Space Engineers

Space Engineers

A-01A Corvidae (No mods, 6 scripts)
6 Comments
BlueBirrb  [author] 14 Oct, 2021 @ 1:42pm 
Thanks I'll keep that in mind !
Double Tap 50Cal 13 Oct, 2021 @ 6:26pm 
you will make amazing small grids if you keep to that you have a very nice unique design just lacks shaping if you combine unique design with high details you will produce top tier work down the line.
Double Tap 50Cal 13 Oct, 2021 @ 6:24pm 
if a nose is basic the middle part is basic the back halfs basic you cant just increase details half way in to a build it wont match and look un-even got to have a strong start then keep to the design level.
Double Tap 50Cal 13 Oct, 2021 @ 6:21pm 
the nose of a ship can dictate the entire design - body - wings if you try to increase detailing start with the nose and work down might get results if you experiment and just go with the flow the concepts good, i found you can tell if a ships going to be good half way in just by how the first half is laid out.
BlueBirrb  [author] 13 Oct, 2021 @ 1:31pm 
I personally combined the MV-22 with RAH-66 and envisioned something like that lol, I shaped the missiles like that because they will look ugly if exposed, nontheless...I wanted the tail to have the large thruster move sideways...but then I noticed irritating shaking when trying to guide the missiles....

I suppose you don't like the wings and tail XD
Double Tap 50Cal 13 Oct, 2021 @ 12:07pm 
visually its not that good body work wise better shaping will make it stand out with body work details.