Stellaris

Stellaris

No limitations - species
77 Comments
AzureRaven 6 Sep @ 6:43am 
ah shame, I was thinking it would be cool to have the apostle guy in the first pic as a leader with the normal machine version as the species
drachenklinge4 (hart)  [author] 6 Sep @ 12:01am 
@AzureRaven I afraid that is not possible. In order for leaders to be created in the leader pool there have to be pops of that species in ur empire somewhere.
AzureRaven 5 Sep @ 1:18pm 
Is there any way to use one of these portraits solely as a faction leader and not for the entire species?
Bowtie 26 Aug @ 9:23am 
Darn, thanks for the clarification!
drachenklinge4 (hart)  [author] 26 Aug @ 8:17am 
@Bowtie sadly the other shipsets are pretty incomplete. So it would only change the look of a few civil ships, setting the rest to mammalian.
Bowtie 24 Aug @ 12:07pm 
Is there any other shipsets within the game files that can be added like the FE, such as the pirate shipset?
Aesyaan 20 Aug @ 9:06pm 
Thank you so much! You and your mods are great! I use almost all of your mods all the time :D
drachenklinge4 (hart)  [author] 19 Aug @ 9:18am 
@Aesyaan the unlocked portraits now should no longer appear in randomly spawned AI empires.
Aesyaan 17 Aug @ 7:43pm 
Hello! You don't have to, but this is just a small request: could you make a patch where the AI can't these portraits(other than the enclaves, paragons, etc)? Just a small ask, but it's up to you. Regardless, I appreciate your mods very much!
drachenklinge4 (hart)  [author] 5 Aug @ 11:06am 
@Orange Juice machine portraits as normal governments? Thats what the Machine Age dlc does with individual machines.
Orange Juice 4 Aug @ 1:39pm 
is this supposed to let you use machine portraits as normal governments cause if so thats not working for me and if not PLEAAASE :HEALTHFUL:
drachenklinge4 (hart)  [author] 25 Jul @ 9:28am 
@Hivelord not by default. I did not change any trait requirements in this mod, so u gonna have to genetically ascend.
For species traits I have created a separate mod that unlocks all traits for every portrait.
Abathur 24 Jul @ 7:53pm 
@drachenklinge4 (hart) does the prethoryn portrait have access to the egglaying trait and flying trait?
drachenklinge4 (hart)  [author] 24 Jul @ 7:38am 
Updated the mod. Added two more room backgrounds as well as the two pre-ftl city backgrounds. Sadly the hive fallen empire background could not be added as it is no normal city set, but more of an overlay on top of the normal fallen empire cityset.
drachenklinge4 (hart)  [author] 24 Jul @ 7:37am 
@qwertyulop181813 the pictures were outdated. I renewed them to better represent the contents of the mod. The old unbidden protraits got fully replaced with the new one by Paradox. Its not in the stellaris files any longer and therefore cannot simply be unlocked like everything else.
qwertyuiop181813 22 Jul @ 9:34am 
Why can't I find the old version of the crisis species on the cover
Nyx (She/Her) 🎂 9/9 30 Jun @ 2:49am 
hell yeah, thank you
drachenklinge4 (hart)  [author] 28 Jun @ 11:05am 
@Nyx turns out I was wrong. I did save my old files. I just forgot about them and assumed i had deleted them. Due to this here is now the 3.14 legacy version https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3511043618
Nyx (She/Her) 🎂 9/9 6 Jun @ 10:45am 
a shame. Skymods doesn't have the previous version as well, so it's lost media now
drachenklinge4 (hart)  [author] 6 Jun @ 6:41am 
@Nyx I did not keep any of the old legacy files. So a legacy version is not possible.
Nyx (She/Her) 🎂 9/9 5 Jun @ 12:26pm 
any chance you could put up a legacy version of this for 3.14?
Danaiyka 8 May @ 3:30pm 
drachenklinge4 (hart) it's work thank u
drachenklinge4 (hart)  [author] 8 May @ 1:49pm 
@Danalyka added a small fix. I havent seen the bug you decribe, but maybe it fixed your issue.
Danaiyka 8 May @ 9:26am 
drachenklinge4 (hart) i see a bug. Blocks viewing of ships when creating a race, just a black model is made.
drachenklinge4 (hart)  [author] 8 May @ 6:14am 
Teh mod is now updated to 4.0. Androids have been shelved.
Danaiyka 7 May @ 2:58am 
@drachenklinge4 (hart) thank u. having a "Cortana species". But right now this mod broking the game(
drachenklinge4 (hart)  [author] 6 May @ 8:19am 
@Danalyka Yes, I will have it updated till the weekend.
