Stormworks: Build and Rescue

Stormworks: Build and Rescue

MWS-B | L76/59 "Cheetah" 76mm Stabilised Naval Gun
84 Comments
Oranje 19 Sep @ 7:45pm 
you sound more broken than your own turret
Oh no look who  [author] 18 Sep @ 12:10pm 
Go fuck yourself. Rude cunt.
Oranje 18 Sep @ 10:13am 
FIX IT MF
Oh no look who  [author] 20 Feb @ 4:20am 
I'm not fixing a 3 year old turret tbh.
Ragoon 20 Feb @ 1:16am 
the turrent is slowly drooping down. the pitch velocity pivot has 0 input but still slowly makes the gun droop down.
wimmel 22 Jan, 2024 @ 1:34pm 
Im trying to get it to rotate more than 180 degrees. But i cant find what i need to change in the microcontroller. also why would you limit it in this way in the first place?
Other than that its awesome thanks. And if you could help me with this even though im very late to the party that would be amazing.
Oh no look who  [author] 17 Mar, 2023 @ 10:41am 
those plans got ditched very quickly as a result of advancements within Newquay vehicles that have made this weapon otherwise obsolete, it remains as it is simple to operate, whilst those features would require external systems for aiming (JTAC-ADV on NQ assets)
HoboCop 17 Mar, 2023 @ 2:05am 
er..... from the description: "Currently the gun is only manually aimed, however, It will be shortly given both Radar Guidance and GPS Guidance once I have figured out the ballistic characteristics of the shells." :steamhappy:
Oh no look who  [author] 16 Mar, 2023 @ 1:59pm 
there were no plans to add either.
HoboCop 16 Mar, 2023 @ 3:57am 
Any progress on adding the GPS and radar guidance at all? Love this gun :steamsunny: Thanks for your work
LeoVb 2 Mar, 2023 @ 11:28am 
hi, idk whats happening but could you help me to make it works, i moved everything and its not working
wachtertv9 7 Jan, 2023 @ 5:21am 
i will use this as a secondary on my modernised dreadnought
aeroNes 20 Jul, 2022 @ 1:35pm 
how to move the like cockpit of the gun to like the ship's hull
Just | Jus_t.in 16 Jun, 2022 @ 8:46am 
i did but when I move nothing it works without problems but when I move it nothing goes
Oh no look who  [author] 16 Jun, 2022 @ 8:43am 
make sure all the logic nodes are still connected when you do this
Just | Jus_t.in 16 Jun, 2022 @ 8:41am 
No I moved the whole weapon. I tried also to copy everything and paste it but its the same result
Oh no look who  [author] 16 Jun, 2022 @ 8:37am 
You are probably forgetting to also move the micro controller
Just | Jus_t.in 16 Jun, 2022 @ 8:36am 
everytime i move the weapon with the grid tool it doesn't work anymore
Oh no look who  [author] 16 Feb, 2022 @ 11:59am 
@TheHolyPeanut, I have just tested it and the ammo count works fine. Make sure you have Inf.Ammo off.
Oh no look who  [author] 16 Feb, 2022 @ 11:57am 
@TheHolyPeanut, you would need to go into the microcontroller and remove the clamp values in the Yaw Function, however, this will break the Relative Bearing Indicator. Steam also didn't notify me of your comment, hence why I am only just replying now.
BlooperDuper 25 Dec, 2021 @ 6:12pm 
NVM i fixed the problem, I accidentally disable weapons when I was doing testing.
TheHolyPeanut 25 Dec, 2021 @ 3:32am 
Oh and btw you need to fix the ammo count, it doesn't work
TheHolyPeanut 25 Dec, 2021 @ 3:09am 
Damn I hoped I got an answer
Oh no look who  [author] 24 Dec, 2021 @ 11:19am 
UPDATE: Now includes a Muzzle Break, also Merry Christmas everyone.
TheHolyPeanut 22 Dec, 2021 @ 12:09pm 
So I have a question, the rotation is currently capped at 270* but I want it to fully turn around, can you tell me what I have to do for that?
Oh no look who  [author] 18 Nov, 2021 @ 2:27pm 
@BlooperDuper, which fire mode have you selected?
BlooperDuper 18 Nov, 2021 @ 2:26pm 
After setting up the gun, when I click fire no actually shells appear to come out, it just makes a weird sound. How do I fix this?
Oh no look who  [author] 15 Nov, 2021 @ 3:38pm 
@TheChrisBrown, no there are no plans at the moment to do that.
TheChrisBrown 15 Nov, 2021 @ 3:02pm 
Any plans to update this with the radar functionality found on the talon with the sabretooth gun? Would be good if I could update the Cheetah on my destroyer, I'd made it modular just to drop right in...
Oh no look who  [author] 16 Oct, 2021 @ 2:34pm 
@TheSoaringOWL90, yes, as per usual so long as you credit me if you release it on the workshop.
TheSoaringOWL90 16 Oct, 2021 @ 1:42pm 
Can I use this on my Destroyer?
TheCoolTimeLord 12 Oct, 2021 @ 12:49pm 
ok, will do!

