The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

More People in Skyrim Part 1
89 Comments
Warsun 2 Sep @ 5:58am 
Dude. Are these characters and textures 4K or something. Because my performance is horrible. An i am on a Radeon 6700XT SWIFT 309 and i am getting 12 FPS what did you do?
Zacharius Sneed 28 Mar, 2019 @ 7:11pm 
In the nexus file do I need to download both files or just dawnguard?
Vinnie 30 Jan, 2018 @ 5:33am 
Do you have a mod that fix face color?
florian59188 14 Oct, 2017 @ 2:46pm 
Hi Helenii, first of all I love the work you have done for your mods. I would like to know if it was possible to do something to make compatible your mod "More people in Skyrim part 1" and "WildhemAddons". The worry that I noticed is that the camp on the edge of Wildhem is generated in a wall which crashes the game when one arrives nearby. Otherwise, thank you again for the work that you did that, for my game, made it more alive.
kevin-dijkstra89 22 Jun, 2017 @ 7:55am 
yeah the combination between 1 & 2 causes glitches
kevin-dijkstra89 17 Jun, 2017 @ 12:53pm 
ah fuck you need to pay for Nexus to download updated 1.9
kevin-dijkstra89 17 Jun, 2017 @ 12:46pm 
@helenii Winterhold outskits keeps on crashing., the others on rare occassion.update and fix that bug,great mod otherwise,no I mean it awesome
kevin-dijkstra89 17 Jun, 2017 @ 12:43pm 
Winterhold outskits keeps on crashing, the others on rare occassion.update and fix that bug,great mod otherwise
Skargil 14 Jun, 2017 @ 4:10am 
Hm... Outskirts settlements cause me crash if i fast travel to cities.. And it's quite ugly with the mod adding grass (they are often camping in the high grass, making it odd)... Also, 70% of the people in here have the barmaid animation (holding bottle). I'm a bit sad, because the only great feature for me is the "More people in the college of Winterhold, Companions, and Thieves Guild"...
Odin228 27 Apr, 2017 @ 11:02pm 
Is there a bunch of Draugr in Windhelm for you guys?
novaoastra 7 Feb, 2017 @ 2:27pm 
I wish I could play with this mod but no matter what, the extra characters attack me and cause other main characters to attack me and I have no idea how to fix that. Cool mod, very enjoyable, but I can't play with it.
FudgeFiend 28 Nov, 2016 @ 9:13am 
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*Now Look For The Q And Your Wish
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*This Is Really Hard, Now Find The 'N':
MMMMMMMMMMMMMMMMMMMMMMMMMNMM
*Now Find The Mistake:
ABCDEFGHIJKLNMOPQRSTUVWQYZ
*Something You Really Want, After the
countdown!!!!!
10 9 8 7 6 5 4 3 2 1 Now Close Your
Eyes And Make A Wish! ;*;*;*;*;*;* Now
Paste This On 9 pages And Your Wish
Will Come True! Hurry, You Have 20
minutes! Or What You Wished For Will
Be The Opposite
🜢-Sass-🜢 18 Sep, 2016 @ 3:03am 
i always wanted to have more people in Skyrim!
tax evader 21 Jul, 2016 @ 8:27am 
This mod is fantastic, and I've noticed very little wrong with it other than one thing: doing anything harmful against the new NPCs, (attacking/pickpocketing/murdering), doesn't add a bounty. I slaughtered all the new NPCs in Whiterun and the guards just stood and laughed, and it didn't affect my criminal record in any way. I know that it's a minor thing, but I would really appreciate it if these NPCs were the same as vanilla ones in the respect that committing crimes against them adds to one's bounty and criminal record, for immersion's sake... :steammocking:

If this has already been addressed and I'm missing something, then some help would be appreciated, but other than that fantastic work - this mod is awesome! Great work, and I love it!
:steamhappy:
Sophie 26 Jun, 2016 @ 4:20am 
great mod!
DarkFyer 10 Apr, 2016 @ 1:43pm 
Great mod, but it makes my game crash.
Other issue : there's imperial soldiers in stormcloaks cities like riften for example
You should do a mod version with only the outskirts :)
Erikwa3290 29 Sep, 2015 @ 2:27pm 
You should dial the number of NPC's back by about 20%, WAY too many clones in small places.
SertyDermat167 1 Aug, 2015 @ 9:23pm 
Same thing as jcwarren117, the vampire just stand here and let himself kill, and he as no vampire dust...
MadWolfZade 30 Jul, 2015 @ 8:27am 
First of all I LOVE this mod :) To help improve, just a heads up on a couple issues:

