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The other point I'd raise is the finesse and regularity of the dot pattern. Once randomised it could become excessievely small (as far as I recall size and orientation can be random) and with a very regular pattern this would result in ugly Moire patterns. Also once mapped onto a weapon regular patterns will highlight the stitch. Both can be worked around by either randomising the pattern or (maybe more appropriate here) reducing the contrast for it a bit.
That's gonna be easier to gauge with in-game renders.
Here are some changes/tips that I suggest that should only improve the paint:
1.) Typically if you have red as a part of the paint, you would have a blue version
2.) The paint colors are really nice, but the red seems to be a little bit too strong. I suggest that you slightly lower the saturation and brightness so that it is more pleasing to the eye. Keep that in mind when making a blue version.
3.) You can use the same base for different teams. When you upload to the workshop include all the files for both teams.
Overall, i like the concept and I would like to see it get improved