RimWorld

RimWorld

Swegtank
46 Comments
Rex705 1 Nov, 2022 @ 8:48am 
1.4?
Dr.Ravioli 28 Apr, 2022 @ 12:45am 
Miitopia Moment
dandman68  [author] 14 Feb, 2022 @ 1:17am 
@kaakeli thansk
Gandhi 10 Feb, 2022 @ 5:52pm 
Good job, and a funny mod.
dandman68  [author] 10 Feb, 2022 @ 8:09am 
@kaakeli lmao who would've thought
Gandhi 3 Feb, 2022 @ 11:31am 
man predicted VFE - Pirates warcaskets :D
GasMaskTrooper 24 Dec, 2021 @ 9:13am 
swooged
AcetheSuperVillain 30 Sep, 2021 @ 8:32pm 
I gotcha. I wasn't thinking of making this mod dependent on the other mods, I just meant you might be able to look at those mods and copy a simple line of code. If not for Swegtank, maybe for something else in the future. And I have remembered the Jewelry mod adds slots for all kind of jewelry, that might be the simpler one to look at.
Artillery Piece 27 Sep, 2021 @ 1:46pm 
Any chance you can add in a Ammo Printer Researchable, So I can make the Swegtank fire unlimited shells at the cost of steel and components being consumed for each reload, that would be handy cause I want to make a full run of the Tonk Empire, Many Thanks! :3
Archotech 24 Sep, 2021 @ 1:21am 
This is neat. Im really glad you didnt dump a vehicle addon on us and call it a day. Pretty neat what you've whipped up. :steamthumbsup:
Skikkelig lue 22 Sep, 2021 @ 9:50pm 
This looks raly nice.
dandman68  [author] 22 Sep, 2021 @ 9:49am 
Hello koston32, i don't know how to code that, so i need more research on the coding part. If i do find it and i have time, i might add it.
koston32 22 Sep, 2021 @ 5:13am 
Would it be possible to add a toggle on/off gizmo that will allow the cannon to fire autonomously, without my order for each shot?
germnbarb 19 Sep, 2021 @ 9:27am 
@Legacy of a Bellringer Yes, it does affect speed. Specifically, at least last I checked, which was less than an hour ago, it adds a +2 to speed. Seems pretty good if you want armored troops who can move into position quickly, at least to me.
The Intern 19 Sep, 2021 @ 8:41am 
Well I'm already sold and will be trying this the moment I start up RW again, but curious: does this affect speed? XD
Pyruvate 18 Sep, 2021 @ 1:44pm 
Cool mod - had the very same concept in mind (i.e., vehicle-like-thing as an Apparel), but with more of either a Star Wars Imperial speeder bike (with large buff to pawn movement speed) or Warhammer 40k Dreadnaught (super heavy armor, tons of extra mass in CE to let the pawn use some extra large weapons, etc) vibe to it... but my art skills so far haven't been up to the task, lol
dandman68  [author] 18 Sep, 2021 @ 8:35am 
Hello prickly_tomato, No it is not CE compatible, since i don't use CE, and i don't know how to make a patch for CE (or any mod for that matter). Since this is based on vanilla Rimworld mechanics, i had hoped that the CE team would be the one to make a patch, since it is their mod that made changes on how the game mechanics worked.
Virsia 18 Sep, 2021 @ 3:57am 
hmm probably we can make better modern tank one day in form of colonist outfit.
prickly_tomato 17 Sep, 2021 @ 12:22pm 
Probably been asked by people already but CE compatible?
dandman68  [author] 17 Sep, 2021 @ 10:15am 
Hello Ace, thanks for the info. As you have said, i don't want the pawns to equip a power armor and a tank simultaneously, since 1. It would be overpowered, and 2. The Swegtank is meant to be a small, cramped tank that you can barely fit into (that piece of lore was thought up just now as i was writing this). Also i don't really want to make any of my mod having dependencies to other mods, since that means when i update i need to wait for the other mod to update.
germnbarb 16 Sep, 2021 @ 1:13pm 
This is something I have been desiring for a while now. Tank you.
