view.
Mero 3 Sep @ 2:06pm 
I also like NorxMAL would like to request a small change to the input/output squares - could they be adjusted to allow for better visibility of what's behind them? Maybe adding transparency, resizing them, or making them round would help prevent them from hiding the content behind.

Thanks so much for this awesome QoL mod!
NorxMAL 8 Jul @ 1:51pm 
Feature request. Is it possible to make conduits show over the white and green input and output symbols. Perhaps make the conduits on top, but have the conduit layer 50% transparent or something? Perhaps make it selectable in a settings menu in main menu?

Makes seeing routing of pipes easier when you have pipe bridges :)

This already helps a lot, especially rails. I just installed this now :)
mukca 22 Jun @ 4:21am 
@pether.pg
The mod breaks the localization of the game.
Some text in the games becomes in English.
🎀夕桜白雪 2 Jun @ 10:21am 
注意!言語會被覆蓋!
neo89skynet 11 Apr @ 6:42am 
This mod solves the problem with localization https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3374671941
neo89skynet 11 Apr @ 6:08am 
When using this mod, one part of the game localization becomes in English, and the other part in Russian. I initially play the Russian localization of the game. Can you fix this bug?
myxal 30 Nov, 2024 @ 5:12am 
Can confirm, the new buildings (bottle filler/drainer, canister drainer) appear on top of pipes. The tweaked canister filler is weird - most of the building appears behind the pipes, but the door and the canister (probably related to the new animation they added) appears in front.
pether.pg  [author] 29 Nov, 2024 @ 1:33am 
Tbh I'm not sure
ClayDream 27 Nov, 2024 @ 8:39am 
The U53 version adds that the pipes of the building are not moved to the front, right?
长夜孤星 12 Oct, 2024 @ 2:03am 
如果你打了mod有的汉化变英文了,只要再打一个叫Translate Fix的mod就能修复, 这不是非中文模组制作者的错;
This ia a message to remind Chinese player, thanks!
@3337443250@1123678747
1123678747 7 Oct, 2024 @ 3:47am 
刚入坑缺氧,已经被坑了。。。
3337443250 5 Oct, 2024 @ 8:21pm 
Mod避坑,这个会导致汉化后的房间描述变英文。
Vaultaiya 27 Aug, 2024 @ 2:05am 
plEASE sorry to come back again but I just discovered my somnium synthesizer had 190-something dream journals stuck on the conveyor loaders because the rail wasn't connected UNDER the receptacle.where I couldn't even see it.

It uses up 10 per cycle -_-
Vaultaiya 21 Aug, 2024 @ 7:44pm 
Love this so much oh my god. Could you possibly patch it to work with Dupes Logistics mod as well? Hopefully that would be a simple fix because I appreciate this mod so much.

Here's the mod, it basically adds copies of regular shipping buildings but makes them better.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2809687723
pether.pg  [author] 6 Aug, 2024 @ 4:01am 
Thanks for the report, I will see what can be done, but no promises as I have little time for modding right now
neo89skynet 2 Aug, 2024 @ 11:33pm 
Hello. I note that, as in the comment below, if the game language is not English, then in the “room” type filter the room descriptions will only be in English.
neo89skynet 28 Jul, 2024 @ 12:14pm 
If I install this mod, then my description “Room layout” becomes in English, and I play in Russian. With your other mod called Vanilla + DLC] Conveyor Rail Display there is no such problem, the language remains my native Russian.
pether.pg  [author] 18 Jul, 2024 @ 3:11pm 
I don't think so, but feel free to try!
Самодѣр̆жецъ 18 Jul, 2024 @ 2:45pm 
Isn't it already fixed by Klei?
清欢 8 Jun, 2024 @ 9:22am 
Great module, but he seems to have some flaws: when the game language is Chinese, the language shown in the requirements bar is still English instead of Chinese!
Emx 8 Feb, 2024 @ 12:02am 
Hello. I note that, as in the comment below, if the game language is not English, then in the “room” type filter the room descriptions will only be in English.
Kagamigawa 22 Jan, 2024 @ 7:12am 
Hi, there is a bug in this mod. when the game language is Chinese, the in-game room description is in English.
老k 8 Dec, 2023 @ 12:33am 
@pether.pg你好,关于这个mod有一个小问题,就是在游戏房间系统介绍,能不能翻译成中文。谢谢。
hottt3 23 Sep, 2023 @ 1:58pm 
Yea, I've installed it, seems to be working fine. Thanks again for the mod!
pether.pg  [author] 23 Sep, 2023 @ 1:22pm 
@hottt3 didn't try that, I guess it should work OK
hottt3 22 Sep, 2023 @ 11:50am 
Thanks for the mod! Is it compatible with Better Automation Overlay mod ( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1878896484 )?
pether.pg  [author] 29 Aug, 2023 @ 12:14am 
hm, strange... thanks for the report, I will see what I can do
myxal 28 Aug, 2023 @ 1:04am 
@pether.pg, is it just me are does the mod not work correctly for power shutoff? Automation wire controlling the shutoff is not displayed above the building - it's only visible when the shutoff is off and the wire is coming from the side, where the shutoff sprite has a gap between the plug and socket.

https://cdn.forums.klei.com/monthly_2023_08/20230827113917_1.jpg.8a7d5604a1afcf8e019ce07aec18274d.jpg
Gohorte 20 Apr, 2023 @ 6:12am 
Hi!

