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I tried to do a similar thing with a different 3CB vehicle but I couldn't find classnames for textures to hide.
Sorry mate
The hull should hide itself when actually in game, in Eden you can't textures the way I did it.
although yeah there is an art to making something intentionally look like it was made in someone's shed. Hee hoo Khyber Bass go brrrrrrr.
But yeah, this is like something that company would produce from budget cuts. Appreciate the effort of piecing together stuff in the editor, not really something you see done that well in compositions.
I do not have the ability to model, and I'm not going to waste any unnecessary time begging some modder somewhere on the internet if they could do it for me.
Therefore, I was limited to what is available in Eden.
this addEventHandler ["killed", "Name-of-the-T-34 setDamage 1;"];
yeah...can't seem to get the first command to work in its current state.
this addEventHandler ["killed", "Name-of-the-T-34 setDamage1 ;"]; is giving me some errors, and I can't seem to figure out the issue ("missing ;" type)
Second one works just fine
place this in the T-34 init to kill it also if the BTR is destroyed
this addEventHandler ["killed", "Name-of-the-T-34 setDamage1 ;"];
place this in the BTR init to add ability to get into the T-34 turret from the BTR
call{this addAction ["Get in as gunner", {(_this select 1) moveingunner Name-Of-T-34;},[],1,true,false,"","_this distance _target < 8"];};
Don't give me ideas lmao