Danaiyka 5 May @ 1:23pm 
Mod will be updated?
drachenklinge4 (hart)  [author] 24 Dec, 2024 @ 1:02am 
@MegaPro1921 thats a room background. You should be able to find it by rotating through the backgrounds.
MegaPro1921 23 Dec, 2024 @ 5:12pm 
Wheres the Contiengency Ai Portrait?
Helldiver-Aset 5 Dec, 2024 @ 9:08am 
This is literally sooooo good thank you so much wish more would be like you.
btw can you make a few Rebel Moon Mods?
drachenklinge4 (hart)  [author] 6 Sep, 2024 @ 1:42am 
@Gleb Zajarski the issue with the presapient namelist is now solved. Also species like the shroudwalkers are now combined. Same goes for keides, azaryn, the salvagers and cetana.
@Inerael The MSI portraits male and female are now together and not separated any longer
Gleb Zajarski 2 Sep, 2024 @ 8:29am 
Thank, you, very cool! I play with this mod since 2023. There are some problems tho: why are the shroud species separated (different species for different sizes)? Also, AI pre-sapient species don't spawn with names (So i have a lot of unnamed species and empires in the galaxy) which is pretty embarassing :GDInsane:. Is there a way to fix that? Otherwise it's a really helpful mod.
drachenklinge4 (hart)  [author] 23 Aug, 2024 @ 12:26am 
@Uta_193 I now added 3 of the portraits, which are in Bonus to Bonus Machines
Uta_193 16 Aug, 2024 @ 11:27am 
So in the bonuses there is a creature that is clearly a machine, it is the equivalent of the now also cybernetic machines of the species with folded arms and two cylinders behind their back, in the bonus there is an evolution of these, it's slightly bigger nicer and purple cylinders and a purple circle around the head and it's beautiful but I can't play it as a machine since the bonus creatures are not considered machines. I ask you to put the very mechanical types of species present in the bonus section (there are quite a few) ALSO in bonus machines, it would be extremely nice to have him and all the others, I'm not saying move them but duplicate them in bonus machines please.
Inerael 4 Aug, 2024 @ 5:07am 
verry cool, sad that Minimar MSI portrait male and female are separated, all the mod that add MSI portraitdoesen't work anymore :(
pheonicia 15 Jun, 2024 @ 12:45pm 
Great! Thank you for the reply
drachenklinge4 (hart)  [author] 15 Jun, 2024 @ 12:42pm 
@pheonicia a No limitations - species traits is eventually planned for the future. However so far I hadnt found the time to create it.
pheonicia 14 Jun, 2024 @ 3:27pm 
would you be willing to make a mod that removes the portrait locks on traits? I've looked around on the workshop, but I don't think there are any that are up to date
drachenklinge4 (hart)  [author] 14 Jun, 2024 @ 5:58am 
@pheonicia the lithoid species traits are still bound to the lithoid portraits.
@LossCoss only mods who only change the UI, music or language can be achievement friendly. Due to this, this is not achievement friendly.
pheonicia 6 Jun, 2024 @ 3:38pm 
will this let you play with non-lithiod portraits and lithoid species traits?
LossCoss 11 May, 2024 @ 10:00pm 
is this achievement friendly?
Akashic@19 10 May, 2024 @ 9:55pm 
@drachenklinge4 (hart) Nicework!You are the best:Gifting:
drachenklinge4 (hart)  [author] 10 May, 2024 @ 3:02am 
The mod is now updated to 3.12. Added new portraits and rooms. Individualitic Machines are now in the base game (with Machine age dlc) making my own version somewhat obsolete. For I now I kept my own version around as alternative but on long term I will probably remove them.
Akashic@19 8 May, 2024 @ 8:56am 
This is a great mod, but when I install it on version 3.12 it crashes :(
drachenklinge4 (hart)  [author] 17 Nov, 2023 @ 4:36am 
Added the new formless portait.
drachenklinge4 (hart)  [author] 30 Oct, 2023 @ 9:21am 
@Not a Tomate thank you for informing me. It should be fixed now, you can colonize again as Android with Machine Trait.
Not a Tomato 28 Oct, 2023 @ 9:36am 
The Android's Machine Trait doesn't work anymore because you have to be a Machine Intelligence to colonize new worlds. Maybe try using the Mechanical Trait instead?
Bowtie 27 Jul, 2023 @ 7:04pm 
This is an awesome mod! But is there any way to make this achievement compatible?
drachenklinge4 (hart)  [author] 1 Jul, 2023 @ 2:43pm 
@snooze for a robot, that grows organically pick the android species and do not add the machine trait. It can be added and removed like a normal trait for this species archetype and is what decides if a species can grow organically, or needs a robot assembly plant.