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(trad answer) No, only if they start hating each other. But with ideologie dlc some precept allow them to be married multiple times.
FRENCH :
Non, ils ne divorcent que si ils se détestent. Mais si tu as le dlc ideologie il y a des precepts qui leus permettent d'avoir plusieurs époux.ses.
This does NOT happen when I use the mod on it's own. So it's not specifically this mod... but I'm commenting in case anyone else runs into this issue, maybe we can figure out what is conflicting with.
Is there a way to adjust the chance of accepting proposals? No one in my colony is romantically involved with anyone and I really want there to be some happy families.
thank you for your comment :)
In yesterday's update, we changed it so that it works with v1.0 to v1.2.
There should be no change in v1.3, but I will look into the cause.
Exception ticking Gumpy (at (157, 0, 109)): System.ArgumentNullException: Value cannot be null.
Parameter name: key
at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.Tick_Patch1(Verse.Pawn)
at Verse.TickList.Tick () [0x0015c] in <d243303f714d4dc48680ccaecd2f594e>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
Refer to the normal process to see if the romance succeeds.
In other words, the success rate for parents, siblings, same sex (or opposite sex for gays), etc. is greatly reduced.
However, a gorgeous bouquet of flowers will improve this probability slightly.
>Sleppy
They can be used by any Humanlike Pawn that can equip a Utility Slot.
They can only be used against an awake Humanlike Pawn.
Also your modlist that you linked is either set to private or friends only.