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1 首府升级问题可以是因为common/building/capital——building.txt 文件里各级首府补上了首府等级——capital_tier = x, 对照游戏源文件修改即可,应该是99_maid_capital_buildings和zz_maid_capital_buildings两个文件都要检查。
2 tech_telepathy问题,这个科技不是刷出来的,是激活灵能传统以后给的,建议在跟塑师契约以后的hidden effect 里面加上add_research_option = tech_telepathy,这样就会在社会学池子里面加上这个科技了。
However, this mod's servitor empire is built on the vanilla content (as well as early versions of this mod's content), some content such as the term 'bio-trophy' is actually outdated remnants... In addition, some changes, such as making organic species the empire's main species instead of machines, can lead to catastrophic compatibility issues.
also stellaris doesn't have hive body species (not hive mind, but with drone behavior anyway, like earth bees and ants and whatnot)
again if there's a better way/place to post this feel free to uh let me know
simultaneously though, such a civilization, while putting itself as 'for the purpose of servitude to higher lifeforms' also would retain agencies, and would logically actually not like having overlords, by the reasoning of 'you can't tell us to -not- serve -other- people!!' etc etc
purposed species, servitor civilization, something like that
consider a species, not even necessarily a gestalt, that simply has purposed behavior built in as its instincts. a blend that behaves like a self managing civilization purposed for service, but unlike the rogue servitor origin, doesn't need to 'make itself on-top' as much, as in, doesn't name its users 'bio-trophies' that it rips agency from, but does none-the-less search for them to follow their commands and builds places dedicated to serving them!
If you enter the parliament interface during the special session (2200.01.02~2200.04.01) and read the help, then you should know what to do to influence the voting results.
加不上的话之前发的代码输一遍再加,加得上的话告诉我。
还是加不上的话应该是mod冲突。
Thank you, you're awesome. <3 :)
之后再加个直接入口。
可以释放机仆附庸啊,以自己的主族为主要种族放出来的附庸就是机仆。
1.effect Maid_GP_add_recognition = { value = XXX } (Do not select any object or situation)
2.It will be fixed soon, thanks for the report.
3. A debug menu will be added later to allow player to enable/disable/slow down the parliament.
4.Trying to avoid passing laws that are unfavorable to you is also part of the parliament system.
Generally speaking, laws are not too difficult to meet, and a small number of unfulfilled laws will not bring serious consequences.
But the question you gave as an example is not included, it's a bug and will be fixed soon. I wrote the preconditions of that law incorrectly, which resulted in the pre-request of "establish communication with three default type and no-homicidal empires" mistakenly including empires that only established first contact.
I often encounter that the outcome of the votes are giving me a negative impact, because I'm not far enough in the game to be able to fullfill them. The first vote gave me an governor which was fine, he waited paitently for my first colony. The second vote wanted three research agreements. I only knew three fallen empires. If possible there should be an restriction like "player has known three normal civs (not f. empire, marauder, etc) for X years" while X being some years that have passed to get the relation going. Even if they are really friendly you can't just get the research agreement instantly.
Is there a console command to adjust Parliamentary Recognition?
I might found a bug where I voted against the Parliament and the Recognition should've been locked at 50%, but I lost 2% because I made that vote and the value got locked at 48%.
More options would be nice, like a setting for the term lenght between votes. I like the feature, but it comes too often. I rarly play democratic divs for the same reason.
现在我打算试一下用大佬的mod 拯救自己
To be precise, when the population of maids is less than that of organisms, or when there are free complex jobs, or when there is an activated dormant array, the maid species will be prioritized for assembly on the planet.