Got a crash on Ubuntu 20.04 too..

Posted a new issue on your github,
https://github.com/pether-pg/ONI_Mods_byPether/issues/49

Feel free to reach out and thanks for your help! :)
pether.pg  [author] 16 Jan, 2023 @ 2:03pm 
Could you please provide full Player.log file on my github? Thx
https://github.com/pether-pg/ONI_Mods_byPether/issues

I am aware of some random issue that appears based on load order of my mod. I have no idea why would it happen, but you can try moving my mod up and down in mod list to see if that magicly fixes the issue
Tnerual 24 Dec, 2022 @ 6:00am 
Same problem for me on Linux (Budgie 22.04). Just in case it could help, the log ends with the following:
[13:55:36.037] [1] [WARNING] Do not call MakeBuildingAlwaysOperational directly if LogicInputPorts or LogicOutputPorts are defined. Instead set BuildingDef.AlwaysOperational = true
[13:55:36.042] [1] [WARNING] Do not call MakeBuildingAlwaysOperational directly if LogicInputPorts or LogicOutputPorts are defined. Instead set BuildingDef.AlwaysOperational = true
Caught fatal signal - signo:11 code:1 errno:0 addr:0x19791305
Obtained 2 stack frames.
#0 0x007f7885721520 in __sigaction
#1 0x00000041819a6d in (Unknown)
Fennel Fetish 12 Dec, 2022 @ 7:19am 
Works for me on Linux Kubuntu 22.04...
pether.pg  [author] 4 Sep, 2022 @ 11:00am 
Sorry to hear that, I will see what I can do, but I don't have Linux for testing.
ShyLion 4 Sep, 2022 @ 4:34am 
Game wont start with this mod enabled. Linux.
pether.pg  [author] 1 May, 2022 @ 7:59am 
Small update: Fixed issue causing Buffer and Filter gates to sometimes lose their progress "bar"
pether.pg  [author] 8 Mar, 2022 @ 10:17am 
just released an update to the mod fixing issue of invalid display of some progres bar meters on solid buildings and adding support for logic sensors in the logic overlay.
please enjoy and let me know if you see any issues.
Great thanks for Romen from modding community who solved invalid display issue all by himself!
蓝月听风 25 Feb, 2022 @ 2:11am 
本模组在相关图层处于活动状态时调整各种管线的显示。现在,所有的管道和轨道都被移动到前面,让玩家可以看到它们在哪里,以及如何连接。所有其他建筑都被抛在身后,以增加可视性。


此模块的一部分复制了“传送带轨道显示”模块的功能。没有必要同时拥有这两个版本,如果你使用的是这个扩展版本,请退订那个较小的模组。
pether.pg  [author] 1 Feb, 2022 @ 10:58am 
I will investigate, thanks
Zivvel 1 Feb, 2022 @ 6:22am 
I love this mod, but I keep disabling it because it seems to cause the gauge display on conveyor loaders to disappear sporadically.
Drish 7 Jan, 2022 @ 4:20pm 
当相关覆盖处于活动状态时,此模块调整各种导管显示。现在,所有的管道和轨道都被移动到前面,让玩家可以看到它们在哪里以及如何连接。所有其他建筑物都被抛在后面,不会遮挡网络的可见性。



此模块的一部分复制了“输送轨显示”模块的功能。没有必要同时拥有这两个版本,如果您使用的是这个扩展版本,请随时从较小的mod退订。
xXMateXx 24 Dec, 2021 @ 1:22pm 
Works great in December 2021
pether.pg  [author] 3 Nov, 2021 @ 2:30am 
@Timotheeee1 Could you please send a screenshot to my github?
Timotheeee1 3 Nov, 2021 @ 12:05am 
this causes graphical glitches with the automation puzzles that generate on some maps
Disappointed Father 27 Oct, 2021 @ 7:43am 
Oh, yes. Stuff like this should be in the base game.
pether.pg  [author] 23 Oct, 2021 @ 3:50am 
thanks for the patience :)
Oper 23 Oct, 2021 @ 3:41am 
thank you pether.pg I have been waiting for this mod for a very long time :meepdrool:
The Tempted Man 23 Oct, 2021 @ 12:57am 
Why isn't this in the base game.....