1. in the Whiterun outskirts there is a tree through one of the tents that was placed there as part of the True Skyrim Mod: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=15513
I find your mod and that one compliment each other well and both enrich the game. Perhaps you could contact the mod creator about a simple fix for this minor compatibility issue :)

2. Also in the Whiterun outskirts; I was delighted to find the note about the vampire guy that needed killing, it brought some depth to the place. However, i walked over and started burning him while he was sleeping, and he got up but just stood there and wouldn't attack me? Maybe it was because he was sleeping, or maybe there's an issue with his programming?

Hope those are easy fixes for you, I really enjoy this mod and as i explore more I'll let you know if i encounter any other bugs or issues.
Schwarzenmann 29 Jul, 2015 @ 4:24am 
Some creepy coincidences have occured in my gameplay after installing this mod. This man named "Walks with Fire" keeps sending me letters saying he wants to see me. I've come in contact with him during quests with the thieves guild but he doesn't want to talk with me. Anyone else have this problem? I think my game must be corrupt or something. I'm legit creeped out by his presence in my game.
PROBGONDIE 9 Jun, 2015 @ 1:24pm 
awesome mod but part 1 will make the game crash...alot it would be good to reduce the amount of people
The Confused One 31 Mar, 2015 @ 3:57pm 
I like the mod. Would it be possible to have each merchant have their own cash instead of sharing. I collect alot of stuff but can never sell it all off.
RogueTurtle2 19 Mar, 2015 @ 5:15pm 
Would it be possible for you, in an update, to add a feature that lets the player rchoose which parts of the mod to include and which to not. For example i'd like to ge rid of the outskirts of Riften (just Riften because it conflicts with another mod) and the barmaids. If there was a checklist we could go to to add/remove these things at will it would be great!
Shia LaBeef 28 Feb, 2015 @ 10:52am 
Worked fine, until the nobles and other people started killing each other and ruined some misc quests for me
Bongus Bus 28 Feb, 2015 @ 7:35am 
I love the mod but could you mabye not have 7 barmaids in every in? But other wise, great job!
Discothèque Juliet 19 Feb, 2015 @ 2:12am 
I have also experienced conflicts with skill trainers using this mod; one-handed and archery trainers in Whiterun, magic trainers in Winterhold. However which trainer is broken is intermittent (Conjuration worked for me once). Most of them are broken most of the time, that's all I can say.
Moe Nemi 14 Jan, 2015 @ 3:32pm 
Love the mod though. :-)
Moe Nemi 14 Jan, 2015 @ 3:32pm 
Hey. I have discovered some problems with this mod. All barrels are stuffed with a lot of food. Too mutch. Can this be fixed? And all the new NPC get stuck on the bridge solitude docks. Like 7 of them.
cashtiel 6 Jan, 2015 @ 8:12am 
It works fine otherwise, but conflicts with any skill trainer. At first I thought it was only Faendal but I think the training script doesn't work with any of them. When you ask them to train you they stay silent, although if you have subtitles on they will show up, but nothing happens. I loved the mod but that glitch really bugs me so I removed both parts :l
dataDyne ☂ 31 Dec, 2014 @ 8:55pm 
I think this causes MAAAAAAAAAJOR lag outside whiterun, which is incredibly awkward for me since i have a house there which i need to get into but the save will not load when i stand there, i have to either uninstall this mod or play 50 minutes of hard work the exact same way again again.
Not a typo.
borzoiflyingaplane 8 Dec, 2014 @ 10:38am 
I uninstalled the mod, but the outskirts wont go away.
JibboJr. 29 Nov, 2014 @ 1:41pm 
this mod would be even better if you gave eachnew npc custom names
Ghostcoder 10 Oct, 2014 @ 4:59am 
This mods also appears to conflict with Faendal's archery training, with this mod installed (part 1 & 2) the training script doesn't work and when you ask him to train you nothing happens. I have over 100 mods installed and removing part 1 & 2 of this mod fixed Faendal and allowed him to train me again.
Blue 1 Oct, 2014 @ 9:55am 
I've got three problems with this mod so far, two of which need addressing (and one that isn't the fault of the mod proper so nothing to be done there).
a) Any Orc's you find will immediately thank you for doing... nothing. And then give you an a-OK at orc strongholds. I literally started a new character and this was the first thing that happened, he gave me some presents and then thanked me for helping him with nothing. Weird.
b) Adventurers being able to follow you and/or trade is overpowered as balls. Go into town, find the first guy with ebony armour, and the game is pretty much done! I know you can just not do it, but I would love to see a "must have X rank in this stat" before a follower will join you.

