RimWorld

RimWorld

[DN] Bundle Of Traits
143 Comments
deltaplays010 17 Aug @ 8:36am 
for some reason the pawns in my colony with the "family oriented" trait get a mood debuff when there are children i ncolony just liek pawns with the hates children trait, tried it with no mods and it still kept happening
Danimineiro  [author] 14 Aug @ 8:50am 
I can fix stuff starting Thursday next week, but please don't expect anything before that week's weekend
FrozenSnowFox 12 Aug @ 10:30pm 
The def BOT_ChildHate_ChildCount has the requiredTrait BOT_FamilyOriented when it should have BOT_ChildHate. This is causing pawns with the Family Oriented trait to be both upset and happy when children are present in the colony.
PKPenguin 4 Aug @ 6:46pm 
I reapplied them with dev mode 👍
Danimineiro  [author] 4 Aug @ 4:41am 
I won't be able to fix these soon, but a way to temporarily fix it is by reloading the save file, that should reapply the hediffs
nicktheawesome100 2 Aug @ 9:33pm 
I actually have the same problem but with animal whisperer.
PKPenguin 2 Aug @ 7:07pm 
My Fast Metabolism pawn that I made a sanguophage had his "metabolism" hediff get healed by the scarless gene, so now he heals slower. :(
se05239  [author] 3 Jul @ 8:21pm 
@dinosaur Thank you!
dinosaur 3 Jul @ 2:36pm 
these look pretty nice!
Danimineiro  [author] 3 Jul @ 12:15pm 
Now 1.6 Compatible (I hope it all works) + 4 new Traits (in 1.6)
Deankiller Turnupseed 13 May @ 1:56pm 
please add compability with [SYR] trait colors
uoh 28 Mar @ 5:19am 
@Danimineiro

Maybe a small issue. Trait `Congenital analgesia` (0% psy-sensitivity) could be suppressed by `Psychic dull` gene. Finally give a pawn 50% psy-sensitivity. I've tested other combinations: trait + gene `psy-sensitive` = 0%; trait + `super psy-sensitive` = 0%.
Danimineiro  [author] 13 Feb @ 12:10am 
3.0.4
Bugfixes:
- Poor constitution gave +2 mining instead of -2 mining

Thank you, NightLorde for reporting this bug!
NightLorde 1 Feb @ 8:44pm 
Poor constitution gives +2 mining instead of -2 mining
Deankiller Turnupseed 21 Jan @ 10:24am 
@MonochromeTeddy literally me
se05239  [author] 24 Aug, 2024 @ 9:32pm 
@wydscum Thank you for liking our mod!
wydscum 24 Aug, 2024 @ 8:54pm 
spent a while trying to re-find this for the sadist trait n got reminded of the other classics thank you for making this mod :D
Danimineiro  [author] 29 Jul, 2024 @ 5:48am 
3.0.3
Bugfixes:
- Children with the Loves Sleeping trait no longer need to fall unconscious from exhaustion to sleep

Thank you, @MonochromeTeddy for reporting this bug!
Danimineiro  [author] 28 Jul, 2024 @ 7:29am 
Yes please, can you make a post above?
The error message gives some hints, but I'm unsure if I'll be able to figure it out with just that
MonochromeTeddy 28 Jul, 2024 @ 2:25am 
I just had an error where a pawn with the Loves Sleeping trait would try and sleep, but they would just be standing until they passed out because of exhaustion, it threw this error at me.

Exception in JobDriver tick for pawn Sossrat driver=JobDriver_LayDown (toilIndex=2) driver.job=(LayDown (Job_2918868) A = Thing_SleepingSpot440782 Giver = JobGiver_GetRest [workGiverDef: null])

If you want the full error, lemme know, it won't fit in this box, lol.
Chesse5552024 24 Jul, 2024 @ 5:14pm 
can you add icons from mod backstory and trait icon please that why dont really like it.
se05239  [author] 21 Jul, 2024 @ 8:26pm 
@Cheese552024, if you use the Vanilla Expanded Traits mod, you can disable traits you dislike in the mod settings. That's a way to avoid those you dislike.
Chesse5552024 21 Jul, 2024 @ 8:21pm 
i dont like misanthrope and to many traits ,
Chesse5552024 21 Jul, 2024 @ 7:35pm 
i just want some traits but it un balanced and have no icons.
Danimineiro  [author] 11 May, 2024 @ 4:21am 
Version: 3.0.2

Bugfixes:
- Fleeing traits should no longer produce an error if they exist without being spawned

Thank you, @joseasoler (github) for reporting this bug!
Cato 7 May, 2024 @ 8:52pm 
Thank you for your update work :ale:
Danimineiro  [author] 30 Apr, 2024 @ 4:42am 
Version: 3.0.1

Bugfixes:
- Eating insect jelly should no longer produce an error

Thank you, @splincore (github) for reporting this bug!
Feel Tesco Co-op. 28 Apr, 2024 @ 9:29am 
Thank you so much for the update!
dob1k 28 Apr, 2024 @ 7:06am 
love this mod,thanks for the update
Pheace 28 Apr, 2024 @ 5:01am 
Thanks for the update <3
Danimineiro  [author] 28 Apr, 2024 @ 4:50am 
If you need to roll back for whatever reason, my linked github above contains a Github link at the bottom of the page, above the mod market banner, where you can find a release titled "1.4 Rollback" - there should be no issues with this version and 1.4, but I don't have the time to test every single change
Danimineiro  [author] 28 Apr, 2024 @ 4:45am 
1.5 Update

If you experience any issues, please comment anywhere I can see it.
This mod underwent significant file structure changes, if you experience weird issues with that, please follow the following steps:

* Unsubscribe from the mod
* Delete the mods folder (It should be in the same steam library folder as the game, at workshop/content/294100/2600986277)
* Subscribe to the mod again

Thank you for your continued patience with the mod!
Danimineiro  [author] 27 Apr, 2024 @ 2:47pm 
Gonna try to target tomorrow, kinda took a break this week
Bondrewd 21 Apr, 2024 @ 3:06pm 
Take yer time. The lesser the bugs the better, thats my opinion.
Danimineiro  [author] 21 Apr, 2024 @ 2:53pm 
It's a lot to check ngl, finding bugs all the time still xddd
Prolly tomorrow or sometime this week
Antiquary 21 Apr, 2024 @ 2:23pm 
Oh nice! Can't wait. I really miss this one.
Danimineiro  [author] 21 Apr, 2024 @ 8:01am 
I updated all the traits, am testing now
Bondrewd 21 Apr, 2024 @ 7:55am 
*pog*
Danimineiro  [author] 21 Apr, 2024 @ 4:01am 
9 Traits left
Bondrewd 17 Apr, 2024 @ 3:38pm 
*POG*
Emberbuck 17 Apr, 2024 @ 2:04pm 
Very excited to hear. Keep up the progress
Danimineiro  [author] 17 Apr, 2024 @ 12:32pm 
13 Traits remaining
Danimineiro  [author] 15 Apr, 2024 @ 3:24am 
I'll update it here
I'm actually really happy about the rework atm, the old cold was working, but honestly terrible
Bondrewd 14 Apr, 2024 @ 4:43pm 
Once reworked? Is this page going to be updated or are you going to release a new name for it and page?
Danimineiro  [author] 11 Apr, 2024 @ 3:57pm 
also thank you rex <3
Danimineiro  [author] 11 Apr, 2024 @ 3:51pm 
As a small info: I've updated 12/28 traits so far
My progress can be tracked via the github link above
rex6564 11 Apr, 2024 @ 12:41pm 
thank u! great mod btw
Danimineiro  [author] 11 Apr, 2024 @ 11:49am 
I'm on it :3
Reworking the whole thing to make adding things easier, but it's currently ~3-4 hours per trait and it's hard to make the time and have a life lmaooo

But yee, it will come!
rex6564 11 Apr, 2024 @ 10:43am 
1.5? lol tak ur time
Danimineiro  [author] 9 Apr, 2024 @ 1:22pm 
1.5?