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WHY DOES MY GAME STILL ACT LIKE ALL MODS ARE BROKEN?
This is not a switch, Its a "pulse button" ;-)
Make sure your installed mod updates to 1.0.4.
almost...
but it's needed.
Thanks by it.
System.NullReferenceException: Object reference not set to an instance of an object
at Psyko.MomentarySwitch.MomentarySwitchConfig.ConfigureBuildingTemplate (UnityEngine.GameObject go, Tag prefab_tag) [0x00018] in <fc8969fd9653461b86561536e22bcef4>:0
at BuildingConfigManager.RegisterBuilding (IBuildingConfig config) [0x0009d] in <8962180363a94bf7bd897569e6298675>:0
at (wrapper dynamic-method) GeneratedBuildings.GeneratedBuildings.LoadGeneratedBuildings_Patch1(System.Collections.Generic.List`1<System.Type>)
Are you sure the mod is enabled ? Also make sure you're using the latest version (1.0.3 at the time of writing)
What I do is select the button before I enter the automation overlay. This way I can watch all the stuff that happens when I press the button.
Recommending this button by all means.
Are you intending to implement the configurable pulse duration? Thank you very much for the mod.
All you have to provide is a "ch.po" file, based on the this file [github.com]. Replace the text after "msgstr" keyword