RimWorld

RimWorld

Balanced Prisoner Tribute Honor
24 Comments
Sleepless Homunculus 9 Dec, 2022 @ 3:18pm 
Thank you for your dedication
Geoppetto Hosseltoff  [author] 9 Dec, 2022 @ 2:37pm 
Added Ratkin, Rabbie, and Yuran races.
Vakaria 8 Dec, 2022 @ 10:03pm 
Thank you so much!
Geoppetto Hosseltoff  [author] 8 Dec, 2022 @ 11:16am 
Updated to 1.4
Vakaria 29 Nov, 2022 @ 11:03pm 
Hello. Will you update for 1.4, please? Thank you!
FallinDred 21 Jun, 2022 @ 9:50pm 
i get that load error as well but it doesn't seem to hurt anything. mod seems to work as intended
Geoppetto Hosseltoff  [author] 2 Jun, 2022 @ 8:55am 
Hello, @Balthazad. My mod makes it possible to trade modded races to the Royal Tribute Collector which would normally not be recognised as the races mods themselves did not include a tribute honor value in their .xml files.

Messages aside, my mod does exactly what I need it to do without breaking my game and/or multitude of other mods that I play with. Is there something specific about my mod that is giving you a problem?
Balthazad 23 May, 2022 @ 6:53pm 
#1
does this mod not find royalty, or is it lacking compatiblity with royalty due to no patch for that being included...?

[Balanced Prisoner Tribute Honor] Patch operation Verse.PatchOperationFindMod(Royalty) failed
file: G:\Steam\steamapps\workshop\content\294100\2631542918\1.3\Patches\PrisonerTributeHonor_Patch.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Balthazad 23 May, 2022 @ 6:53pm 
#2

Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
AerosAtar 11 Apr, 2022 @ 1:20pm 
Just a few minor suggestions to help cleanup your patches and prevent needless errors in people's logs:

1. Change the Human patch from PatchOperationAdd to PatchOperationReplace - the tag already exists, so you just want to replace the value rather than adding a new one.

2. For the various race mods, add in a PatchOperationFindMod around each so that the patches are only applied when the mod in question is present - this will prevent needless error spam in the logs.

Hope this feedback is useful. :gs_happy:
Geoppetto Hosseltoff  [author] 16 Dec, 2021 @ 6:59pm 
Added previously missed Kenshi Hiver "Southern Worker" race.
Geoppetto Hosseltoff  [author] 2 Nov, 2021 @ 1:55pm 
Added Anthro and Apini modded races.
Fixed Star Wars Races and Mass Effect - Playable Geth.
Geoppetto Hosseltoff  [author] 31 Oct, 2021 @ 9:26am 
Added Folia Race mod.
Geoppetto Hosseltoff  [author] 24 Oct, 2021 @ 9:12am 
@L7Z1337 No because the mod author already included honor points in their original release.
Kriegzerker 23 Oct, 2021 @ 10:30am 
Any plans on adding Thrumkin and Thrumbonian races?
Geoppetto Hosseltoff  [author] 22 Oct, 2021 @ 10:00am 
[O21] Forgotten Realms added.
Thank you @Bard / @Path of Lunar Chaos
Geoppetto Hosseltoff  [author] 22 Oct, 2021 @ 6:47am 
@Path of Lunar Chaos If there is something specific you want added please post a link to the mod, thanks.
Geoppetto Hosseltoff  [author] 22 Oct, 2021 @ 6:44am 
@Bard I'm not sure how this mod could have any impact though make sure it comes after any/all race-related mods.

I used to have the same problem from time to time. It has to do with your mod load order. It's a pain in the arse to debug (especially if you use a ton of mods like I do) but the only way to fix that world generation load problem is to keep sorting your mods until it works.

Good luck.
Bard 22 Oct, 2021 @ 4:44am 
So I'm not entirely certain why this is, but it seems this mod is either breaking world creation or is having some funky collusion with other mods that is causing it to break. For some reason when the world is being made it takes a moment then sends back to the faction control/world creation screen. Hitting back enough times takes you into the world where there is nothing there except one or two vanilla colonies which upon clicking on throws up an exception that will scale up to infinite errors saying faction relation ='s null. Will try to come back to this and update with my log later but after hours of debugging my mod list I need a break from it, just figured I would make people aware that this is a possibility in the mean time
Path of Lunar Chaos 22 Oct, 2021 @ 12:06am 
I don't see the Outpost 21 Forgotten Realms race pack on either of your lists. Can you add it if you have time? It adds most major Forgotten Realms races in an all in one pack.
Geoppetto Hosseltoff  [author] 19 Oct, 2021 @ 5:52pm 
No worries - thanks for the suggestions :)
Bard 19 Oct, 2021 @ 2:53pm 
Thanks for adding the suggested races! I think this covers every race I've seen on the workshop at this point. May want to add the list of races that already have honor values to the main description so others arent like me being completely oblivious to that and bugging you about adding races that dont need added :D
Geoppetto Hosseltoff  [author] 19 Oct, 2021 @ 1:36pm 
My pleasure :)
DickHardly 19 Oct, 2021 @ 9:22am 
Thank you for adding so many additional races to the mod!