Surviving Mars

Surviving Mars

Distributed Drone Assembly 2
15 kommentarer
ChoGGi  [ophavsmand] 7. sep. 2023 kl. 16:47 
It's not my code (mostly), but it seems to use 2s to spread the queued up drones/biorobots over each factory? I think the issue is it uses GetCityLabels(), which'll return the factories in the same order each time. I could add a mod option to randomise the list?
FlyinDoomMonkey 7. sep. 2023 kl. 13:10 
heya Choggi! TY so much for all the amazing mods you've made. They make the game so much better on so many levels. I have a suggestion for this mod however (unless I'm missing something obvious) One thing I've noticed is that with biorobots they seem to spawn at the dome where you first created assemblers regardless of which assembler you choose IE another assembler on the opposite end of the map. When you have a new dome and you're trying to fill it with biorobots it turns into a situation where you have a bunch of unemployed homeless bio robots and it takes a few cycles for them to figure out their lives and move to the new dome. Would it be possible so they spawn from which ever assembler you selected when you created the build request or set a specific assembler as a spawn point? Thanks again for all you hard work!
ChoGGi  [ophavsmand] 21. mar. 2022 kl. 15:51 
Someone should make a shared drone prefab mod so packing works for any map instead of having to use elevator.
hinoron1 21. mar. 2022 kl. 15:46 
>>Transferring Drones to the elevator~
>The Mod causes this?
No, I don't think so (at least not this mod) I was actually trying to suggest adding a drone control interface to the Elevator (so we can assign/pack up drones the same way we do on drone hubs and RC commanders).
Additionally, if drones transported from the surface were delivered "packed" instead of automatically assigned to said elevator, that would be better.
Perhaps this isn't the best spot to ask. Pardon me.

>v0.3 Underground should be working now.
I'll assume that means the drones qued up in the underground will be built in the underground now. Thanks very much!
ChoGGi  [ophavsmand] 19. mar. 2022 kl. 12:36 
v0.3
Underground should be working now.
ChoGGi  [ophavsmand] 18. mar. 2022 kl. 20:05 
1. I don't think I ever tested it on B&B? I'll take a look.

> Transferring drones via the Elevator assigns those drones TO the elevator building on the arriving map
The mod causes this?
hinoron1 18. mar. 2022 kl. 20:02 
I have two related issues:

1. Trying to build drones from Assemblers Underground only builds the first two "scheduled" drones, while the rest go into the que... and are built by Assemblers on the Mars Surface map.

2. Transferring drones via the Elevator assigns those drones TO the elevator building on the arriving map, like it was a drone hub. That would be fine except that the elevator doesn't have the interface for packing up or unpacking drones, so they're stuck assigned to that building forever.

For a workaround, I've resorted to loading up RC Commanders with their maximum drone load of 20, sending them down the elevator, driving them over to my pair of Medium Domes and their Drone Hubs, and unassigning all the drones from the RC Commanders so that the Hubs can claim them. This seems... inefficient. :(
ChoGGi  [ophavsmand] 2. nov. 2021 kl. 6:20 
You can make that mod quite a bit smaller by adding this to metadata.lua
"ignore_files", {
"auto1.png",
"auto2.png",
"auto3.png",
"auto4.png",
"auto5.png",
},
Like so: https://github.com/ChoGGi/SurvivingMars_CheatMods/blob/master/ChoGGi's%20Library/metadata.lua#L19

I'll add a check for your AutomaticDronePlant
essell 2. nov. 2021 kl. 3:51 
My Mod!
Automatic Brand Buildings.
ChoGGi  [ophavsmand] 1. nov. 2021 kl. 16:26 
Probably not, what mod?
essell 1. nov. 2021 kl. 13:08 
If I use a custom Drone assembly building, would this mod still work?
ChoGGi  [ophavsmand] 25. okt. 2021 kl. 20:24 
v0.2
Added mod option to auto-queue up drone prefabs when city prefabs are low.
Neorro 24. okt. 2021 kl. 21:07 
So thats the shorter description of it, thanks looking forward to it!
ChoGGi  [ophavsmand] 23. okt. 2021 kl. 6:37 
Yeah I could add a prefab count check
Neorro 22. okt. 2021 kl. 23:27 
Hey nicee been looking for something like this instead of the check each for whats working and not all over the colony.

Btw a more accurate one looking for is maybe to advanced but to have a Function that ques up x ammount of prefabs to be stocked and if not meet will be constructed until x prefabs in storage no matter constructed or made from subtracted from world such as hubs. that way it will only construct and consume resource when needed. Do you think is possible to mod?