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It is quite compatible... maybe now a little more compatible than you meant, lol. Using New Arsenal, their second T3 building can be built at a camp. It's not practical, and by no means a problem, but I found it funny.
There you go, let me know if I messed anything up badly ^^
Not much I can do about that immediately, and I wont make compatibility versions with different mods, as splitting the mod just complicates things further. But Im thinking about simplifying this mod even more to improve compatibility - which would mean making it work without editing the builder and without adding new buildings. Dont take this as a promise though ;)
1. No new settler play. I like to play with a mod that lets a settler work, but impossible to use any after that. So this could bridge a gap between mass cities and one city play that I think would be nifty.
2. Rich rush. You already are getting resources enough to build city upgrades, and have some to spare, but you are focused on city upgrades. Cool, you can still churn out basic troops. I mean, put this way, it's not really balanced, but I figure that isn't the point.
@Dragon Yeah that mod definitely conflicts with this one. Both give the Builder new abilities so one will always override the other. Should be easy to solve, but I myself have no experience with the process and since I dont even play AOW3 anymore, I wont dabble with it. Making sure the mod is bug free is a different story, which is why Im taking a look at the issue StormChaser described - But hey maybe you can convince the other mods author :)
- gryphon spire
- guard house, shooting grounds and all additional rank buildings
Basically these building don't show up anymore so you can't build them
I have tried modding AoW3 but it is so complicated. I can change existing things, maybe, but I can't make new stuff. I will try it again tonight, but earlier, I only had the base game and dlc's on with this mod so there should have been nothing conflicting. Maybe i'll try restarting my comp, that seems to work for almost everything else.
Maybe verifying your game files in steam helps. Or you can start the game in debug mode, and look for error messages. The game will open a second window which sometimes tells you what is wrong, i.e. an icon is missing or something. That log window will only throw the error message once you have recruited a builder in your game though.
For now thats all I can do ^^
1) The minimum distance issue has to be caused by a mod conflict, because it works in isolation.
2) Unfortunately it looks like upgrading from the Brigand Camp map to wooden and stone fortress maps isn't possible, so I chose to disable Walls for Camps. The other option wouldve been to change the map to the regular city map but that feels wrong to me :/
The Recruitment camps don't work if City Founding has been disabled.
-Thats because they are a form of City
Does the AI capture and raze these?
- They probably treat them like cities, I havent tested it though