RimWorld

RimWorld

Adjustable Archonexus Quest Continued
161 Comments
Shenjima  [author] 1 Oct @ 1:54pm 
@Kesh I'm trying to find a way to duplicate that... cause I got all the DLC's... I'll have to explore if it's possible to disable them.
Kesh 1 Oct @ 7:40am 
yes exactly
Shenjima  [author] 1 Oct @ 12:43am 
@Kesh so the mod loads fine, but it's some kind of issue, showing a warning about Ideology?
Kesh 30 Sep @ 5:03am 
Okay I looked it up it still shows the same problem regarding ideology DLC. I mean the mod itself works fine, there are no errors or anything, it just in the mod manager it shows that ideology is not loaded
Kesh 29 Sep @ 4:59am 
Happens to the best of us <3 thanks a lot man! I will test it during the day and will let you know.. if you dont hear from me then it probably worked and I ended up playing another 10+ hours and forgot to write a comment here jajaja xD xD
Shenjima  [author] 28 Sep @ 7:12pm 
@Kesh The oddest thing happened and the About.xml got overwrote with the wrong file. New update should be accurate and right.
Kesh 28 Sep @ 3:40pm 
On steam it says that the mod was last updated 10th of August
Shenjima  [author] 28 Sep @ 1:13pm 
@Kesh let me check to see if my last update went through. It absolutely is set right for ideology...
Kesh 27 Sep @ 9:28am 
Hello I tried loading the mod it still says it needs ideology DLC even though its loaded
Shenjima  [author] 12 Sep @ 2:18pm 
@Dima and others. I fixed it. Should have the right dependencies now. Thank you for pointing that out.
Shenjima  [author] 12 Sep @ 2:13pm 
@Dima thank you for letting me know that. I will double check the right way and fix accordingly!
Dima 🥔 12 Sep @ 1:48pm 
About.xml has the line
<packageId>ludeon.rimworld.odyssey</packageId>
Which obviously looks as dependency for Odyssey.

Of course it works for you because you have every DLC. I (and I guess BoxingBud) do not own Odyssey DLC.

It isn't really big problem because you can add mod to the modlist anyway despite the warning, but is a little annoying.
Shenjima  [author] 9 Sep @ 2:35am 
@BoxingBud I'll look into the manifest for it and make sure I didn't mess anything up, but it works fine for me and I have all the DLC's.

Do you have specific DLC's?
BoxingBud 8 Sep @ 8:02am 
It just doesn't work. Says I need ideology, but I have that and it's installed.
Shenjima  [author] 10 Aug @ 2:08am 
@Dima Fixed! My bad!
Dima 🥔 9 Aug @ 12:45pm 
For some reason, there is Odyssey DLC as dependency instead of Ideology in About.xml/<ModMetaData>/<modDependencies> .
Shenjima  [author] 8 Aug @ 4:44am 
Glad to see it still being used! Appreciate the feedback and rating!
☭Soviet Femboy☭ 7 Aug @ 10:03pm 
I just tried Archonexus for the first time. Realized I don't keep all my pawns. Reloaded. And dumpstered the quest.

I'm glad this Mod is here. Thank you for giving me the opportunity to keep my longest surviving Colony of Cannibals.
Latex Santa 7 Aug @ 8:17am 
@Shenjima
Thank you so much.
Now this ending will actually be worth pursuing.
Shenjima  [author] 6 Aug @ 1:17pm 
1.6 pending approval! I tested it with Dev tools and got all the way through without any errors, but your mileage may vary. Let me know and post any errors you get if something does come up.
Shenjima  [author] 6 Aug @ 10:11am 
Update coming today!
Latex Santa 6 Aug @ 4:09am 
@Sil
Generally, it's best to wait on an update.
Sil 6 Aug @ 4:01am 
Can I safely download this mod on 1.6? Or is it better to wait for an update?
Latex Santa 27 Jul @ 10:10pm 
@Shenjima
Thanks very much.
For my Starship Troopers run, I have to wait on Exosuit Framework.
For my Crazy Evolutionist Borg colony, I have to wait on Mechtech, Reinforced Mechanoids 2 and maybe Mechanitor Adventures.
For my Heaven's Gate cult playthrough, all I really need is Adjustable Archonexus Quest Continued (they want to meet and merge with superior aliens, and I'll help them XD).
Shenjima  [author] 27 Jul @ 3:42pm 
@Renesco Definitely getting updated this week. Thanks for being patient!
Renesco 26 Jul @ 2:00pm 
Hoping this gets updated soon <3
Latex Santa 22 Jul @ 11:17am 
I either have this mod on, or I just never bother with the Archonexus quest.
ephemeraltoast 12 Jul @ 5:05pm 
Thank you!
Shenjima  [author] 12 Jul @ 10:41am 
Hey everyone. I will be updating this hopefully in the next week or so. Appreciate your patience. From what I've seen, it still works with 1.6 as it wasn't changed that much on their end, but haven't heard too much feedback on full functionality. But I'll need to dive into it and find out the full extend in order to deploy!
lizardorb 12 Jul @ 10:27am 
The options show up in 1.6 at least, and doesn't break the game just having it loaded. Just doing some basic testing of mods I want so haven't fully tested it working as intended.
ephemeraltoast 11 Jul @ 7:53pm 
Would love to see this in 1.6, the quest chain is so tedious without this mod to tighten it up.
ErinI 16 Jun @ 6:27am 
When I am on stage 2 of the quest, I find the monolith is not spawned at the beginning. Even a event that monolith is spawned happened, the level of monolith is as same as the one in stage 1.