P.S. Have a lovely day
Oh no look who  [author] 12 Oct, 2021 @ 8:55am 
@TheCoolTimeLord, just put an acknowledgements section somewhere in your Workshop description and link it like I did with Lazakamikaza's stability system.
TheCoolTimeLord 12 Oct, 2021 @ 1:25am 
hey, how should i credit you?
Oh no look who  [author] 11 Oct, 2021 @ 6:04pm 
@Funtime60, that feature is in the works.
Funtime60 11 Oct, 2021 @ 4:07pm 
Can the cameras be set to compensate for shell drop? Like sight distance control from War Thunder. (Obviously with different key binds and maybe not a distance measure.)
Oh no look who  [author] 11 Oct, 2021 @ 8:55am 
UPDATE: The gun microcontroller now has the option to choose whether the Barrel Pitch Axis is inverted, by default it is set to Inverted, so will pitch up when S is pressed, use the selection tool on the gun microcontroller to change this.
Snusktanten72 10 Oct, 2021 @ 1:12pm 
ik but always nice/good to ask. Thx
Oh no look who  [author] 10 Oct, 2021 @ 11:59am 
@6. | I_LoneReaper, yes, theres no point in releasing the gun if I didn't want you too, just remember to credit other people's work if you decide to upload it to the workshop.
Snusktanten72 10 Oct, 2021 @ 10:52am 
Can i use this Gun for my ship?
Oh no look who  [author] 9 Oct, 2021 @ 4:03pm 
UPDATE: Thanks to RancidX the issue with the barrel getting stuck at its minimums and maximums has been fixed.
Oh no look who  [author] 9 Oct, 2021 @ 3:59pm 
@RancidX, thanks very much, I'll give it a try, but i have found another solution whilst working on another version of the gun, so if what you've given me doesnt work i will rely on my fix, but if it does then ill use them both.
RancidX 9 Oct, 2021 @ 3:38pm 
I just did some troubleshooting on the gun getting stuck at the min/max elevations and the physics was the first thing I was able to rule out.

After a bit of isolating individual portions of the logic, it turns out the issue is indeed in your clamp function for the vertical elevation, where the gun is able to move beyond the specified limits, the opposite input gets

Currently, the formula is as follows:

clamp(x*z*0.5, 20*(-0.09-y), 20*(0.025-y))


Simply change -0.09 to -0.1, and -0.025 to -0.25 and it should no longer be getting stuck:

clamp(x*z*0.5, 20*( -0.1 -y), 20*( 0.25 -y))

Oh no look who  [author] 9 Oct, 2021 @ 7:28am 
@pandonMk2, I am assuming you mean Colour, if so then with the paint brush tool hold either Control or Shift (I can't remember which it is) and then left click on the turret and it will choose the colour of the turret, which you can then saves as one of your custom paints.
panudonMk2 9 Oct, 2021 @ 5:18am 
Im japanese so i cant write english well.
I like this turret coler. can i know how to create this coler?
Oh no look who  [author] 8 Oct, 2021 @ 7:40pm 
@MikeM86 glad you found the cause, and thanks for reminding me to update that part of the How to Use section.

@Wizard, follow the Moving onto a Vessel: section.
Wizard 8 Oct, 2021 @ 7:31pm 
is there a way to add this to another build?
MikeM86 8 Oct, 2021 @ 7:31pm 
Welp, my dumb ass thought it was still switch only. Never mind, it works just fine. Didn't realize space bar had been tied in.
Oh no look who  [author] 8 Oct, 2021 @ 7:28pm 
@MikeM86, I have sent you a friend request so I can help you with your issue, please send me an image of the gun's control panel when you are having the issue. Thanks.
Oh no look who  [author] 8 Oct, 2021 @ 7:02pm 
UPDATE: Just a new thumbnail and now a part of the MWS-B Collection, new description format coming too.