Barotrauma

Barotrauma

Kibou Campaign set
24 Comments
AndyP  [author] 3 Apr, 2024 @ 7:48am 
And, I see the idea to remove them, but I use them for long term campaigns and thus players have their personal lockers on all of the subs with their main id-card by adding the:
id_locker1 to id_locker10 to their normal cards on the server side whenever we dont play.

It is for sure a specific feature that may only help a few playstyles.

When doing my next update pass on the submarines, I will consider creating a 'I know every player' version which has basically every locker accessible by all players.
AndyP  [author] 3 Apr, 2024 @ 7:44am 
Oh, you actually can replace those cards and make it easier for permanent players to have their locker.

Just open the characterdata.xml file on the savefile. and search for
"id_crew"
It will always stop at a player-id-card.
You should be able to find something like "name:AndyP" nearby, so you know the ingame player name.
Replace that specific
"id_crew"
with
"id_crew,id_locker1"
and save the file to give that player access to their locker without using any of the pre-made ID-cards, they are only meant for missions or as backup keys.


If you dont have the number at hand, here a translation table:
Locker 1 | Red
Locker 2 | Orange
Locker 3 | Yellow
Locker 4 | DarkGreen
Locker 5 | Purple
Locker 6 | LightBlue
Locker 7 | DarkBlue
Locker 8 | Lime
Locker 9 | Pink/Bacon
Locker 10 | Brown/Chocolate
pf01 31 Mar, 2024 @ 3:05pm 
Would be good if the locker system is removed and replaced with something more liberal as it makes it hard to host public campaigns when everyone loses their locker ID and you can't make new ones.
AndyP  [author] 13 Feb, 2023 @ 9:04am 
I will look into that, but its most likely due to a real power shortage. Did you enable and fuel both reactors?
Sora_la_Sora 10 Feb, 2023 @ 8:08pm 
So sadly i have not figured out how to fix this but every time i get to the kibou II the power alarm goes off nonstop. Is there a certain way to fix this problem without turning off my sound?
AndyP  [author] 10 Jan, 2023 @ 12:05pm 
Updated the place of the lower docking port pump.
You can now attack the ballast flora (the health-bar is still in the hull - but that happens for all the 'small pump' models), but you can remove it now, without flooding the sub,
AndyP  [author] 10 Jan, 2023 @ 11:08am 
Oh, yes, you are right.
It can be fought, but the pump is a bit too close in the bottom hatch - so you need to cut the hatch open too to fight ballast flora properly.

Going to fix that.
AndyP  [author] 10 Jan, 2023 @ 10:28am 
Did you turn off the power and flip the ballast flora switch? (That will cut power and make the other pump drain the ballast)

But I will give it a try again, just to make sure
YIPEEE 28 Dec, 2022 @ 12:59pm 
Idk why but I cannot remove ballast flora on Kibou Y with plasma cutter and wielding tool
AndyP  [author] 12 Apr, 2022 @ 3:01am 
Was the sub moving when you launched the depth charge?
The attack one has a "decoy" charge slot in the aft.
The triple on bottom is for regular depth charges - yeah they can only be dropped when not moving, while moving fast, they hit the guns, when moving down you can even trigger them on your own.
(Also a common thing to happen: If you drop it on a pirate, they can hit the charge and blow it up too early.)

But will give it another try to see if anything changed with the updates.
SebsLore 22 Jan, 2022 @ 2:39pm 
im
AndyP  [author] 16 Dec, 2021 @ 4:17pm 
I could fix the issue with the reactor controllers not working. (Consulted Astraltor for the behaviour change)
I had to add a boot-strap circuit to start the delay-loops when the round starts.
It would be possible to load the new state mid campaign via the load command or reset selected subs to the editor state.
AndyP  [author] 16 Dec, 2021 @ 6:28am 
Looks like the latest update broke the reactor controls on a few campaigns, I am working on a fix. (Possibly race conditions causing it)
AndyP  [author] 15 Dec, 2021 @ 1:17pm 
thank you =)
YIPEEE 12 Dec, 2021 @ 8:59pm 
nice :)
AndyP  [author] 23 Nov, 2021 @ 2:17pm 
Yeah, the transport is not really built to house a lot of crew and passengers, However, you can go to the oxygen control room and turn of the automatic mode and just leave it on for the mission time. This should prevent the oxygen alert to go off too often.
FatCat919 23 Nov, 2021 @ 10:29am 
yep that one
AndyP  [author] 23 Nov, 2021 @ 12:00am 
Oh, which one of the three subs does this affect?
(Most likely the transport variant, but I want to confirm)
FatCat919 19 Nov, 2021 @ 9:38pm 
i love the sub only problem i have is VIP transport mission, they stay i nthe crew room and dont leave so the oxygen alarm is pretty much always on (but they dont die cuz it turns on just in time)
AndyP  [author] 2 Sep, 2021 @ 11:37pm 
Yeah, the two shelves between the beds are quite small to hold anything useful if not using "storage containers". There are 12 slots for them, that would be 2 of them per 'crew slot'.
Storage is partially limited, true. (But I did not want to skip the beds in such a sub, as not having them felt wrong.)

Thank you for the feedback!
(I am working on 2 different versions of the ship, one will be a smaller one, that can falls in the starter ship range, so you can actually start out with it, and a carrier version that features 1-2 remote and local controlled shuttles for missions and also some extended storage room (for pure storage or a proper greenhouse)
Jackwolf 2 Sep, 2021 @ 11:39am 
Looks great! I might recommend a small tweak in the crew quarters of ditching one of the beds for either some decoration, or some misc crew storage. Really good work regardless!
AndyP  [author] 2 Sep, 2021 @ 10:06am 
I added a "map" directly in the workshop (last picture)
AndyP  [author] 2 Sep, 2021 @ 9:56am 
The manual has a "map" on page two, if you would like to click on it - it would show the rooms.
(Sadly steam images do not really allow a high resolution - so text will look bad there - even the version in the manual is close to look bad)
Jackwolf 2 Sep, 2021 @ 9:53am 
Could use one of those images that shows what each compartment is!