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(also tiny bug report if you rejoin a world while in cave or ancient form whorl will look like the first form)
A lot has happened in my life since I made this mod with some friends for the DST Halloween mod contest so many years ago. It's been very busy! Bur through it all I do think about coming back to this mod; it's all of the comments from people here about loving and playing Whorl, even unfinished as they are, that make me want to return to finish them up! There's plenty of unreleased content prepared already, but it definitely needs some polish before it's ready to be shared with the world.
We're coming up on October! If I can wrangle some time for it, I'll aim to have an update up this Halloween. I'd love to share my completed vision of them with you.
Thank you to everyone who's commented here over the years! Though I don't always respond, it always touches me to know people love this rushed creation so much! We never thought Whorl would get this kind of reception when we first created them!
@Pallet Town A means of disabling Natural Botanist will be included in the next update, but it's currently not possible outside of modifying the code.
wait a sec my child has come to celebrate
Only one thing: Shadow atrium shouldn't be *that* difficult to create, since his job is being DPS.
inst.components.edible.healthvalue = TUNING.HEALING_HUGE
inst.components.edible.hungervalue = TUNING.CALORIES_MED
inst.components.edible.sanityvalue = TUNING.SANITY_MED
The tuning it draws out of is DST's general tuning file - you can find the different values for substitution in databundles/scripts/tuning, or you can just replace those tuning values with flat numbers. Hope this helps!