Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I hope it is fixed now
Gothic,
thanks
-If after this update you see infinite red text spam in the chat, you have the default config now. Change EnableDebug to false.
Look inside the READEM file in the modfolder. There is a super detailed config manual in here.
Update incoming. Config will change too. A lot of fixes and improvements + extended documentation.
RecognitionMode = 0;
ShowNameMode = 1;
MaskingMode = 1;
Но очки маской не считаются и скрывать не будут. Их нужно вручную перекопировать из HalfEyeMaskClassnames в FullMaskClassnames
We used COT admin panel, tested this mod extensively with even three admins using the admin panel. This mod is working on two servers since November and we haven't got such cursor bugs.
If you're positively sure this is not happening when you disable my mod, can you tell your modline? Probably other mods get in conflict.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2595789973
Have a look at my other mod (script), that saves names and restricts name changing after that. Those combined are very interesting.
I can't believe we haven't seen this mod before on the workshop. Looks awesome and it's exactly what we need for our rp server. We'll give it a try as soon as possible !
But i wanted to say thanks for sharing you work with the community :)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2698002958
Smelling mechanincs!
Если вам понравился этот мод, зацените новый прототип. Механика запахов.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2698002958
If you set config to
ShowNameMode = 2;
You can then define any item to function as the ID:
IdClassname = "Paper";
Now anytime you have a paper sheet in your hands, anyone will see your face\name.
________________________
// Internal
EnableDebug = false; // Display diagnostic information to see how masking and distances change.
https://yadi.sk/i/BNp8DyOSCiSgpQ
This may happen, if your server config is set with "EnableDebug": 1,
Set it to "EnableDebug": 0.
If your server runs "EnableDebug": 0 already and your players have messages. This would be more complicated. I've sent you and invite, so we could discuss it more quickly in chat. I understand, if you decline.
[DZR IdentityZ]::: MissionGameplay :: m_CurrentTargetPlayer: SurvivorBase <90aca060>
or
[DZR IdentityZ]::: MissionGameplay :: m_CurrentTargetPlayer: SurvivorBase <903de530>
and so on what does that mean did I mess up something?
Hotfix uploaded. Please test it. I hope I haven't broken anything else.
Found bug. Crosshair: 0 not hiding the dot. Will fix in approx. three hours.
Добавлена экспериментальная ветка, подписывайтесь. Там фиксы старых багов, новый функционал, обновления чаще... и иногда новые баги :) https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2644087521
So, to see the name, when you respawn, do nothing but move and look around. Run to a player and look at him, you will see the name. Then is you click, or tab, it disapperas forever.