Garry's Mod

Garry's Mod

Tactical Tool Game
68 Comments
madam lilith 13 Jun, 2023 @ 2:41pm 
blory
Gmod_Dima [O.M.D.MK5] 25 Jan, 2022 @ 8:39am 
i clicked it, and... NOTHING. a main page of discussion. only.
Robin  [author] 24 Jan, 2022 @ 4:06pm 
Gmod_Dima [O.M.D.MK5] 16 Jan, 2022 @ 3:43pm 
hi! i want to create a map to this mod, but can't do this! needed some files that Hammer Editor needs to know, so... you can create a file that adds entitys from is mod? my Discord to give me files: Gmod_Dima, капитан О.М.У.МК-5#0749
>KB> >KEKSQUAD 20 Oct, 2020 @ 9:25am 
[Tactical Tool Game] gamemodes/tacticaltoolgame/entities/entities/ent_bomb.lua:75: bad argument #1 to 'SetOwner' (Entity expected, got userdata)
1. SetOwner - [C]:-1
2. StartEffect - gamemodes/tacticaltoolgame/entities/entities/ent_bomb.lua:75
3. unknown - gamemodes/tacticaltoolgame/entities/entities/ent_bomb.lua:45
Robin  [author] 6 May, 2017 @ 6:53am 
It's been 3 years when I last touched this gamemode, can't remember.
You can spectate when you have died.
Coekdo22 6 May, 2017 @ 5:54am 
Is there a way for spectators to participate in the game during the game?
Robin  [author] 6 May, 2017 @ 2:13am 
@deR1t Contact @Woomy King for help? Also you can deobfuscate the map files.
sike Mapo 5 May, 2017 @ 7:12pm 
aight, so the vmf was moved or deleted, i like the gamemode and whatnot, i was gonna check it out and figure out how these are made but :/

btw dont give out an entire vmf lol, just like, give out the spawnrooms and important bits XD
Neuwkk 15 Apr, 2017 @ 4:52pm 
About changing the maximum amount of tokens, I have no idea how to change the values manually.
Robin  [author] 22 Jan, 2017 @ 2:05am 
Edited desc to info people about your maps.
EquinoxDoodles 21 Jan, 2017 @ 8:52pm 
I hope you enjoy, if you did, play some of the custom maps that me and my friends are making. Sure is a blast being able to recreate some iconic maps and some of our own with our own ideals of map design. Glad you had the example up for us to use! :)
Robin  [author] 18 Jan, 2017 @ 6:20am 
Here's the vmf of ttg_hole, you can use it as an example if you want to make your own map for ttg.
https://dl.dropboxusercontent.com/u/3845726/ttg_hole_a1.vmf
EquinoxDoodles 17 Jan, 2017 @ 8:40am 
Is there a way to make custom maps? Me and my friends adore this game and love to play it, but we also are if there is a way to make more maps for the gamemode.
Bungus 2 Jan, 2017 @ 6:56am 
There is a glitch
Robin  [author] 19 Nov, 2016 @ 12:58pm 
@Cucumber [RU] You can download this gamemode and edit the values manually. :)
Robin  [author] 19 Nov, 2016 @ 12:58pm 
@mr skeltal Not lot of public servers are there. This is mostly and private gamemode.
Pyrocrat 17 Nov, 2016 @ 7:33pm 
Is this mod active still? I can't find any of the servers for it.
Robin  [author] 26 Aug, 2016 @ 10:51am 
@The Soaring Phospher Maps are included.
marik 8 Aug, 2016 @ 5:57am 
Invalid team won the round every time.
Playing with my friend 1v1.
Dornek 29 Jul, 2016 @ 2:05pm 
My friend can't press Toggle Ready, how to fix?
Bungus 14 Jun, 2016 @ 4:29pm 
How do i get the maps?
epicplayer40 25 Feb, 2016 @ 11:15am 
ok i will
Robin  [author] 25 Feb, 2016 @ 11:14am 
@epicplayer40 Watch the video that is there, it's good also.
Robin  [author] 25 Feb, 2016 @ 11:14am 
@epicplayer40 Can't now, you can go test the gamemode on singleplayer. It's funny and easy to play.
epicplayer40 25 Feb, 2016 @ 11:11am 
can you add more please that arnt as blurry?
Robin  [author] 25 Feb, 2016 @ 11:11am 
@epicplayer40 Idk why I made them so blurry, it looked cool.
epicplayer40 25 Feb, 2016 @ 8:30am 
why are these pictures so bad?
LarryLong 19 Feb, 2016 @ 9:02pm 
Oh good!!
Robin  [author] 31 Jan, 2016 @ 9:40am 
Players Crate - Game Modding Community
---------------------
Players Crate is a upcoming community driven website that provides a platform for mod creators from specific video games to upload their content for other users to download and use within their respective games.