I checked the vanilla game, when player jumped into next stage, the level of monolith should be reset. I am not sure it is related to adding your mod into a existed save file.
time lapses 13 Jun @ 9:50pm 
Could you please update to the 1.6 beta version?
Holo The Wise Wolf 20 Mar @ 8:55pm 
i never do this quest because it's so restrictive, let me take my colonists and knowledge and bonded animals, thats it, im not selling you my people and splitting marriages and shit like we started together we leave together but have the colony bro and everything in it, dumb quest, researchers just forget everything too, dumb.
Shenjima  [author] 4 Nov, 2024 @ 5:59pm 
@✪Kurosendo That is hard-coded into the game.
✪Kurosendo 4 Nov, 2024 @ 10:59am 
Can you make archonexus map to 5 pieces instead of 3? Or how many pieces any player requests via the configuration menu?
Shenjima  [author] 25 Sep, 2024 @ 8:32pm 
@doge unfortunately no. The quest line is set up to make you reset the board essentially. I've tried believe me, but that part is hardcoded.
doge 9 Sep, 2024 @ 2:56pm 
would it be possible to add an option for only selling a certain colony rather than all?
RedGoat 3 Sep, 2024 @ 5:00pm 
does this allow a mechanitor to carry over X amount of mechs with them?
Shenjima  [author] 23 Aug, 2024 @ 5:30pm 
@VeryPog will do that this weekend! Appreciate the suggestion!
VeryPog 23 Aug, 2024 @ 8:02am 
Add a picture with the text in capital letters: "restart the game after configuring the mod". Few people read the description.
kittenjedi 13 Jul, 2024 @ 10:41am 
sadge :steamsad:

the in the works mod sounds cool though!
Shenjima  [author] 11 Jul, 2024 @ 5:53pm 
@kittenjedi Not without half cheating, half extensive rework. I have started though to make another mod that may be able to bypass all these issues of carrying over whatever you want. I wanted to more compliment this mod than revise it to do all this as it can be useful to transfer items long distance as well.
kittenjedi 10 Jul, 2024 @ 12:04pm 
is there a way to let you carry vehicles over to the next map?
Shenjima  [author] 17 Jun, 2024 @ 6:37pm 
@Phoenix C64 I agree. I remember when they broke other mods too that allowed people to put items in crates and be able to bring those crates to the new settlement. They are very particular about that quest line...
Phoenix C64 17 Jun, 2024 @ 5:52am 
a shame really. i really think they could allow some of the smaller mechs and just make them count as one of the 7 colonists you can carry over. same with the ghoul.
Shenjima  [author] 14 Jun, 2024 @ 12:43am 
As for Mechanical Creatures, I've tried experimenting, grabbing them to allow, but Rimworld creators made it extremely hard for this mod to operate. They literally hard-coded things to block parts of this mod for this mod in particular. They are extremely adamant about restarting with as little as possible.
Shenjima  [author] 14 Jun, 2024 @ 12:42am 
@Athanas (Herf) You need to set that setting in Mod Settings and then restart Rimworld. It's wonky, I know...
B flat 5 Jun, 2024 @ 8:29am 
@Athanas Imagine reading the description before commenting
Athanas (Herf) 1 Jun, 2024 @ 6:06am 
Hi, just subscribed to this and it isn’t working. After changing the people allowed from 5 to 6, then saving and restarting the whole game, it still only allows 5.