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I don't understand your question.
Thanks!
I don't recommend SFO, but I don't expect it to conflict. It will work fine with OvN. I would wager it also doesn't conflict with elf reskins, though depending how the reskin was structured I can't promise it won't. You'll have to try it and find out yourself.
1 question - Can I use this this SFO and OvN? And any Elf reskin?
Good to hear! I was never able to replicate the bug myself. https://i.imgur.com/A0a2LXG.jpg So I didn't fix what I didn't encounter. Sorry for never bringing it up with you. Thanks again!
I fixed the issue (hopefully) and uploaded a hotfix patch for my mod.
@piercebuster the following is no offense, but it would have been nice if you contacted me after you heard their are compatibility issues - to fix them together.
You now have to do nothing because the problem is already fixed.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1729327148
From what i can tell, it's cause this mod has scripts that relates to spawning their own Lirazel. As well as a bunch of table entries relationg to her.
They spawn on the map, not in the lord pool.
campaign_character_art_sets_tables
Then again, it may cause some other heroes to glitch. The plus side is you can switch the gender mid campaign without breaking your save.
Thank you otherwise, this mod is really interesting and I'm glad you revived it!
In your case, have you tried enable only one mod and see if the model is still bugged? If, yes, then the problem is with the mod itself and you might want to delete them if you can't fix it (which I don't know how too.)
Or if you enable just that mod and it works fine, no bugged model, then the problem lies with some other mods that you might have to spend some times finding it. (eg. some mods that might have units in the same name.)
TL;DR : Lirazel is now a properly handmaiden, not a lich priest for me.
Same problem, Lirazel turned in to Lich Priest, from this mod (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1729327148)
I used RPFM to take a look inside the file and found out there are tables' info and scrips for spawning Kouran and Lirazel (which they won't spawn in this mod anyway, idk why)
I have tried to delete those tables and scripts (for both Lirazel and Kouran, even Kouran has no problem but well he is not there in-game anyway.) and it seems to work fine.haven't tested much yet but I can start Avelorn campaign without problem and Lirazel is now handmaiden.
I could share the file with "piercebuster" so he can update it.Or anyone wanna use it can tell me in this comment section. I believe it would generate no problem at all, since in this mod, Kouran and Lirazel are not in the mod anyway.
Good question. Nothing. They spawn at start of game.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1729327148
With all my mods active she´s a lich priest and only with the HE LL mod and this one she´s a dryad...so there has to be another mod involved that conflicts with your mod regarding Lirazel.
Nevertheless, everything is running fine for me without this mod, so I guess I simply pass here.
I can't help you since it all works fine for me, sorry! Good luck!
But that didn't change a thing. Uninstalled TWW2 completely, backed up the folder, deleted the game cache files, but the issue remains exactly the same with the fresh install, whether using the 2 freshly re-downloaded mods, or red's mod + my submodded version of this one without Lirazel references (her bow, abilities, traits, etc...).
I'm at a loss: it doesn't make much sense that activating this mod would trigger something that's not even in there, as I've entirely removed all references to Lirazel.
Removing all references/resources for Lirazel or her abilities in what I can actually read/modify in RPFM just ended up with TWW2 crashing to desktop.
Being a software engineer, I roughly understand what's going on when opening the mod in RPFM, but some files are unreadable to it, and I assume that's where I could obtain some definitive answer.
I'll try and see what I can do about that.
Try re-installing both this mod and the other high elf mod.
I'm not able to replicate your bug, so the problem seems to be on your end.
I'd indeed tried with all my other mods active.
So after deactivating all of them, I just used the 2 mods alone, and the behaviour changes a bit: now I have the Dryad hero on the campaign map instead of Lirazel, and some weird assembly of dryad limbs on the battle map: https://imgur.com/a/jzBG4NZ
Oddly enough, it does shoot arrows!
The order in which they're launched doesn't seem to affect the outcome at all from my testing.
I don't have the blood elves mod, and shall try to pinpoint what makes Lirazel become a tomb king hero. Screenshot for the fun of it : https://imgur.com/a/K4CisGT
This is the mod. I cant say for sure if it is the reason for @Nehylens Problem, but the replacement of some heroes and lords with tomb king versions stopped when i unsubscribed from it.
I don't understand. Are you reporting a bug or conflict to this mod? If so can you please be more specific?
What is the "blood elves mod"? (link)
What "things" *exactly* are changed to tomb priests?
Additionally:
Is it visual only or does it change other attributes like stats and abilities?
Is this is campaign, battle, or both?
Are you able to provide a screenshot of the issue?
*Have you confirmed that the bug is tied to this mod by turning this mod off?*
Alternatively if you're just trying to help Nehylen troubleshoot their own issue, thank you for trying to help.
I'm unable to replicate your bug. https://i.imgur.com/A0a2LXG.jpg
Have you tried turning off other mods?
As for myself, I've noticed a conflict with RedDragon0908's 'Legendary High Elven Characters (Legendary Lords and Ladies)' : both include Lirazel (recycled hero, if I understand properly), so having both makes Lirazel have the appearance and icon of a tomb king hero, even though she's commented out from spawning in your mod.
Her bow is effectively shooting ankhs now. :D
If you're referring to Nanu's, it adds humans, but still has the entire undead roster and even more undead things. It's not very loreful.
@bibiox
These are custom units. They work the same as any custom units with an overhaul: they work but have different statlines from the rest of the overhaul. Whether those stats are close or far is up to you. I will not make an SFO version.