https://gtm.steamproxy.vip/groups/playerscrate
https://www.reddit.com/r/pcrate/
ALMIGHTY 2CAN 24 Dec, 2015 @ 1:00am 
looks good
Water_Dude_Noah 15 Aug, 2015 @ 12:29pm 
Shame, really fun game. Could be cool for a hud upgrade though :P
Robin  [author] 15 Aug, 2015 @ 12:24pm 
@Ndo360 Pretty much.
Water_Dude_Noah 5 Aug, 2015 @ 8:28pm 
has development ended for this gamemode?
「Dammit Stella」 11 Mar, 2015 @ 5:30am 
[CE] Tactical Tool Game is gone for good.
Dog 24 Feb, 2015 @ 6:59am 
Can you remove my server from the public servers?
(I feel guilty ;c )
zuzu!! 24 Dec, 2014 @ 2:11am 
and happy holidays to you! <3
zuzu!! 24 Dec, 2014 @ 1:09am 
Use more blur in the screenshots please; I can almost tell what I'm looking at.
wind-up mouse 13 Oct, 2014 @ 12:26am 
Well i don't know how to host a local server
wind-up mouse 12 Oct, 2014 @ 1:55pm 
servers*
wind-up mouse 12 Oct, 2014 @ 1:55pm 
Any actual public severs?
kaika 24 Aug, 2014 @ 3:15pm 
How do i start a private match via Hamachi with my friend?
「Dammit Stella」 7 Jun, 2014 @ 7:39am 
YES. Update will be cloned in a few minutes :)
Danny Judas 27 May, 2014 @ 6:56pm 
Sorry for the spam, and thanks for reading (I hope). Good luck with this! :)
Danny Judas 27 May, 2014 @ 6:56pm 
-Most buildings should have facing, as opposed to working in a 360 radius. Turrets should have to have a specific cone of fire, and objects like the knockback mine should allow the placers to choose which direction the enemy is flung in, that way enemies are actually killed the first time around instead of bouncing back into ther spawn or some such. So compensate for their new usefulness, you could make it so you have to step on it to activate it, but also make it harder to see.

-Make a specific weapon for pushing mines and other physics objects like the boulder. Currently explosives can push mines into players or off cliffs, giving them too many options.
Danny Judas 27 May, 2014 @ 6:55pm 

-Weapons need to be better explained, especially things like the height bomb. You should note limits in range and capability, so that players dont waste rounds with weapons that are useless or not right for the task

-Weapon purchasing should be editable. You should have the opportunity to undo purchases during the buy phase, if you buy a bulding bomb as a defender you're going to regret it.

-Perhaps weapon menus should be more specific to if you're attacking or defending. Certain objects are entirely useless as attackers, or defenders. But thats only a suggestion, not a real problem.

.
Danny Judas 27 May, 2014 @ 6:55pm 
-Overall movement speed is too slow. I understand why its so slow, so that traps have enough time to fire before the user escapes. I'd suggest adding a way for turrets to deal additional damage once the target enters certain cones of fire, or simply decreasing their reaction time to counter-act higher move speed. Not a huge deal really, but being able to finish rounds 'quickly' (at least feeling quick) would help keep player attention.

-Make sure maps don't have ZS esque easy to defend areas! Large block constructs have massive amounts of health, meaning it takes most of the round to destroy them with conventional building busters. I understand entirely the goal is to make your way around tough to destroy obstacles, but there needs to be some lenience. So, watch out for small areas with only one or two entrances when accepting or creating maps.

.
Danny Judas 27 May, 2014 @ 6:55pm 
Srs feedback time:

I like the idea, and so far its pretty neat and well implemented, but it needs work.

-The melee combat is really... weird. Its cumbersome, really. The fact that it deals damage and knockback, as well as debuffing speed (causing melee to be slow, stuttery, and awkward) means that melee is a matter of who hits first, not who employs better tactics or movements. I'd suggest either pushing for a non-lethal melee where you try to force players into traps or pits; or making just a crowbar duel, that is outclassed by other weapons. Right now it really just makes it confusing and really feel unnecessarily long.


「Dammit Stella」 23 May, 2014 @ 9:37am 
I don't think an AI will ever be happen. An big portion of the Gamemode is Picking the right Tactic and Counterpicking to it. Then to outplay the opponent. With an AI it would lacks some feeling