Hearts of Iron IV

Hearts of Iron IV

Democratic Politics Expanded
401 Comments
J02B BLACK 12 Oct @ 3:51pm 
Dude, a democratic Denmark declared war on Democratic Sweden(ME). THIS IS SO MUCH FUN AND REALISTIC. I don't know how but this makes it funnier
Pancat_the_King 11 Oct @ 5:55pm 
The 1946 crash still happens
TonyS1 21 Sep @ 1:16pm 
1946 crash still happens
nicdpirate08 14 Sep @ 5:14pm 
I cant access the budgeting besides tariffs
Cristianmrvzla 7 Sep @ 10:49am 
one of rt56 pls
☭Sændvich Gæming☭ 6 Sep @ 11:26am 
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Cristianmrvzla 30 Aug @ 12:44pm 
does it work with rt56?
Jesse Pingman 21 Aug @ 6:46pm 
crashes on 1946.1.1
bamcat  [author] 1 Aug @ 4:51pm 
@lukijano @SaintJLeaf @CrawL™ @Sampatirallaa crash fixed
bamcat  [author] 1 Aug @ 4:48pm 
@Tyger sure
SaintJLeaf 19 Jul @ 10:49pm 
cant move pass jan 1 1946, i got extended tech 1960 , idk if its that mod or this mod.
yodamaster738 16 Jul @ 5:16pm 
bro when i try to switch government from legislative to autocratic playing as a communist country it just instantly resets to legislative this is so annoying
漢天子 5 Jun @ 8:47am 
Can you update the Chinese? Blogger
Tyger 1 Jun @ 1:43pm 
Hey can i utilize this mod into my mod? (Obvs with credits and all) : )
Dracarchon 21 May @ 4:41pm 
No problem, i can tweak what's necessary
bamcat  [author] 21 May @ 2:23pm 
@Alkotol yeah, but be advised that its kinda outdated. I've been neglecting it to work on a victoria 3 project but i'll get back to it within the next few months
Dracarchon 19 May @ 10:40am 
This mod is geniously crafted. I'm working on a mod that expands ideologies and these mechanics would improve the quality massively. Would you authorise me to integrate it into mine?
lukijano 24 Apr @ 1:07am 
''[1946.01.02.01][triggerimplementation.cpp:2853]: events/randomeventsintheupdate.txt:537: has_idea: dperecession_idea is not A valid Idea''
just to confirm the other peoples 1946.1.1 reports along with the error log.
CrawL™ 15 Apr @ 11:17am 
me too crashes on 1946.1.1
Sampatirallaa 14 Apr @ 9:43am 
crashes on 1946.1.1
CrawL™ 2 Apr @ 3:51pm 
I don't know if communist countries have the ability to form a parliament, but I think the feature to form a parliament should come, for example, in the Soviet Republic, there was a parliament.
dekovjoan 29 Mar @ 2:09am 
@bamcat But when i click to autocratic no matter the ideology it will always automatically turn it to legislative after a few days
Liberater 26 Mar @ 2:40pm 
kaiserdux compatibility would make this godly
bamcat  [author] 18 Mar @ 6:09pm 
@ceejaylee03 its in the description
1heaven 18 Mar @ 10:26am 
@bamcat have you got discord? i have some inquiries and screenshots to show you, if youre fine with that? you can unadd me later if you would like.
bamcat  [author] 17 Mar @ 5:43pm 
@ceejaylee03 you might be playing on an old save. try playing one a new one and see if the issue persists
1heaven 17 Mar @ 6:14am 
@bamcat why does the game crash when i unpause the game, it only does this with your mod? can you check if there is anything inside the mod which causes the crash? its such a great mod.
ImperiumViking 16 Mar @ 12:40pm 
@bamcat Could you make it optional or make a sub-mod, It what made this mod unique.
bamcat  [author] 16 Mar @ 8:11am 
@TibViking I felt like it took away from what the mod is supposed to be, and caused too many issues military-wise.
bamcat  [author] 16 Mar @ 8:10am 
@dekovjoan this is already a feature. its in the constitution gui. you have to switch from legislative to autocratic
dekovjoan 15 Mar @ 10:57pm 
thanks for the update. can you add an option which only disbands the pariament and doesnt turn you anarchist
ImperiumViking 14 Mar @ 1:52pm 
Why Remove Food Resources? It was a fun mechanic.
theanswerisme 11 Mar @ 12:04pm 
port to 56!
bamcat  [author] 11 Mar @ 10:29am 
@ANVANDO12 I'm not sure because I don't have Gotterdamerung, but theoretically there shouldn't be an issue. You can test it though
bamcat  [author] 11 Mar @ 10:28am 
@TibViking Updated
ANVANDO12 9 Mar @ 12:54pm 
is this compatible with gotterdamerung?
CrawL™ 9 Mar @ 11:40am 
can you do a non economic and social laws politics or compatible with "better laws and policies" mod
[Z] EMKP 3 Mar @ 4:51pm 
Can you update the lite version please?
ImperiumViking 25 Feb @ 8:01pm 
@bamcat sounds good, I mainly use this mod with the great war redux mod.
bamcat  [author] 25 Feb @ 6:46pm 
@TibViking I've been working on a total conversion mod for the past few months, so I haven't gotten to working on this mod recently. The total conversion mod is nearing completion though, so perhaps expect an update within the next month.
ImperiumViking 24 Feb @ 5:24pm 
@bamcat Any news on when this mod will be updated, I would love to use this mod again.
The Warfstache 6 Feb @ 6:14pm 
I noticed that the AI tends to raise wayy less divisions and generally have a weaker army with this mod enabled, is this a known issue or am I just messing something up
The Warfstache 5 Feb @ 11:20am 
Does the AI use it? Sick mod btw
hello_moto2901 22 Jan @ 5:52pm 
Sick
Barrel 12 Jan @ 6:29am 
is there a way for this mod to be cheaper, and for some stats to be nerfed
bamcat  [author] 6 Jan @ 3:29pm 
@Mr Bones less then average ride soon
update pls
Splat Tim 18 Dec, 2024 @ 10:56pm 
does this work with the newest 1.15 update and DLC?
Nemesis 12 Dec, 2024 @ 3:14am 
Regarding the constitution mechanic

Right now, the way I understand it, the game switches you to a default constitution after changing ideology, correct?

Would it be possible to instead have a variety of options per ideology? Or, failing that, allow free editing after changing?

Just seems like something that would be greatly beneficial from an RP standpoint