XCOM 2
Justice For (Almost) All!
3 Comments
RolandJ 28 Mar, 2022 @ 6:36pm 
I'm surprised this mod doesn't have more subscriptions.
RolandJ 28 Mar, 2022 @ 6:35pm 
This mod is exactly what I was wanting! I was so surprised to find out the Sectoids weren't considered humanoids, given how human-like they are and such a prime target due to their melee weakness. This fixes that. I agree that pulling in Mutons breaks the reasonability of this mod; they would pull YOU in, haha!
oXTMoneyXo 24 Oct, 2021 @ 10:16pm 
is there a way to edit the Muton, just seems a little too beefy to pull IMO, or maybe im mixing their size with the berserker? But the mod sounds cool! I'm going to try it out!