Stellaris

Stellaris

Rogue Maid (Rogue Servitor Completely Remake)
1,108 Comments
3967184260 30 Aug @ 1:19pm 
作者快修bug,卡在首府那里了(悲)
pikachu 28 Aug @ 8:01pm 
作者您好,根据我的观察:
1 首府升级问题可以是因为common/building/capital——building.txt 文件里各级首府补上了首府等级——capital_tier = x, 对照游戏源文件修改即可,应该是99_maid_capital_buildings和zz_maid_capital_buildings两个文件都要检查。

2 tech_telepathy问题,这个科技不是刷出来的,是激活灵能传统以后给的,建议在跟塑师契约以后的hidden effect 里面加上add_research_option = tech_telepathy,这样就会在社会学池子里面加上这个科技了。
pikachu 28 Aug @ 10:06am 
作者您好,版本更新以后似乎无法进行第二个区划特化的升级,一直提示需要科技“行星都城的升级,是否可以查看一下?
pikachu 16 Aug @ 8:51am 
作者您好,经过测试,我发现科技tech_telepathy总是刷不出来,只能控制台获得,是否可以修改一下,随着和塑师契约的进度来自动获得该科技?另外,期待塑师契约者和合成女王方面的联动。
Xenmor empire 11 Aug @ 10:01am 
I have an idea, can there be diffrent types of Parliaments and how there elected?
MinBit 3 Aug @ 12:30am 
hm hm! quite noteworthy a response! i'll redownload the mod to try those things you mentioned for sure... and will also try searching for more places to discuss these ideas later
Nagasaki Soyo  [author] 3 Aug @ 12:13am 
Finally, if you are looking for an empire with a group of machine servants willing to serve it but not in a dominant position, in this mod, if the machine maids are proven to be disobedient to the leadership of the organics (i.e. the parliament's recognition in central intelligence drops to 0%), the organics will attempt to regain power and establish a non-gestalt empire, in which the maids will still retain half of their work efficiency bonus to serve the organics.
Nagasaki Soyo  [author] 3 Aug @ 12:13am 
In fact, the society of servitor empires in this mod that I envision is somewhat similar to your idea, for example, the servitors believe that providing service for organics is their own amenities (i.e. serviced bio-trophies produce amenities so servitor's need no maintenance drones), servitors will seek servitude under other civilizations (i.e. servitor empires can build branch offices on other empires' colonies, maid pops can work as servants in non-gestalt empires, servitor empires as subjects can be requisitioned pops for of serving).
However, this mod's servitor empire is built on the vanilla content (as well as early versions of this mod's content), some content such as the term 'bio-trophy' is actually outdated remnants... In addition, some changes, such as making organic species the empire's main species instead of machines, can lead to catastrophic compatibility issues.
Nagasaki Soyo  [author] 3 Aug @ 12:13am 
@MinBit You can join some stellaris groups on discord or other chat apps to discuss and refine your ideas with others, or create a mod like this yourself.
MinBit 2 Aug @ 12:24pm 
i suppose i keep looking for this out there because i don't really imagine that -every- machine civilization would be a gestalt, or that even if it isn't, that also somehow makes it impossible for it to not have purposed behavior in its pops...

also stellaris doesn't have hive body species (not hive mind, but with drone behavior anyway, like earth bees and ants and whatnot)

again if there's a better way/place to post this feel free to uh let me know
MinBit 2 Aug @ 12:24pm 
the 'empire's main species' would simultaneously be regarded as sapients with civilization benefits, but at the same time, their nature as purposed servitor entities would (likely) not require very many amenities for themselves as much as the amenities are for their users, that or they'd regard having users to serve to -be- their amenities, going so far as to seek servitude under other civilizations, and find no qualms in managing their own markets of their own pops to integrate into other civilizations as servitors or what have you.

simultaneously though, such a civilization, while putting itself as 'for the purpose of servitude to higher lifeforms' also would retain agencies, and would logically actually not like having overlords, by the reasoning of 'you can't tell us to -not- serve -other- people!!' etc etc
MinBit 2 Aug @ 12:24pm 
i don't know where else i would say this (i haven't made steam threads or whatever they may be called before) but i have an idea for a unique behaviored species/civilization that i don't quite think any of the mods like this capture...

