Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

International K Series
20 Comments
Ganliard 16 Aug, 2023 @ 1:15am 
These are my favourite trucks on the workshop. I wish there was a heavy waste version too
aantono 12 Aug, 2022 @ 9:07am 
Awesome! Thanks a lot for a quick fix!!!
CrowdSceneExtra  [author] 11 Aug, 2022 @ 10:17pm 
@aantono Yep, oversight my part. The sewage and water variants should now be a part of the same family as the rest of the trucks.
aantono 10 Aug, 2022 @ 12:55pm 
Can you please add a family marker to the script.ini for all the models, so that the game groups them into a single family?

$FAMILY 2607934011/Van
CrowdSceneExtra  [author] 9 Apr, 2022 @ 8:10am 
Yes, I'm working on custom models for the R series as well.
aantono 9 Apr, 2022 @ 5:47am 
Awesome, big thanks!!!
Will the R variant follow?
CrowdSceneExtra  [author] 8 Apr, 2022 @ 7:02pm 
Water and sewage variants have now been added.
Thomas 7 Apr, 2022 @ 7:04pm 
Great. Thanks:steamthumbsup:
CrowdSceneExtra  [author] 7 Apr, 2022 @ 6:34pm 
I'll be adding water and sewage variants soon, but I'm creating custom models for these uses.
aantono 7 Apr, 2022 @ 4:55pm 
Since the release of the water & sewage update, can I ask to add the tanker variants for carrying water and sewage?

The script.ini should have

$RESOURCE_TRANSPORT_TYPE RESOURCE_TRANSPORT_WATER - for water

$RESOURCE_TRANSPORT_TYPE RESOURCE_TRANSPORT_SEWAGE - for sewage
Thomas 28 Sep, 2021 @ 11:52pm 
Yes, it was fixed with last patch
Thomas 28 Sep, 2021 @ 7:01pm 
Probably it has something to do with test branch.
Thanks guys.
Good mod ,by the way.
ryantheskinny 28 Sep, 2021 @ 9:17am 
@thomas the issue with the concrete truck may be something introduced by the new test branch, check to see if you can reproduce it and with other trucks and send it in to the dev @https://www.sovietrepublic.net/support

The other one is a known issue that occurs often where vehicles clip into each other when their movement is stopped abruptly and other reasons and is not the fault of the mod.
CrowdSceneExtra  [author] 28 Sep, 2021 @ 8:53am 
@Thomas Have you experienced any issues with the base game construction office? There's very little in the vehicle scripting that a mod can change compared to buildings so my first thought is that the problem may lie with the provincial construction office rather than the truck.
Thomas 28 Sep, 2021 @ 12:05am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2613478299
Here is another one ,truck going through it.
Thomas 27 Sep, 2021 @ 10:36pm 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2613448464
Concrete mixer is bugged. Freezes on construction depot entry. I had 2 trucks frozen by 2 different depots.
Oolykee 27 Sep, 2021 @ 9:10am 
Great work. Will be really useful for early starts!

Mod Monday video with your mod in there.
https://youtu.be/HYw5eMGsIqU
CrowdSceneExtra  [author] 22 Sep, 2021 @ 8:34am 
I've pushed an up update that tweaks the shader settings to make the colors 'pop'. I'll admit that I'm cautious about making vehicles too bright after some of my previous models practically glowed in the dark!
Raysione 22 Sep, 2021 @ 8:23am 
I agree with the previous comment, the textures are a bit dark indeed, the textures are a bit dark. But all the same, your mods for the American technology of the 1940s is something that is so lacking!
Kacperos 22 Sep, 2021 @ 8:16am 
The models looks nice, but for me the textures are way too dark. Especially in comparison to vanilla vehicles.