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The character art is mostly stuff we've already made (or commissioned) from our campaigns. The remaining artwork is stuff we've done by hand, sometimes from scratch, and sometimes with the help of guides and templates from the rest of the modding community. The music is royalty-free stuff we've licensed from the usual places (audiojungle/premiumbeat, etc), doing our best to fit the mental images we already had of each civilization from the campaigns.
Anyway, I'm super glad you're enjoying these! We've got a few more civs in the works, hopefully ready for some playtesting soon!
This was a group effort - something we've been wanting to do for a long time! The first step was just learning the modding process, getting familiar with the tools, and fumbling around until we had a rough understanding of how things work. This has been a long and ongoing process - we're definitely still learning the ropes!
After getting our bearings, we basically set up a big ol' google doc where we all nominated various civilizations and leaders from our campaigns, and started brainstorming ways to translate each culture/leader into gameplay mechanics. We playtest along the way, often scrapping, tweaking, or improving certain features once we get a feel for their balance and "fun factor." We typically make sure our most experienced players each take a few cracks at each new civ to see how it handles, then adjust as we go.
Could you tell me a little bit about the process you went through, and if you had a similar experience to what I was imagining? Thanks for making this series of mods, it's really given me inspiration!