Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
0 = [this,650,false] spawn AZC_fnc_SetRadiationZone;
Params: object, mSv, fallout flag
into the init states there is an invalid number in expression, unsure what to do myself since i dont really know how to code or akin
is there any fix for this?
if you are willing can you make it so anything with the "SE_SEVA_" is considered a CBRN suit (there is 9 suits with the "SE_SEVA" substring) and the Seva suit visor be considered a gasmask?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1996610193&searchtext=cbrn
cheers
@Joker - if you read this, could you tell me what resolution you ran at, including aspect ratio? That was a really hard feature to do. My tester was on a 1680 res monitor at 16:10 and it was way off until I learned how to sub-class the display inside the main device and use relative positions. I also tested at 1K and 2K at 16:9. Those 3 scenarios worked for us. Not sure it matters, but I also run 100% sampling and fullscreen window.
I did some testing of it in a few different environments and here's what I found:
1. It does work in both single and multiplayer environments, however if you respawn at any point, get teleported or enter zeus mode then it will stop working entirely.
2. All the masks and gear mentioned function as described above, including the JSHK stuff.
3. I found that the screen with the readings was slightly misplaced (off to the left and slightly up) of the main counter that appears, but this doesn't seem to cause any issues other than a visual one.
4. The radiation will do vanilla damage, not ACE damage if you have ACE installed (for anyone looking to use this with ACE)
Overall its a very simple to use and fun mod that I think really adds a lot to certain missions without too much trouble to set up. Thanks again for making it public!