( and C it doesn't work with AFT ... but nevermind!)
mcsupersport 20 Sep, 2014 @ 8:13pm 
Let me start by saying I am running a bunch of mods.....
Now the issue I have found is when I have all three of your more people mods active, then most of the standard trainers in game don't work. You click on them to train and a pause happens then they usually go back to normal conversation choices. I tried a new character without your mods running and in Whiterun I could train with the redguard who you fetch a sword from, with your mods active I can't. So I don't know if your mod is directly responsible or if it is a conflict with one of the other 150 mods running.
kanidd 17 Sep, 2014 @ 1:35pm 
For some reason the outskirts camp at Riften was causing massive amount of conflict, lots of CTD and freezes. The whole northern side of Riften was messed up. Once I unsubscribed from this mod, no more problems. If it wasn't for that, great mod.
Helenii  [author] 24 Aug, 2014 @ 8:20am 
They will only sell things between 8am and 8pm.
Hex: Wesker Lover 23 Aug, 2014 @ 1:41pm 
Neither will the Tavern girls or the bartenders
Hex: Wesker Lover 23 Aug, 2014 @ 1:41pm 
None of the Merchants will sell anything to me :(
Helenii  [author] 22 Aug, 2014 @ 7:30pm 
I didn't modify the dark brotherhood at all. I just played that part on my character and I had no problems. It's probably another mod.
Helenii  [author] 22 Aug, 2014 @ 7:27pm 
It's a glitch with the way I made them followers. You could just kill him and if you don't like killing animals to solve your problems then you can type the resurrect command in in the console after clicking on him. That should reset him.
V 11 Aug, 2014 @ 1:40pm 
"I found out that it wasnt this mod that added the Master Theif outside Riverwood, but the other thieves from the mod inside the Ragged Flaggon still kill me when Brynjolf is showing me the headquarters. It's annoying, so I'll just unsub until I get into the guild."

Odd, I got into the thieves guild just fine, but you should beable to kill the master thieve with the kill command if you find him before he starts the event.

@Helenii Also, I forgot to bring this to your attention, during the dark brother hood and you complete the first quest and go to bed etc they'll be 2 of the main character oddly enough. Nothing that breaks the quest line but I just found it strange, One copy of her is just standing there and another is sitting on the book shelf.
V 11 Aug, 2014 @ 1:37pm 
Thank you for the update, this should help a lot!
Helenii  [author] 11 Aug, 2014 @ 6:17am 
Steam sometimes tells you it unsubs but still leaves the mod. You could just use the tcai command in the console until the quest is complete.
Suchus 10 Aug, 2014 @ 7:48pm 
Weird.. I unsubbed, but the people are still in the game. Any idea on how to fix it?
Suchus 10 Aug, 2014 @ 7:12pm 
I found out that it wasnt this mod that added the Master Theif outside Riverwood, but the other thieves from the mod inside the Ragged Flaggon still kill me when Brynjolf is showing me the headquarters. It's annoying, so I'll just unsub until I get into the guild.
Helenii  [author] 10 Aug, 2014 @ 8:09am 
This update should make it so that they will only help you if you have already had them as followers. If you've never met them they shouldn't help you anymore.
V 9 Aug, 2014 @ 11:35am 
"Can you please fix it where the adventures will help me if I get into battle with the guards? I'm trying to be a assassion is its kinda annoying."

I'm sorry, I just noticed I had typoed, I meant WON'T help me, I don't want the adventures helping me, as well as I kill them they give me 500gold per adventure death and I just HAVE to accept it do to the mail man is just forcing it into my pocket so the money thing is bugging me as well just about giviing me unlimited money as they respawn as I don't like them.
Helenii  [author] 5 Aug, 2014 @ 11:19am 
I thought I had already fixed that as they only do tat for me if I have had them as followers before, maybe an update would fix it.
Tiber Septim 4 Aug, 2014 @ 1:53pm 
I thought the population was a bit low myself. Now as far as the random travelers, it's understandable why there ain't so many. THE DRAGONS KEEP EATING THEM!!! LOL