Stellaris
Fatal Foundations Story Pack [4.0]
180 bình luận
captainducko 20 Thg07 @ 7:19am 
cool mod...how do I stop the seed ships they appear to keep respawning lmao
Aphyxia 21 Thg06 @ 3:07pm 
The architect traits from the event are gone when using the evolutionary predators origin and gaining a perk. I think it generates a new sub-species in the background and that's why.
wancar 31 Thg05 @ 4:58am 
Thx!
Numina 28 Thg05 @ 8:35pm 
Thank you for coming back!
AltoidsMaximus 28 Thg05 @ 10:05am 
Love you for the update, love you.
FirePrince  [tác giả] 28 Thg05 @ 8:09am 
yes
Quantum Anubis 27 Thg05 @ 4:15pm 
will the 4.0 version be available on the workshop in the future?
davvok 23 Thg05 @ 1:46am 
I've always wanted a steam mod to tell me to go someplace else. Fascinating.
wancar 19 Thg05 @ 6:02pm 
Thx @FirePrince, we'll be waiting with bated breath :)
FirePrince  [tác giả] 16 Thg05 @ 5:10am 
Next week
Master Necro 16 Thg05 @ 4:18am 
Nexus? Why?
Stern 15 Thg05 @ 3:37am 
Why nexus Wtf
Marlow 14 Thg05 @ 3:31pm 
Steam workshop? Why nexus?
Bluberg 7 Thg05 @ 10:57pm 
yo this is a fav mod of mine. Id love to have the 4.0 version uploaded to the workshop, when can we expect the new version here?
The Super Action Squad of One 7 Thg05 @ 9:04pm 
@The Dancing Wanderer I ran into the same issue, came scrolling through my mods to see what was causing it. Thanks for commenting! I'm nuking this mod from orbit, but will be interested if the 4.0 version ever comes to steam.
RedRover72 7 Thg05 @ 8:17pm 
Thanks for updating to 4.0. Do you plan on releasing to Steam workshop, or will it only be available on Nexus?
FirePrince  [tác giả] 7 Thg05 @ 7:58pm 
New v4.0 here [www.nexusmods.com]
The Dancing Wanderer 6 Thg05 @ 1:28pm 
Seems broken at the moment, keeps spamming empty popups
wancar 26 Thg04 @ 7:14pm 
@雪飘江寒 Is flashback like your game ends?
I don't understand your meaning, either.
FirePrince  [tác giả] 24 Thg04 @ 12:44pm 
@Target Practice: Ah yes, a little bit high. I thought I fixed this already (somewhere :steamdeadpan:)
@spartan1096: would be ok I guess :steammocking:
@雪飘江寒: SRY IDK WDYM 🤔
雪飘江寒 22 Thg04 @ 9:53pm 
when I open the collection,it flahback.When exhibit or sell exhibitions,also flashback
spartan1096 26 Thg12, 2024 @ 1:34am 
How would mods that forced all anomalies to spawn affect this?
Target Practice 23 Thg12, 2024 @ 1:05pm 
Alright. I was asking because the reward for exploring the station gives the scientist responsible 6 experience levels. It instantly took my level 3 to a level 9 with automatically selected traits. Given how ridiculously strong of a reward this is without any apparent thematic basis, I assume this is a mistake.
FirePrince  [tác giả] 23 Thg12, 2024 @ 10:41am 
@Target Practice: yes
Target Practice 22 Thg12, 2024 @ 6:57pm 
Does this mod add an anomaly-spawned event titled "An abandoned station"? I have several anomaly-adding mods installed, and I forgot the name of the anomaly that triggers this event.
FirePrince  [tác giả] 28 Thg11, 2024 @ 10:25am 
@Celador: thx for report, fixed and power increased (dyn)
Celador 27 Thg11, 2024 @ 12:53pm 
I've checked and it seems that event doesn't work properly - even when firing fatalf.034 and fatalf.035 it acknowledges that event exists in console, and that faction is destroyed, but doesn't close the situation.
Celador 27 Thg11, 2024 @ 12:36pm 
I've played 3 different games, and all 3 times I got Overgrowth as midgame crisis. All 3 times it was pretty weak, with around 50k fleets, and even buffing them more difficulty mod doesn't really help. But whats worth - the event doesn't seem to end. I've searched the entire galaxy each time, used observe, checked every system, but there are no ships left. According to mod files it should end when there are no more fleets, but it doesn't.
FirePrince  [tác giả] 30 Thg10, 2024 @ 7:06am 
Yes, it's fully fine with v3.14.
YutaniWakazashi 29 Thg10, 2024 @ 7:19pm 
Is this still good after the update?
Pradeth 16 Thg09, 2024 @ 5:48am 
Should it be possible to have the "Overgrowth" growing as one of your species or did I bug something out? :fscared:

The event fired as usual, I defeated them as usual in my empire. But I have some Migration Treaties with some AI Empires that had some more problems with them and had multiple planets overrun by the Overgrowth, could that have done something like this?
FirePrince  [tác giả] 13 Thg09, 2024 @ 11:41pm 
Yes, should be completely fine with v3.13 (3.13 is not a big deal on changes anyway).
Saint-Roch 12 Thg09, 2024 @ 6:07am 
Hello, now that 3.13 is live is the mod still fine ?
FirePrince  [tác giả] 10 Thg05, 2024 @ 3:20am 
Should be completely fine with 3.12
Blazingdevil 6 Thg05, 2024 @ 4:37pm 
whats the status of this mod in relation to 3.12?
FirePrince  [tác giả] 28 Thg03, 2024 @ 9:00am 
Should be fine with 3.11, the mod needs only an update on basic vanilla changes.
YutaniWakazashi 6 Thg03, 2024 @ 10:44am 
Does this mod still work for 3.11?
MaulMachine 24 Thg01, 2024 @ 8:54pm 
When I get the Special Project to create a wormhole, it never appears on the map.
FirePrince  [tác giả] 4 Thg12, 2023 @ 4:54am 
@joakim.westergaard : TY done (among other stuff) ;)
joakim.westergaard 3 Thg12, 2023 @ 8:24pm 
Just a note that they changed "on_survey = {" to "on_survey_planet = {" and I think the mod still uses the former :-)
francisjaen 30 Thg11, 2023 @ 7:58pm 
Spanish, please
Thanks!
FirePrince  [tác giả] 20 Thg11, 2023 @ 10:38pm 
This mod should be fully fine with 3.10 without Update.
YutaniWakazashi 20 Thg11, 2023 @ 4:17pm 
I'd also like to know.
StewieTheFish 18 Thg11, 2023 @ 9:31am 
Anyone know if this works with 3.10?
Quanefel 3 Thg11, 2023 @ 1:44pm 
This Overgrowth crisis appeared for me today in my current game, watching it play out since it is no where near me nor is it a threat to me. All the ships spawning so far are spawning in the empty systems surrounding the Xenophobe FE.
FirePrince  [tác giả] 27 Thg10, 2023 @ 9:56am 
@Chance: from my perspective I'm fine with that, but you have to give credit to the original author.
Chance (Kaedrin) 27 Thg10, 2023 @ 6:21am 
Are you planning to make a ST: Infinite mod and if not may I use some of the events for a mod?
FirePrince  [tác giả] 20 Thg09, 2023 @ 7:05am 
updated to 3.9
19 Thg09, 2023 @ 4:59am 
update 3.9 thx
SirMars 13 Thg09, 2023 @ 6:17pm 
Does this need a 3.9 Patch? Just trying to see if I need to bench it for my 3.9 rebuilt list. Love the content.