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tried the stuff in the third picture and it did nothing
"invincible player 0 0" The sephirah will be invincible on the next turn.
"invincible player -1 90" All allies will be invincible on the next turn.
[num] doesn't matter what number you enter.
"recoverHp player 0 100" command recovers sephirah's Hp by 100
"recoverHp player -1 100" command recovers allys Hp by 100
I posted a picture of description for "TargetId" or "unit". I think this will help you.