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Broken City (Updated)
   
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172.202 KB
15 May, 2014 @ 10:05pm
22 Aug, 2014 @ 7:43pm
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Broken City (Updated)

Description
Update:
Fixed the various parts of the level that changed with the beta release, such as buildings completely obstructing the track, props in the way, objects not aligned correctly, ect.

The level isn't supposed to be easy, but I didn't purposely try to make it hard. One of my first levels released so I don't have any intention of altering it except for bug fixing.
8 Comments
Bophades  [author] 12 Feb, 2015 @ 5:18pm 
Duh, I didn't intend for that - the checkpoints don't lock the car to the track. However, at this point I don't care for the levels I made a year ago, so I'm not going to change them unless the devs gravely the game works
Director Matchkin, the Imprinter 12 Feb, 2015 @ 3:32pm 
Checkpoints that instantly drop you "on" track while it's upside down is a failure of track design.

In all seriousness...you should consider making your checkpoints so that you don't just fall towards death in future courses promptly after respawning.
Exceige 9 Dec, 2014 @ 8:38pm 
good map, though when you get to the hoard of lazers near the end you can barely see the portal
Mr.Braun 23 Aug, 2014 @ 5:32am 
i enjoyed this map a great deal, fun and fast paced, and i like maps that you can complete without stop boosting.
Bophades  [author] 22 Aug, 2014 @ 7:44pm 
Fixed the level
Bophades  [author] 22 Aug, 2014 @ 6:34pm 
Most levels are bugged after the beta was released

A whole bunch of the world models have changed in size or placement with the update, so map devs need to move them around to compensate for that
//[NEURAL\DELVER\M] 22 Aug, 2014 @ 2:01pm 
This level's a mess, man. I get that that's the point of it, but seriously when I can't even see where I need to go, it's bad. Right off the start, there's just a bigass glass wall to collide into.
BAREEA 27 May, 2014 @ 11:49am 
jogo muito bom