Distance

Distance

Broken City (Updated)
8 kommentarer
Bophades  [ophavsmand] 12. feb. 2015 kl. 17:18 
Duh, I didn't intend for that - the checkpoints don't lock the car to the track. However, at this point I don't care for the levels I made a year ago, so I'm not going to change them unless the devs gravely the game works
Director Matchkin, the Imprinter 12. feb. 2015 kl. 15:32 
Checkpoints that instantly drop you "on" track while it's upside down is a failure of track design.

In all seriousness...you should consider making your checkpoints so that you don't just fall towards death in future courses promptly after respawning.
Exceige 9. dec. 2014 kl. 20:38 
good map, though when you get to the hoard of lazers near the end you can barely see the portal
Mr.Braun 23. aug. 2014 kl. 5:32 
i enjoyed this map a great deal, fun and fast paced, and i like maps that you can complete without stop boosting.
Bophades  [ophavsmand] 22. aug. 2014 kl. 19:44 
Fixed the level
Bophades  [ophavsmand] 22. aug. 2014 kl. 18:34 
Most levels are bugged after the beta was released

A whole bunch of the world models have changed in size or placement with the update, so map devs need to move them around to compensate for that
//[NEURAL\DELVER\M] 22. aug. 2014 kl. 14:01 
This level's a mess, man. I get that that's the point of it, but seriously when I can't even see where I need to go, it's bad. Right off the start, there's just a bigass glass wall to collide into.
BAREEA 27. maj 2014 kl. 11:49 
jogo muito bom