Half-Life: Alyx

Half-Life: Alyx

Stranded Undeground [DEMO]
8 Comments
Cuser 10 Sep, 2021 @ 2:30am 
Skummeh 9 Sep, 2021 @ 9:10pm 
Ungol mentioned ai_nodes below. Does that cover the frozen enemies like the zombies and antlions?
gokutofu 9 Sep, 2021 @ 8:54pm 
nav mesh fixes the headcrabs being black and staying hopping around without a animation but its only for headcrabs that it fixes it
MarKEY 9 Sep, 2021 @ 7:40pm 
Just watched a bit of Skummeh's playthrrough. Looks like ya don't have a nav mesh.

Also the hands being black in the start means the env_combined_light_probe_volume/cubemaps are incorrect.
Skummeh 9 Sep, 2021 @ 7:24pm 
The layout as visual assets used are great but the enemies are broken among other issues. Also I somehow missed your comment about the multitool so I went searching for it but not for long. Detailed feedback video here: https://youtu.be/F3IncNKvIhI
dbates937 6 Sep, 2021 @ 12:19pm 
Do you when you'll have time to add that to the game? looks great wish I could of kept going.
Ungol 5 Sep, 2021 @ 8:06pm 
there's no ai nodes, the lighting at spawn is a bit broke, making your hands and guns all black, and the explosive barrels at the 3 zombies is a dynamic prop, meaning it can't be blown up, the square green bottle next to the vodka is also a dynamic prop, the hazmat worker has broken lighting on their mask and they're tinted green. overall it's still a great setting.
SpArky.17  [author] 5 Sep, 2021 @ 3:57pm 
Before anybody says it, I know that i forgot to give the multitool to the player. Im going to fix that