Team Fortress 2

Team Fortress 2

Fierce Anger
7 Comments
RadDemo  [author] 2 Jun @ 1:56pm 
Yeah you guys are right, I'll try working on it some time soon. Thanks for the feedback!
Zoom, Tilt and PAN 2 Jun @ 1:21pm 
I'll second BloodyRedsone's remark regarding the colour saturation. If this is made team-voloured (e.g. blue on blu and red on red) it would still clash with the character colours. More muted colours would probably be better here.

The other point I'd raise is the finesse and regularity of the dot pattern. Once randomised it could become excessievely small (as far as I recall size and orientation can be random) and with a very regular pattern this would result in ugly Moire patterns. Also once mapped onto a weapon regular patterns will highlight the stitch. Both can be worked around by either randomising the pattern or (maybe more appropriate here) reducing the contrast for it a bit.

That's gonna be easier to gauge with in-game renders.
Could you make it a bit more washed out?
Walker #EndTF2Workshop 1 Jun @ 8:26pm 
would love to see more screen shots of it applied that or say even in game.
The Toucher 26 Jan, 2022 @ 2:21pm 
so swag
RadDemo  [author] 17 Oct, 2021 @ 3:58pm 
Got it, thank you very much.
BloodyRedstone 17 Oct, 2021 @ 1:04pm 
For a first warpaint, this interesting, but can use some work.

Here are some changes/tips that I suggest that should only improve the paint:

1.) Typically if you have red as a part of the paint, you would have a blue version

2.) The paint colors are really nice, but the red seems to be a little bit too strong. I suggest that you slightly lower the saturation and brightness so that it is more pleasing to the eye. Keep that in mind when making a blue version.

3.) You can use the same base for different teams. When you upload to the workshop include all the files for both teams.

Overall, i like the concept and I would like to see it get improved :steamthumbsup: