RimWorld

RimWorld

Close Settlements
21 Comments
Jellypowered  [author] 1 Sep @ 3:58pm 
In 1.5 there were never settings. This behavior is expected with the 1.5 version of the assembly.
NOBODY 1 Sep @ 3:18pm 
In version 1.5, the mod settings do not appear and cannot settle in close proximity.
hepimp 19 Aug @ 2:23pm 
Thanks for updating this mod. Honestly, some of the "features" in Rimworld seem like ways to annoy you so you stop playing the game...
MrT 10 Aug @ 3:56pm 
Having abandon mining settlements and then allies move in and complain to me has been so annoying.
Will try this right away!
Jellypowered  [author] 9 Aug @ 3:33pm 
Just a quick update to add some safeguards if you've got a lot of mods that mess with settlements.
Jellypowered  [author] 5 Aug @ 2:42am 
You can download the updated version direct in the "change notes" tab or by unsub/resub.

Steam has a skill issue when providing new updates to people :steamsalty:
DiorSavage💴 4 Aug @ 11:45pm 
I activated this mod mid but i still am not able to create settlements next to mine and i don't see any mod options?
Dewrill 3 Aug @ 3:58am 
agreed witht he rest of the folks: with the new hopping around in Spaceships, this would be the #1 must have mod alongside things like "Achtung"

my "top10 essential mods" list may be growing occasionally, but this one is always in the ranking.
and with the odyssey shipjumping it climbed multiple ranks in level of importance.
until i noticed it doesnt affect ships^^

key feature.
Rim Baby 20 Jul @ 11:22pm 
+1 on the ship landing relationship penalty! Thank you!
Jellypowered  [author] 14 Jul @ 6:54pm 
I'll look into that for a future update! Thanks for the suggestion.
Apocalypse Bird 14 Jul @ 3:49pm 
Is it possible to remove relationship penalty for SHIP landings as well? If you decide to land near someone's city.
VelxraTV 14 Jul @ 12:18am 
incredibly undervalued mod. this is the only fix for when caravans get in a weird state with vehicles unable to move due to weight issues. as it requires making camp to readjust items in storage.
Jellypowered  [author] 13 Jul @ 12:07pm 
New Feature: Removed the distance check, now you can settle 1 tile away from your colony if you wish.
New Feature: Mod Settings. Turn these options on or off.
Jellypowered  [author] 12 Jul @ 7:37pm 
Got it, Lemme know if any issues.
SAHIB 11 Jul @ 9:23am 
Thanks for updating it up until 1.5. Will you have it updated for 1.6 Odyssey?
//SlipperyPete:. 17 Aug, 2023 @ 11:02am 
Anyone else run into an issue where they cannot select many of the starting tiles on the world map when starting a new game? Trying to narrow down which of my hundreds of mods is broken or conflicting.
VelxraTV 25 Oct, 2022 @ 10:16pm 
thank you!
Jellypowered  [author] 25 Oct, 2022 @ 9:33pm 
Updated for 1.4
VelxraTV 9 Oct, 2021 @ 12:14am 
In a post apocalypse forming a large community and eventually a new society is the only way to truly succeed. It would make for an interesting mini mod for someone if living nearby another settlement brought an instant alliance. But required trade quests to maintain good relations. It can sort of be done using this and rimwar.

Great mod, have loved it ever since installing it.
Dr. Nolegs 13 Sep, 2021 @ 5:29am 
@Geronimo that might make more sense if we weren't playing rim-warcrimesandopportunistic-world, where everyone is most out for their own benefit and some of them might not shoot you at times because you can trade silver.

Thanks for this mod though, now I don't have to be sad because a faction is next to a tile I like.
VelxraTV 13 Sep, 2021 @ 12:18am 
One would think people would prefer their communities to grow and that there would be a plus relationship advantage for moving in close with another. Safety in numbers and all that. Even though that doesnt directly tie into the game, thanks for re-adding this.