RimWorld

RimWorld

Tunneler Expanded
149 Comments
Xell  [author] 8 Oct @ 6:59am 
Thanks happy to hear your like it! Means a lot to me :)
drama llama 8 Oct @ 12:07am 
Love this mod! Thank you so much! <3
Xell  [author] 1 Oct @ 6:09am 
thanks for the feedback - love to hear it <3
Aulie 30 Sep @ 6:00pm 
just comin back to say great work as always. keep it up
Xell  [author] 27 Sep @ 3:41pm 
glad you like it :)
Reaverslayer 26 Sep @ 6:25am 
Finally a Mod that fits perfect for my Darkness/Tunneler Ideoligy! :lunar2019grinningpig:
Xell  [author] 16 Aug @ 12:02pm 
sure thing will do soon isch :)
ZX Zero 16 Aug @ 11:31am 
These new art are amazing, only need a new fiber cloth texture to match the others :steamthumbsup:
Xell  [author] 12 Aug @ 2:46am 
Sure thing can make that happen might take some time tho
Mutalith 12 Aug @ 2:37am 
I'm curious if there is a plan to add some underground versions of things like Smokeleaf or stuff from VE mods like Coffee and Tea? Loving the mod so far though!
Xell  [author] 10 Aug @ 1:13am 
Sure soon tm
Raismin 8 Aug @ 11:39pm 
Can you add a little table with growing time and harvest yield? So people that want to do comparison don't have to download the mod and check in game/in the code for it. even just after the description would be enough
Xell  [author] 28 Jul @ 8:47am 
Art Update is out now. Workshop pics update will follow soon...
Kasa 14 Jul @ 10:55am 
Sweet! Thank you!
Kasa 11 Jul @ 4:24pm 
Sweet!
Thank you very much!
Xell  [author] 11 Jul @ 4:23pm 
sure coming soon
Kasa 11 Jul @ 3:59pm 
Would it be possible to get some of these mushrooms separately?
The new glowforest biome has no way to grow healroot other then hydroponics I believe and so the healing shroom from this mod would be a good addition.
travislaborde 9 Jul @ 7:02pm 
thanks!!
Xell  [author] 30 Jun @ 1:05pm 
sure thing will update it
travislaborde 28 Jun @ 12:45pm 
will this work with 1.6? I need my 0% light based fungus and fungus power!!!
Xell  [author] 10 Jun @ 8:43am 
yes because you can build this soil on rock undeground
BlueAU 9 Jun @ 10:09pm 
It does add a shroom cost to soil. intended?
Blue 8 Jan @ 11:59pm 
My bad, it was the soil relocation mod that made the fungal gravel change it values.
Blue 8 Jan @ 10:57pm 
Does this mod make it so that 1 fungal gravel requires 5 raw fungus to make? I'm pretty sure that wasn't the case in vanilla. How the hell am I supposed to get raw fungus without placing fungal gravel?
n00by95 1 Jan @ 7:12am 
can i download the the mod else where steam is being odd again i'm subscribed but not showing in game
Rayketh 18 Oct, 2024 @ 11:53am 
One of my favorite mods, thank you!!
Maximillionysis 4 Sep, 2024 @ 2:55pm 
Hm... So, it started working again after the research for Farming Methods was finished. Perhaps Tilling is supposed to be locked behind that? I'm not 100% sure. I just know that before I researched that tech I couldn't till the Shroom Soil, but after I researched it, it was able to be tilled.
Xell  [author] 3 Sep, 2024 @ 12:47pm 
might be because of some mod issues, what mod are you using i will write a patch for it
Maximillionysis 3 Sep, 2024 @ 12:40pm 
Hey there! I love the mod, and I've been using it for a long time, but for some reason I can't Till the Shroom Soil. Any idea why? When I try to apply the Tilling to the Shroom Soil it says it needs to be Growable terrain.
Xell  [author] 22 Jun, 2024 @ 1:55am 
but thanks for the feedback <3
Aulie 21 Jun, 2024 @ 5:10pm 
I understand when I went through the comments discussing about this haha. But that's pretty neat
Xell  [author] 21 Jun, 2024 @ 11:54am 
its inteded i made it for a hardcore moded playthroug
Aulie 20 Jun, 2024 @ 4:53pm 
If it aint my mods tweakin, then god dang the reifned shroom fiber has some wtf stats to it with literally all damage and armour value holy
Aulie 20 Jun, 2024 @ 4:50pm 
Woah hold on a minute. Refined Shroom Fiber with a sharp damage of 300%? Or are my mods tweaking with this?
Xell  [author] 18 Jun, 2024 @ 3:49pm 
happy to hear you like the mod fellow underground dweller :3
Aulie 18 Jun, 2024 @ 3:24pm 
Just stopping by to say how much I enjoy this mod as a mountain base dweeb.
Specter 5 May, 2024 @ 3:29pm 
Okay, that makes sense.
Yea no, realy cool ideas, could as well be in the main game.
Thx for the fast answer.
Xell  [author] 5 May, 2024 @ 2:52pm 
thank you for your feedback means a lot.
I kept it low for some sort of balancing.
Specter 5 May, 2024 @ 2:41pm 
Cool Ideas, im having a run with this mod right now.
But i have to ask: Why is the grow efficiency stuck on 85% ?
Xell  [author] 30 Mar, 2024 @ 5:23am 
sure thing glad you like it <3
Quadraxis 30 Mar, 2024 @ 4:10am 
thanks for the Update. I love this Mod.
(≡◉‿‿◉≡) 1 Oct, 2023 @ 7:47am 
Sooooo.... does these shrooms grow in the wild?
Cain 26 Sep, 2023 @ 8:33am 
Could we get a standalone version with just the fungal soil?
TurtleShroom 25 Sep, 2023 @ 4:10pm 
SKILL ISSUE:

If you enable Verbose Logging, AllYourBase will attempt to fix compatibility errors.
[Tunneler Expanded] causes compatibility errors by overwriting CavePlantBase in file C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2599616050\Defs\ThingDefs_Plants\Plants_Cultivated.xml
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)


Apparently, you accidentally overwrote a Vanilla rendition Base. You should NEVER do that. You should patch it instead.

Also, I have used this Mod for a long, long time, and I wanted to say how much I enjoy it.
Xell  [author] 28 Jun, 2023 @ 12:39pm 
your totally right its tailored to a hardcore modded to the maximum endgame (or in vanilla Terms totally broken item thats almost indestructible and maximised dmg outputs.) thanks for your feedback means a lot to me :)
Genuinely Catnip 25 Jun, 2023 @ 8:49pm 
a minor thing ive noticed is the... concerning stats of refined shroomfiber items. Example a legendary shroomfiber gladius has 10k in item hp, and does 37.19 damage per second. Im not sure if this is intentional, or not. I do apologize, if in my ignorance this has been discussed in before this comment. though it does say in the mod "can be used to produce an end game item for building and armor. takes a lot of work and materials." so i feel like its supposed to be that powerful.

Other than that, great mod.
DeathGun 9 Jun, 2023 @ 3:32am 
Is there a version of this mod without ideology?
Or an alternative?
Or a mod that allows you to grow mushrooms in the dark?
GravGunner 21 Jan, 2023 @ 1:25pm 
The Fungal Wort isn't showing up in the Refrigerator(Simple Utilities: Fridge) but the Fungal Beer is. Missing tag? (would be *very* handy for production lines :) (love the mod! )
Megladome 26 Dec, 2022 @ 12:34pm 
Ah. I was worried that equiping everyone with mushroom darkfiber might make insectoids become a living nightmare problem