purposed species, servitor civilization, something like that

consider a species, not even necessarily a gestalt, that simply has purposed behavior built in as its instincts. a blend that behaves like a self managing civilization purposed for service, but unlike the rogue servitor origin, doesn't need to 'make itself on-top' as much, as in, doesn't name its users 'bio-trophies' that it rips agency from, but does none-the-less search for them to follow their commands and builds places dedicated to serving them!
Exholibur 2 Aug @ 8:09am 
@Nagasaki Soyo 谢啦,我自己后来研究了一下,我的问题似乎是Universal Modifier Patch 或者Stellaris Universal Gamerule Lib这两个mod中的一个导致的
pikachu 26 Jul @ 5:00am 
等下再开个档试验一下
pikachu 26 Jul @ 5:00am 
effect set_country_flag = flag_can_get_psi_components 这个flag可能还是有些问题,我跟塑师契约以后还是不能研究灵能理论,控制台打上这个flag以后就可以了
Nagasaki Soyo  [author] 22 Jul @ 8:11pm 
@dark4knight This is a protective mechanism to prevent the parliament from being activated when players have not read and understood the operation methods of the parliament system.
If you enter the parliament interface during the special session (2200.01.02~2200.04.01) and read the help, then you should know what to do to influence the voting results.
Nagasaki Soyo  [author] 22 Jul @ 8:07pm 
@BroncoXeno2035 Are you referring to the vanilla event which the ancient caretakers provided you with vaccines or codes? There are two outcomes to that event, good or bad. If the ancient caretakers would awaken normally, the probability of a good outcome is about two-thirds, and vice versa.
dark4knight 22 Jul @ 5:17pm 
it seems that when i begin a game as a rogue servitor, within the first year, the parliament abolishes itself. is there a way to prevent this?
BroncoXeno2035 22 Jul @ 3:40pm 
If the Contingency shows up and the Ancient Caretakers go Beserk and I adopted their programming, do I get destroyed?
Nagasaki Soyo  [author] 22 Jul @ 9:56am 
@pikachu 找到原因了,科技选项需要前置科技都满足要求才能获得。马上更。
pikachu 22 Jul @ 8:37am 
新开了一个档还是不行,作者您测试的时候是可以的吗?
pikachu 22 Jul @ 8:20am 
奇怪,我把其他所有mod都关了,然后控制台调还是出不来
Nagasaki Soyo  [author] 22 Jul @ 7:34am 
@pikachu 签订抟土契约了没?签订了的话控制台加一下科技看看加不加得上,加得上的话就不是我的问题。
加不上的话之前发的代码输一遍再加,加得上的话告诉我。
还是加不上的话应该是mod冲突。
Nagasaki Soyo  [author] 22 Jul @ 7:31am 
@SherlockAilly 这个问题之前已经修过了,确认一下是不是mod冲突吧
pikachu 22 Jul @ 6:52am 
作者您好,开了新档实测还是无法获得灵能跃迁引擎,是不是干脆直接把那个格式塔不能用的前提删了比较好?毕竟这玩意只能抽奖抽出来?
Lunatic 21 Jul @ 5:24am 
@Nagasaki Soyo
Thank you, you're awesome. <3 :)
SherlockAilly 21 Jul @ 3:27am 
作者您好,之前的带乐土机械,第四阶段盖亚播种机是有行星加成的,但是现在失效了,就像问一下是什么情况。
Nagasaki Soyo  [author] 21 Jul @ 2:53am 
@pikachu 开局的介绍事件。开局之后可以通过查看建言的页面倒回去……好麻烦的设计啊。
之后再加个直接入口。
pikachu 20 Jul @ 11:47pm 
好像没看到mod设置菜单,在哪里打开?
Nagasaki Soyo  [author] 20 Jul @ 11:23pm 
更新完了。顺带一提增加了一个mod设置菜单,如果有什么想要添加的设置项目可以告诉我。
pikachu 20 Jul @ 11:18pm 
好家伙,建议赶紧修一下免得到时候又忘掉
Nagasaki Soyo  [author] 20 Jul @ 10:52pm 
@pikachu 草,我忘记在游戏里添加这个flag了,控制台救一下吧effect set_country_flag = flag_can_get_psi_components(不要选中任何物体)。之后会在签订契约的时候添加。
可以释放机仆附庸啊,以自己的主族为主要种族放出来的附庸就是机仆。
pikachu 20 Jul @ 10:00am 
可能是旧档没有加上那个“灵能部件可用”的flag,我改天开个新的档试试看,顺便一提,为什么我们不能放机仆附庸,Eu4和Hoi4的女仆mod似乎有类似的操作来着
pikachu 20 Jul @ 9:43am 
作者您好,更新以后好像还是没法拿灵能跃迁引擎,是要开新档才生效吗?
Nagasaki Soyo  [author] 20 Jul @ 5:23am 
@Exholibur 按钮点不了首先确认一下是不是没给附庸国起名字。
Exholibur 20 Jul @ 4:30am 
@pikachu 有肉人的,国策用的机器人版创世,球上肉人都是开智的,释放附庸国那个按钮点不了
Nagasaki Soyo  [author] 20 Jul @ 1:42am 
@Lunatic
1.effect Maid_GP_add_recognition = { value = XXX } (Do not select any object or situation)
2.It will be fixed soon, thanks for the report.
3. A debug menu will be added later to allow player to enable/disable/slow down the parliament.
4.Trying to avoid passing laws that are unfavorable to you is also part of the parliament system.
Generally speaking, laws are not too difficult to meet, and a small number of unfulfilled laws will not bring serious consequences.
But the question you gave as an example is not included, it's a bug and will be fixed soon. I wrote the preconditions of that law incorrectly, which resulted in the pre-request of "establish communication with three default type and no-homicidal empires" mistakenly including empires that only established first contact.
Lunatic 20 Jul @ 12:22am 
(2)

