Barotrauma
Hidden Item Unhider
33 comentarios
Black_Overlord 3 JUN a las 6:28 
Oh, i have'nt messed with stations yet (but i know about how modules connect). Thank you for explaination.
1.10e+25 Worms  [autor] 1 JUN a las 11:00 
I'm pretty sure regular junctions are link-able so the rooms on the randomly generated stations can be connected with power. The junctions are linked to the doors and gaps between room modules. You can see how its done by loading the modular station rooms in the sub editor.
Black_Overlord 1 JUN a las 8:34 
Thats nice, but i still have absolutely zero clue why regular one is linkable at all
1.10e+25 Worms  [autor] 30 MAY a las 3:10 
game files say the hidden one was made for the tutorial
Black_Overlord 30 MAY a las 2:33 
Btw what is the difference between regular junctionbox and a hidden one? I mean i have noticed regular one is linkable but i have no idea for what purpose.
Black_Overlord 30 MAY a las 2:30 
You are a legend
!Kuso |くそやろう⁴² 28 MAY a las 2:00 
Thx u 🫶
1.10e+25 Worms  [autor] 27 MAY a las 22:50 
Should work properly now.
1.10e+25 Worms  [autor] 27 MAY a las 22:21 
forgot a few things hold on
1.10e+25 Worms  [autor] 27 MAY a las 22:11 
Updated, also don't use this mod anywhere except the subeditor exclusively...
1.10e+25 Worms  [autor] 27 MAY a las 18:57 
This will take a while to finish, there are more issues than just the clown suit. Need to do full rewrite..
1.10e+25 Worms  [autor] 27 MAY a las 18:33 
Ill probably start working on this mod again sometime soon, but its been 2 years since the last update.
!Kuso |くそやろう⁴² 27 MAY a las 3:51 
Hi, i have an issue with Rare clown costume body. Generally speaking in clown.xml (2623132208/Items/Jobgear/Clown/clown.xml) line 28 is incorrect, it have wrong texture path and waste sourcerect.
I found that problem when at start of one of the missions i had a console exeption appear wich said there was no texture path to rare clown costume and when i found a wreck there was a body technically in costume but it didnt have a texture, so i fixed it, fixed line below:

<Sprite name="Clown Costume" texture="Content/Items/Jobgear/Clown/clown_rare.png" depth="0.6" origin="0.5,0.5" />

:captainclown:
1.10e+25 Worms  [autor] 1 AGO 2024 a las 18:52 
I basically have not played Barotrauma since 1.0, so maintaining this mod beyond fixing any serious bugs is not on my to-do list at all.
Black_Overlord 1 AGO 2024 a las 14:36 
Any updates?
BirreD 13 FEB 2024 a las 5:45 
unidentified genetic material becomes unstackable with this mod, as a xenologist this hurts me, please do fix it
Sakxis 8 DIC 2022 a las 12:04 
@Ivan It seems like it was an error on my part. Thank you!
1.10e+25 Worms  [autor] 8 DIC 2022 a las 9:29 
enable the mod and it should be in the weapons tab or just search it
Sakxis 8 DIC 2022 a las 0:12 
how do i get the deadeye in the editor using this mod?
1.10e+25 Worms  [autor] 12 OCT 2022 a las 8:53 
updating to latest update soon
Dio Off-Brando 30 JUL 2022 a las 12:55 
that feel when you make a spawnpoint specifically for the clown and you put millions of gun tracers on it
10/10
1.10e+25 Worms  [autor] 6 JUN 2022 a las 14:45 
This mod does not add anything new. you can place items and disable the mod and nothing will change.

It simply just lets you see and use items that are normally hidden in the sub editor.

All of these items are able to be found in-game without this mod, some are secret items or unused, some are for compatibility, some just make things work.

Projectiles (The "tracers" are chain gun bullets) are "items" and can be spawned with the spawnitem command. Even if they are traditionally items.

The only exception to this so far are the stairs which are structures.
The Horseless Headless Horsemann 6 JUN 2022 a las 10:22 
did my man just add the bullet tracers as sub items
1.10e+25 Worms  [autor] 5 MAY 2022 a las 13:00 
Ok I actually figured it out and now the mod works
1.10e+25 Worms  [autor] 30 DIC 2021 a las 19:32 
Fixed
Biff_W 21 DIC 2021 a las 9:15 
The item "clownsuitunique" is missing texture.
You can fix this by replacing ' texture="clown_rare.png" ' with
' texture="Content/Items/Jobgear/Clown/clown_rare.png" ' in clown.xml.
1.10e+25 Worms  [autor] 28 OCT 2021 a las 11:46 
Done
Sny_Vs_Spyper 28 OCT 2021 a las 11:12 
The generic unidentified genetic material might be a good idea to add to this mod
1.10e+25 Worms  [autor] 21 OCT 2021 a las 7:47 
Ok fixed the bug I think, and also now only hidden items will have the purple outline in the editor.
1.10e+25 Worms  [autor] 21 OCT 2021 a las 6:56 
I know about the item parameter resetting and I hate it too, and I have no idea how to fix it. But Ill try to fix it some time.

But in the meantime a work around I found is to save any hidden item you want in individual assemblies, and saving ammo in stacks. Though that goes against what I was trying to do in the first place with this mod :p :captainsmooth:
Red Crown 21 OCT 2021 a las 3:29 
I'm totally raged right now.

Your mode resets all changes in all items' parameters, I've nearly got stroke after seeing all my guns going default values. :diverhusk:
Shrub 15 OCT 2021 a las 13:11 
Finally!
A Spoon 14 OCT 2021 a las 19:25 
Very good thanks for this