AcetheSuperVillain 16 Sep, 2021 @ 11:49am 
If you wanted, there are mods that add extra apparel slots (the one I remember is Xeva adds an Underwear slot) you could make a special tank slot, although that would allow people to have the tank plus power armor
Guam 16 Sep, 2021 @ 6:56am 
Swegtank
永世神选卡大锤 16 Sep, 2021 @ 6:29am 
again.
PremierVader 15 Sep, 2021 @ 12:35pm 
whooaah...what do we have here? Nice
Scout Gaming 15 Sep, 2021 @ 11:59am 
Mfw I am more interested in the rifle you made. Damn I want to see a gunpack from you so badly. I mean the mod is hahha funny but you should totally consider making a serious gunpack. Your weapons artstyle is simply the best that I've ever seen.
dandman68  [author] 15 Sep, 2021 @ 10:31am 
Hello koston32, thanks for your input. I have only been modding for a short time, so i can only copy others. Regarding the separate research tab, it is easier to find if it's on a separate tab. It's also not big enough of an issue to warrant a full update.
koston32 15 Sep, 2021 @ 9:29am 
Cool but the research shouldn't be in a separate tab, it's just one research and can easily fit into the main tab. Would much like to see it there:steamthumbsup:
H-72 15 Sep, 2021 @ 9:09am 
This is that smol Italian tank meme aint it? Brilliant, more tonks around. :steamthumbsup:
Spookbuster 15 Sep, 2021 @ 7:32am 
Thank you for making what is basically a tankette mod. Now people can field actual armoured divisions. I hope someone makes a CE patch for this soon.
warmainiac 15 Sep, 2021 @ 7:04am 
finally, a mod that lets me put my worker bots out in the field
dandman68  [author] 15 Sep, 2021 @ 6:26am 
Hello polios3, the armor is now updated to have material multipliers. Thanks for pointing out.
dandman68  [author] 15 Sep, 2021 @ 6:19am 
I will take your input into consideration on the next update, thank you.
polios3 15 Sep, 2021 @ 6:13am 
ok. but u can add material effect multiplier to armor too? helmet have 60% so ok. but tank armor with steel and plasteel have same stats , from 0% material effect multiplier, that ruin using better materials.
dandman68  [author] 15 Sep, 2021 @ 6:06am 
Hello polios3, the choice to uncover arms and head is because the arms are supposed to be wielding a weapon, which meant it sticks out of the tank. The head armor is because you are looking while aiming the weapon, and you're supposed to be using another protection (ie the Tank Helmet) to protect your head anyway. You were right about feet though, so i will be updating shortly.
polios3 15 Sep, 2021 @ 6:01am 
using this armor is like being naked in the middle of a shootout. it only protects the torso and legs. So your shoulders, necks, arms, hands, feet, and fingers are going to be shot off.
Solid Wires 15 Sep, 2021 @ 5:01am 
Finally, vehicles!
...Wait, what do you mean that's a man in a tank costume? That is clearly a tank...
Great mod! Made me laugh :steamthumbsup:
polios3 15 Sep, 2021 @ 4:32am 
it's sad, that this armor don't even protect your pawn :/
MaxTillentine 15 Sep, 2021 @ 3:11am 
At least it is some way to solve eternal rimworld vehicles problem. LOL.
Times New Roman 15 Sep, 2021 @ 2:58am 
Bob Semple tank: Finally! a worthy oppononent! Our battle will be legendary!
tubfan 15 Sep, 2021 @ 1:26am 
finally we have tank.
Dr. Quackers M.D. 15 Sep, 2021 @ 12:54am 
I just make the hats and give them to all my wheel chair bound cripples.
Camalie 15 Sep, 2021 @ 12:43am 
it's... it's a weapon to surpass metal gear
PiccoloDom 14 Sep, 2021 @ 11:40pm 
TONK STRONK
Ranger Rick 14 Sep, 2021 @ 11:22pm 
Tonka Tough