I often encounter that the outcome of the votes are giving me a negative impact, because I'm not far enough in the game to be able to fullfill them. The first vote gave me an governor which was fine, he waited paitently for my first colony. The second vote wanted three research agreements. I only knew three fallen empires. If possible there should be an restriction like "player has known three normal civs (not f. empire, marauder, etc) for X years" while X being some years that have passed to get the relation going. Even if they are really friendly you can't just get the research agreement instantly.
Lunatic 20 Jul @ 12:22am 
(1)

Is there a console command to adjust Parliamentary Recognition?

I might found a bug where I voted against the Parliament and the Recognition should've been locked at 50%, but I lost 2% because I made that vote and the value got locked at 48%.

More options would be nice, like a setting for the term lenght between votes. I like the feature, but it comes too often. I rarly play democratic divs for the same reason.
Nagasaki Soyo  [author] 19 Jul @ 6:16pm 
@BroncoXeno2035 Complete any of its tasks to increase its opinion to you, and then accept its subjection demand. Accept its task of maintaining the code to obtain its code sample, and then initiate the event chain through an artifact action.
Nagasaki Soyo  [author] 19 Jul @ 6:12pm 
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pikachu 19 Jul @ 1:26am 
会不会因为你那个星区没有肉人啊?如果是蜂巢思维或者未开智物种也是不行的。顺便好奇一下作者为什么一直没有更新?是要加入更多事件链吗?
Exholibur 18 Jul @ 9:23pm 
大佬好,咨询一个原版问题,我玩原版机仆放不出来肉人附庸,我看了一下全网除了我都可以放,请问大佬有什么头绪吗:steamhappy:
现在我打算试一下用大佬的mod 拯救自己
BroncoXeno2035 14 Jul @ 4:41pm 
When am I supposed to start the Ancient Caretakers Event Chain?
AutemSicarius 12 Jul @ 4:04am 
@Nagasaki Soyo ah, cool
Nagasaki Soyo  [author] 11 Jul @ 11:59pm 
@BroncoXeno2035 There is no way to guarantee that the maids will be assembled, but basically the planets will assemble them when you need them.
To be precise, when the population of maids is less than that of organisms, or when there are free complex jobs, or when there is an activated dormant array, the maid species will be prioritized for assembly on the planet.
Nagasaki Soyo  [author] 11 Jul @ 11:45pm 
@AutemSicarius They are completely compatible:lunar2019grinningpig:
BroncoXeno2035 11 Jul @ 10:24pm 
How do I make sure I'm building the Maid Race and not the workers on a planet?
AutemSicarius 8 Jul @ 5:08am 
just wondering, does this mod work well with Tasty Maids: Events or is it incompatible?
noesis 6 Jul @ 6:35am 
能图图外族人吗,好像我没找到办法违反宪法