Slay the Spire

Slay the Spire

Archipelago Multiworld Randomizer
14 Comments
teddy 27 Apr, 2024 @ 8:13pm 
I feel the way you have to play this archipelago is to try to fight every monster/elite encounter and go nowhere else unless you have to and also wait around a frickload for your friends to drop card drops and relics for you. overall this was a real garbage archipelago game as of current play. they could improve this and make it good, but like only 30 checks, pick a different game. cards and relics don't get replaced, you get locked into 1 seed, and doing multiple runs breaks it and removes relics your friends send to you, so it's bad, gamers
Moonwhisper45 5 Mar, 2024 @ 1:31pm 
You should add Hollow Knight to the list. It has an Archipelago randomizer mod :zote:
BootsinSoots 14 Nov, 2023 @ 5:41pm 
For those who asked, there is an Archipelago Discord where ideas are constantly being discussed. I can't link an invite in here, but if you visit Archipelago.gg, you'll be able to find it on the top right corner
Monkwy 11 Oct, 2023 @ 12:02am 
would also love an option for a different seed at the start of every run, I don't think running through with the same seed over and over is very interesting
drohack 12 Sep, 2023 @ 6:31pm 
The other thing I'd like to see is a better game loop. This is just spit-balling here as I don't know how the code works to generate the "locations" and if any of this would be feasible. Right now you just run a single seed with basically the same deck (unless you restart from the beginning).
- It would be fun to be able to re-roll the seed each time you restart from the beginning. That way you see other card's show up, and new rooms.
- Add modes to have to play through all characters (or a subset). To be able to prolong the game. Each of the characters could have their own unlocks as well.
- Be able to play through multiple ascensions (do jumps by 5 or something if you keep unlocks)

If there's a better place to post this (like a Discord) please let me know.
drohack 12 Sep, 2023 @ 6:31pm 
Love the mod. Is there any way to expand the .yaml properties to include more options for randomization? Suggestions:
- Number of Relics (normal and boss)
- Number of Card Draws (normal and rare)

I know this messes with the difficulty (making easier/harder). But the option would be nice. And I think it would be fairly easy with how I think the code is setup.

Would it be possible to add more "locations" to increase the pool of things you can "unlock"?:
- Gold
- Potions
- Max HP (could just be extra Strawberry relics)

The first two are a bit more temporary (though depending on how they are coded you might start each run with the bonus gold and potion options, which could get weird).
crossproduct 2 Jan, 2022 @ 6:28pm 
The game will softlock if you click the Archipelago button during an encounter. If the issue is not able to be fixed, please warn the player via an in-game text box at the start. Thank you!
thefirstvapor 11 Dec, 2021 @ 12:09pm 
@Crys Killjoy - Slotname is whatever is in the archipelago yaml file for the character name. It is case sensitive
CrysKilljoy 13 Nov, 2021 @ 3:38am 
what the fuck is a slotname?
Kono Tyran  [author] 12 Sep, 2021 @ 12:20pm 
Links were removed by steam :( I'll look into getting the back.
PsyGuy 12 Sep, 2021 @ 10:03am 
where links
pgames-food 10 Sep, 2021 @ 11:00pm 
hi its an interesting concept... can i check.. if i only have this game on steam,
can i still play or would there only be a point if i had the other games too?

i did have factorio on steam, which i could reinstall, but just wondering what would be required?
Gi 9 Sep, 2021 @ 6:21am 
Ogey
Reme 8 Sep, 2021 @ 12:20am 
how to play now?:steamhappy: