RimWorld

RimWorld

Ultima Britannia Construction Co.
27 Comments
Bowen  [author] 6 May, 2024 @ 5:59am 
Ah that's right! I remember fixing that but forgot to upload it. Will do that shortly. :) Thanks.
созерцатель 6 May, 2024 @ 4:16am 
Thanks for your work. New vanilla wall torches from 1.5 don't work with your walls.
Vardath 16 Dec, 2022 @ 9:03pm 
Loving the ultima themed mods! Is there a moongate in there somewhere? Guess I'll just try them all and see.
TheCarrierPrimoris 26 Sep, 2021 @ 11:09pm 
Mmm...I'll take it! Good work on the mods!
Bowen  [author] 26 Sep, 2021 @ 8:48pm 
Sadly I don't think we'll get a functioning star fighter. Best we'll manage is Save our Ship 2. Evil to vanquish on the other hand.. is coming. ;) There's just a few other things that need to be done first.
TheCarrierPrimoris 26 Sep, 2021 @ 7:57pm 
It's good, but without a starfighter, how can I truly vanquish evil? Ultima actually slots into Rimworld pretty smoothly if I'm thinking about it. A hapless midworlder skipgated to a medieval world plagued by out of control biomonsters and xenohumans. Not even particularly weird, considering.
созерцатель 25 Sep, 2021 @ 8:48pm 
Yes. And I always play tribal. And with tech block. So I have to build A LOT until electricity. Now I can do it with style)
Bowen  [author] 25 Sep, 2021 @ 8:38pm 
Thanks, I'm getting pretty attached to the walls myself. I used to play without building much until electricity since I have underground circuits I can't build under walls. So I have to tear them down and rebuild which is a hassle and a waste of materials.. Then, I started working on the wood & plaster wall and suddenly.. I have to build right now! I can't wait for electricity, I need walls! :)
созерцатель 25 Sep, 2021 @ 8:37pm 
Yeaah. Brilliant!)) Thanks.:check:
Bowen  [author] 25 Sep, 2021 @ 8:32pm 
Ok removed the style Def and removed the reference for the column. Take that! bwhahahaa
созерцатель 25 Sep, 2021 @ 8:32pm 
I tried to use HAR once. For androids. And my game just.. died. Maybe that was androids and not HAR. So I'm sure it works ok. Just I have no use for this really. But I deffinitely have use for your glorious walls.. and floors!)
Bowen  [author] 25 Sep, 2021 @ 8:29pm 
Speaking of HAR, if you don't have any alien races it doesn't really do anything. But it can also be used for custom background stories. Anyhow.. (I'm just burning time while the game reloads so I can update :) ).
Bowen  [author] 25 Sep, 2021 @ 8:24pm 
lol well dang nab it! If it's not one thing it's another. :) Alright if it's going to be a pain I'm just going to remove the style from the column. Core has a normal column style anyway if you want the style effect. Also, HAR's pretty solid. :) but you only need Core if you want the factions, races or cultural stuff the factions use. Give me a couple minutes...
созерцатель 25 Sep, 2021 @ 8:20pm 
And nope. It still there.. Well it's still about column but the text actually is different..
Could not resolve cross-reference: No Verse.ThingStyleDef named Britannic_Column found to give to Verse.ThingDefStyle Verse.ThingDefStyle.
Heh I would even install Ultima core but it also have dependency.. And a big one. I have a feeling human alien races won't fit my 400+ mod list..
Bowen  [author] 25 Sep, 2021 @ 8:01pm 
Ok.. style def copied over. Give it a try now. :)
Bowen  [author] 25 Sep, 2021 @ 7:56pm 
Ahh 'that guy' isn't such a bad guy. ;) If fact, I appreciate that guy. This one's totally harmless but this is what happens when you copy stuff over. The style is defined in Ultima Core. I just need to copy that over as well and we'll be golden. Will just take a few minutes
созерцатель 25 Sep, 2021 @ 7:37pm 
Or I hate to be that guy.. All previous errors are gone. But there is a new one.."Could not resolve cross-reference: No Verse.StyleCategoryDef named Britannic found to give to Verse.ThingDef Ultima_Column". Everything works ok, you know. Can build that column even.. This error is just red, not yellow, so it gave me a log every game start. And I love your mod, going to use it a lot.. So I would prefer to have it without issues. Thanks a lot for your work.
Bowen  [author] 25 Sep, 2021 @ 12:19pm 
Ok that should do it.
Bowen  [author] 25 Sep, 2021 @ 12:10pm 
meh.. was sure I got that one.. I'll fix it shortly..
Vakaria 25 Sep, 2021 @ 10:57am 
Sub'd. Thank you so much for doing this!!
созерцатель 25 Sep, 2021 @ 3:51am 
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
созерцатель 25 Sep, 2021 @ 3:46am 
Could not resolve cross-reference to Verse.ResearchProjectDef named ResearchUltimaCarpets (wanter=researchPrerequisites)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DirectXmlCrossRefLoader:TryResolveDef<Verse.ResearchProjectDef> (string,Verse.FailMode,object)
Verse.DirectXmlCrossRefLoader/WantedRefForList`1<Verse.ResearchProjectDef>:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
созерцатель 25 Sep, 2021 @ 3:45am 
Sorry to bother. All the errors vanished but one is still here. About research for carpets
Bowen  [author] 25 Sep, 2021 @ 2:26am 
Ok fixed are in..
Bowen  [author] 25 Sep, 2021 @ 2:21am 
and the display counter is actually going to go in the Artisan's Guild.. so yeah.. :) Should have it fixed in just a few minutes here.
Bowen  [author] 25 Sep, 2021 @ 2:11am 
Bwhahahaaa figures I'd forget something.. yeah that's left over from moving stuff from core. Locked some stuff behind research for folks who didn't want it right away etc.. I'll have it fixed up in a little bit. Thanks for letting me know.
созерцатель 25 Sep, 2021 @ 1:56am 
Hey, thanks for your work. It looks great. But I have some errors. Something about research and also about missing textures for display counter. Well and there is actually no texture for display counter in the mod folder. Do I have bad steam downlod or.. not? Sorry for my English