Barotrauma

Barotrauma

Hidden Item Unhider
33 kommentarer
Black_Overlord 3. juni kl. 6:28 
Oh, i have'nt messed with stations yet (but i know about how modules connect). Thank you for explaination.
1.10e+25 Worms  [ophavsmand] 1. juni kl. 11:00 
I'm pretty sure regular junctions are link-able so the rooms on the randomly generated stations can be connected with power. The junctions are linked to the doors and gaps between room modules. You can see how its done by loading the modular station rooms in the sub editor.
Black_Overlord 1. juni kl. 8:34 
Thats nice, but i still have absolutely zero clue why regular one is linkable at all
1.10e+25 Worms  [ophavsmand] 30. maj kl. 3:10 
game files say the hidden one was made for the tutorial
Black_Overlord 30. maj kl. 2:33 
Btw what is the difference between regular junctionbox and a hidden one? I mean i have noticed regular one is linkable but i have no idea for what purpose.
Black_Overlord 30. maj kl. 2:30 
You are a legend
!Kuso |くそやろう⁴² 28. maj kl. 2:00 
Thx u 🫶
1.10e+25 Worms  [ophavsmand] 27. maj kl. 22:50 
Should work properly now.
1.10e+25 Worms  [ophavsmand] 27. maj kl. 22:21 
forgot a few things hold on
1.10e+25 Worms  [ophavsmand] 27. maj kl. 22:11 
Updated, also don't use this mod anywhere except the subeditor exclusively...
1.10e+25 Worms  [ophavsmand] 27. maj kl. 18:57 
This will take a while to finish, there are more issues than just the clown suit. Need to do full rewrite..
1.10e+25 Worms  [ophavsmand] 27. maj kl. 18:33 
Ill probably start working on this mod again sometime soon, but its been 2 years since the last update.
!Kuso |くそやろう⁴² 27. maj kl. 3:51 
Hi, i have an issue with Rare clown costume body. Generally speaking in clown.xml (2623132208/Items/Jobgear/Clown/clown.xml) line 28 is incorrect, it have wrong texture path and waste sourcerect.
I found that problem when at start of one of the missions i had a console exeption appear wich said there was no texture path to rare clown costume and when i found a wreck there was a body technically in costume but it didnt have a texture, so i fixed it, fixed line below:

<Sprite name="Clown Costume" texture="Content/Items/Jobgear/Clown/clown_rare.png" depth="0.6" origin="0.5,0.5" />

:captainclown:
1.10e+25 Worms  [ophavsmand] 1. aug. 2024 kl. 18:52 
I basically have not played Barotrauma since 1.0, so maintaining this mod beyond fixing any serious bugs is not on my to-do list at all.
Black_Overlord 1. aug. 2024 kl. 14:36 
Any updates?
BirreD 13. feb. 2024 kl. 5:45 
unidentified genetic material becomes unstackable with this mod, as a xenologist this hurts me, please do fix it
Sakxis 8. dec. 2022 kl. 12:04 
@Ivan It seems like it was an error on my part. Thank you!
1.10e+25 Worms  [ophavsmand] 8. dec. 2022 kl. 9:29 
enable the mod and it should be in the weapons tab or just search it
Sakxis 8. dec. 2022 kl. 0:12 
how do i get the deadeye in the editor using this mod?
1.10e+25 Worms  [ophavsmand] 12. okt. 2022 kl. 8:53 
updating to latest update soon
Dio Off-Brando 30. juli 2022 kl. 12:55 
that feel when you make a spawnpoint specifically for the clown and you put millions of gun tracers on it
10/10
1.10e+25 Worms  [ophavsmand] 6. juni 2022 kl. 14:45 
This mod does not add anything new. you can place items and disable the mod and nothing will change.

It simply just lets you see and use items that are normally hidden in the sub editor.

All of these items are able to be found in-game without this mod, some are secret items or unused, some are for compatibility, some just make things work.

Projectiles (The "tracers" are chain gun bullets) are "items" and can be spawned with the spawnitem command. Even if they are traditionally items.

The only exception to this so far are the stairs which are structures.
The Horseless Headless Horsemann 6. juni 2022 kl. 10:22 
did my man just add the bullet tracers as sub items
1.10e+25 Worms  [ophavsmand] 5. maj 2022 kl. 13:00 
Ok I actually figured it out and now the mod works
1.10e+25 Worms  [ophavsmand] 30. dec. 2021 kl. 19:32 
Fixed
Biff_W 21. dec. 2021 kl. 9:15 
The item "clownsuitunique" is missing texture.
You can fix this by replacing ' texture="clown_rare.png" ' with
' texture="Content/Items/Jobgear/Clown/clown_rare.png" ' in clown.xml.
1.10e+25 Worms  [ophavsmand] 28. okt. 2021 kl. 11:46 
Done
Sny_Vs_Spyper 28. okt. 2021 kl. 11:12 
The generic unidentified genetic material might be a good idea to add to this mod
1.10e+25 Worms  [ophavsmand] 21. okt. 2021 kl. 7:47 
Ok fixed the bug I think, and also now only hidden items will have the purple outline in the editor.
1.10e+25 Worms  [ophavsmand] 21. okt. 2021 kl. 6:56 
I know about the item parameter resetting and I hate it too, and I have no idea how to fix it. But Ill try to fix it some time.

But in the meantime a work around I found is to save any hidden item you want in individual assemblies, and saving ammo in stacks. Though that goes against what I was trying to do in the first place with this mod :p :captainsmooth:
Red Crown 21. okt. 2021 kl. 3:29 
I'm totally raged right now.

Your mode resets all changes in all items' parameters, I've nearly got stroke after seeing all my guns going default values. :diverhusk:
Shrub 15. okt. 2021 kl. 13:11 
Finally!
A Spoon 14. okt. 2021 kl. 19:25 
Very good thanks for this