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Substance A: Leaves the subject almost dead and gives them the power to destroy any electrical stuff, making it unfixable after.
B: Freezes and kills the subject. When the subject is dead, he doesn't freeze anymore and just spoils.
C: When injecting, changes the blood of an individual to Substance C and starts to rot it's body and rigidifies at the same time.
D: Makes the subject start generating small electrical pulses that can electructe stuff they are touching. The pulses last for like 1-3 seconds until disappearing. After sometime, the subject stops generating electricity.
E: Just makes the subject go on fire. Everything else remains normal
I've been having a lot of fun experimenting with humans to test what every substance does btw.
First you use Substance D to start the change within the body, then substance A to neutralize the original content of the body, then quickly substance C to replace the cells in the body with silver, then use Substance B and wait for the effects to fully kick in (subject's temperature reaches below -300), and finally Substance E to repeat the subject's life cycle over and over again for increased durability.
Let me know if I got it right!
There isn't much visual feedback beyond that sadly, if they look healthy despite having a lot of chemicals inside them, that's your best deduction, most of the effects aren't very visual.
As for what I'm doing next, I tried at a Surgery Kit but a lot of functionality regarding surgery just isn't there. The ideas are using IsDismembered, IsConnectedToRoot, IsRoot, etc., but nothing really works to properly attach or detach parts.
1. Substance C sets blood type to itself, so it's advised to exchange all blood to Substance C via blood vessel wires and blood tanks.
2. Substance E's negative effects are only applied upon injection, and can be countered with Cooling Element.
3. Things like freezing, electrocuting, rotting (all effects of the syringes) can be obtained without this mod, and lining 3 or 4 humans up and giving them that effect and seeing what each modded syringe does in response to it will give you a good idea of their more specific effects.
5. Technically you can just life syringe your way through most of the process if you really want.
If I remember correctly Substance A is optional for the final product but has boons nevertheless.
And for the most part, there is a particular order.
If you would like hints, I’d be free to giving them.