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I wonder if there are analogues. Didn't find one yet
3. Bullet drop compensation on the target reticle would be huge. Modern tanks and even some optics for rifles have it and I don't see why mechs wouldn't.
Lastly, thank you for this mod.
1. Point of aim / point of impact is a big thing with ballistics and modern guns actually lob the projectile upwards slightly. The angle is so small that it's not visible, but what it does is cause the projectile to actually fly over the point of aim at a certain distance. For example, an AR15 zeroed at 50 meters will actually hit above the point of aim at 100 and 150 meters before coming very close to zero again at 250 meters. I am not sure how hard it would be to do, but it would be nice to have our autocannons zeroed at optimal range. More especially the AC20, because even at short range, one has to aim somewhat significantly higher than the target due to massive bullet drop.
We are working on new features for this mod right now, and have gotten some requests for a "visuals only" and/or MercTech compatible version(s). After we hammer out a few tweaks and some additional enhancements (e.g. better impact effects), then I think it will make sense to spin off a branch for just that.
Thank you all for the feedback to date.
MercTech/PirateTech makes changes that do not play well with this mod. It still *works*, but you will only see the new ballistics models and tracer effects on some weapons.
I love how the new tracers look, but I don't think technology as advanced as Battlemechs would lack projectile drop compensation (considering it already exists in irl tanks).