Arma 3
BTR-70 Zhalo (3CB Factions Version)
46 Comments
$1@!93R 26 Dec, 2024 @ 4:59am 
Мод не загружается, в списке модов не отображается
Isaac 22 Mar, 2023 @ 4:53am 
Wow, how'd you do it?

I tried to do a similar thing with a different 3CB vehicle but I couldn't find classnames for textures to hide.
Moloti  [author] 22 Jan, 2022 @ 11:57am 
No problem
R3dAlert93 22 Jan, 2022 @ 11:21am 
Oh that would be pretty awesome. Didn't know CUP had one but i will try the CUP one out thanks! :D
Moloti  [author] 22 Jan, 2022 @ 11:06am 
I mean, CUP already has a BTR-90 but I suppose I can make a half-assed one with 3CB/RHS (or try at the very least)
R3dAlert93 22 Jan, 2022 @ 8:48am 
BTR-90 next???
Moloti  [author] 16 Dec, 2021 @ 12:04pm 
eh, it happens.
AlexOnTheSide 16 Dec, 2021 @ 11:37am 
Ahhh I see , Gotcha , So i was doing the big dumb XDDD
Sorry mate
Moloti  [author] 16 Dec, 2021 @ 11:33am 
That's Normal, Alex.

The hull should hide itself when actually in game, in Eden you can't textures the way I did it.
AlexOnTheSide 16 Dec, 2021 @ 11:30am 
For me it spawns the hull of the T-34 aswell. Not just the turret. Are you supposed to hide something or am am I doing da big dumb?
Calm Killer 6 Dec, 2021 @ 8:18pm 
life saver thank you love it closest to a zhalo
Moloti  [author] 6 Dec, 2021 @ 6:42am 
composition
Calm Killer 5 Dec, 2021 @ 10:49pm 
how do i get it to pop up in editor?
Moloti  [author] 19 Nov, 2021 @ 9:08am 
w h a t
xxseks 16 Nov, 2021 @ 11:38pm 
жало у пчелки в попе
Moloti  [author] 14 Nov, 2021 @ 5:13pm 
i see
DickLouden 14 Nov, 2021 @ 3:19pm 
It only seems to work with T34s so far, I haven't been able to find any other tanks that can hide the tracks, it very strange that on some vehicles there are some textured objects that can' be hidden but some other can
DickLouden 14 Nov, 2021 @ 3:16pm 
@Tomboy I went to the attributes and swapped out different vehicles and tried hiding different textures to see what looked good, I was just on-call for work today and didn't have much else to do...
Moloti  [author] 14 Nov, 2021 @ 2:59pm 
I see, and how'd you do that?
DickLouden 14 Nov, 2021 @ 2:42pm 
Was tinkering around on this, if anyone is curious its easier to hide the tracks by using Cup or Iron Front T34s for the turret but then you can't really match the paint up very well...
Moloti  [author] 14 Oct, 2021 @ 7:30am 
I did sometimes see the shadow of the tracks on the sides of the vehicle.
Moloti  [author] 14 Oct, 2021 @ 7:27am 
yeah. Arma 3 Tracks are notoriously hard to hide with setObjectTexture. As in they don't .
DickLouden 14 Oct, 2021 @ 7:16am 
I could see it at least sometimes during the mission, I wonder if it might be a LOD sort of issue...
Moloti  [author] 14 Oct, 2021 @ 6:17am 
It should look fine when the you start the mission
DickLouden 13 Oct, 2021 @ 11:35pm 
how do you get the tank tread to disappear for your pictures? I was playing with this today but yo couls see the tank treads clipping through the apc
ZERO_Thunder 13 Oct, 2021 @ 12:47am 
omg what the xxxx is it
Moloti  [author] 12 Oct, 2021 @ 3:34pm 
Oh yeah, fun fact, idk if this is due to jank balancing or mod conflictions but the gun with APCR loaded can kill an Abrams through the side as long as there isn't any ERA in the way
Moloti  [author] 12 Oct, 2021 @ 3:34pm 
thanks.

although yeah there is an art to making something intentionally look like it was made in someone's shed. Hee hoo Khyber Bass go brrrrrrr.
g 12 Oct, 2021 @ 3:04pm 
I wanna Khyber Pass away lol.

But yeah, this is like something that company would produce from budget cuts. Appreciate the effort of piecing together stuff in the editor, not really something you see done that well in compositions.:emofdr:
Moloti  [author] 12 Oct, 2021 @ 12:57pm 
Small issue: That requires, among other things, a dedicated model and actual coding to go with it, which necessitates that this would not be a composition, but rather a full-fetched mod.

I do not have the ability to model, and I'm not going to waste any unnecessary time begging some modder somewhere on the internet if they could do it for me.

Therefore, I was limited to what is available in Eden.
Harkyn 12 Oct, 2021 @ 12:48pm 
This is... Not a Zhalo. Definitely more so something you'd see from Kyber Pass or a Syrian militia: The actual zhalo had a 85mm cannon with an autoloading carousel. Only fired APCR shells (in testing, in field likely would've been fit with APCBC/HE rounds if produced in numbers) - and had a reload rate of roughly 3 seconds.
Frosty 12 Oct, 2021 @ 4:48am 
not even close to ZHALO...
Moloti  [author] 11 Oct, 2021 @ 10:27pm 
Ok, that works now. Will update the composition before I go to bed. Thanks.
𝓣𝓤𝓡𝓕𝓨 11 Oct, 2021 @ 10:02pm 
mb you need a space before the 1 not after, so it should look like this
this addEventHandler ["killed", "Name-of-the-T-34 setDamage 1;"];
Moloti  [author] 11 Oct, 2021 @ 9:11pm 
@turfy
yeah...can't seem to get the first command to work in its current state.
Moloti  [author] 11 Oct, 2021 @ 8:42pm 
so uh...
this addEventHandler ["killed", "Name-of-the-T-34 setDamage1 ;"]; is giving me some errors, and I can't seem to figure out the issue ("missing ;" type)

Second one works just fine
Moloti  [author] 11 Oct, 2021 @ 8:02pm 
I see. I will definitely keep that in mind
𝓣𝓤𝓡𝓕𝓨 11 Oct, 2021 @ 8:01pm 
heres some more scripts to help with this

place this in the T-34 init to kill it also if the BTR is destroyed
this addEventHandler ["killed", "Name-of-the-T-34 setDamage1 ;"];

place this in the BTR init to add ability to get into the T-34 turret from the BTR
call{this addAction ["Get in as gunner", {(_this select 1) moveingunner Name-Of-T-34;},[],1,true,false,"","_this distance _target < 8"];};
RaveTree 10 Oct, 2021 @ 8:37am 
I love this frankenstein ideas of soviet equipment
JustJay 9 Oct, 2021 @ 9:06am 
Wish it was the actual zhalo
Moloti  [author] 7 Oct, 2021 @ 11:19am 
ngl I forgot the Cuban BTRs existed for a hot minute
DickLouden 7 Oct, 2021 @ 10:06am 
Cool thanks, this could stand in for the cuban BTR/mobile gun too
Moloti  [author] 7 Oct, 2021 @ 7:22am 
@lumièreL

Don't give me ideas lmao
Moloti  [author] 7 Oct, 2021 @ 7:22am 
@turfy technically only 3CB Factions, which itself is an expansion of sorts of RHS
𝓣𝓤𝓡𝓕𝓨 7 Oct, 2021 @ 12:26am 
mod requirements?
LumièreL(Frank) 7 Oct, 2021 @ 12:13am 
Replace BTR with MT-LB and you will get a more interesting object XD