RimWorld

RimWorld

UI Not Included: Customizable UI Overhaul
732 Comments
Eclipse 6 Oct @ 2:25pm 
@GonDragon I mean an option for all the buttons in one batch.

It is tedious to manually make all of the buttons minimised
GonDragon  [author] 6 Oct @ 10:31am 
@GalaxyMaiden: I won't be able to do anything this weekend, but the next one I was thinking on working on this mod. I'll see if can I add a blank background setting on the widgets. And about the battery status widget, seems like something easy to implement and useful, I'll see if I also may add it in the next update.
GalaxyMaiden 6 Oct @ 10:17am 
If you can, can you add a "Laptop Battery Status" mod widget?
GalaxyMaiden 6 Oct @ 9:14am 
It would be cool to see a invisible BarStyle / WidgetStyle and Plus ver. I just have the weather and date up-top. So having the whole bar is unneeded or is there a way and I'm just not seeing it?
GonDragon  [author] 18 Sep @ 7:49am 
@Kosaro: Yeah, no, sorry. A collaboration means responsabilities, and that's the last thing I want right now, hope you understand :/ However, if you want to chat about anything in particular, you can ping me or send me a DM on discord, I'm on most Rimworld modding server, same nick and avatar.
ZzZombo 16 Sep @ 8:55pm 
I'd like an option to set a custom UI scale for gizmos, and gizmos only.
Kosaro 16 Sep @ 7:31pm 
Hey, I'm the author of the ultrawide mod Vinni linked to. I sent you a friend request in case you'd like to collaborate.
Vinni Pukh 15 Sep @ 10:11pm 
That sounds completely reasonable and hopeful at the same time, thank you for all your hard work your mods are great, and good luck on your exams! :lunar2019piginablanket:
GonDragon  [author] 15 Sep @ 8:04pm 
@Eclipse: What?

@Vinni Pukh: It's hard to make something for an Ultrawide moniter without an ultra-wide monitor, but... since the change is just spacing in the sides, I think is doable. Currently, I'm doing a major redesing of many things within this mod, including enhancing the configuration of the Layout... So, since is just spacing, I think I may chime it in in the rework... just don't expect an update soon, I halted all development due the proximity of exams.
Vinni Pukh 15 Sep @ 7:30pm 
I love this mod and the extra customization you've added for the UI, absolutely fantastic!

If you could ever add an ultrawide mode one day, or maybe made this compatible with Adjustable Ultrawide (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3219657457) , you would be my hero :)
Eclipse 13 Sep @ 5:05pm 
Could you please add dedicated buttons in settings to show/hide label and minimize/unminimize for all the tabs at the bar at once?
GonDragon  [author] 9 Sep @ 1:31pm 
@Rex705: I think that there is a mod called Inventory Tab? or something like that.
Rex705 8 Sep @ 4:52am 
Any way to add the colony resources into a tab to clean them off the screen?
Gabe Knight 3 Sep @ 9:58pm 
Perfectenschlag, thanks for the mod!
Rex705 1 Sep @ 12:08am 
This is perfection I can never go back. Now I just need resource tab to get that off my screen and in the nice drop down menu.
Eternal 30 Aug @ 4:30am 
Thank you! You're a lifesaver
GonDragon  [author] 28 Aug @ 7:56am 
@Eternal: Nop. For that, I recommend Tab-Sorting to order them (or the Ferny categories mods for a quicker solution), plus the mod "I Ain't Building That" to hide individual buildings you're not planning to build... and maybe "Clean Categories: Dropdowns" if you want to compress them a little further.
Eternal 28 Aug @ 7:15am 
I have so many mods that add furniture that I cannot see half of them. Can this mod help with that?
Reverie 21 Aug @ 11:07am 
I launched the game and imgur to prepare a gallery of screenshots to show you and it just loaded in fixed :clown-emoji:

Well, thank you for the mod and the response! It's a staple for my game for sure. Lovely job.
GonDragon  [author] 21 Aug @ 9:03am 
@Reverie: That's weird. You have the toggles on top, or you kept them vanilla? Also, one time I found that some molded designators appears available to put on the bar from the settings, but when in game, they are not drawn, so you end up with empty space... maybe it's that?
Reverie 21 Aug @ 7:56am 
I love this mod, but I have a small issue with it - I'd like the Designator bar to be like it is on your screenshot - all the way to the right. But it leaves a lot of space in my game. It's not in the middle of the screen, but significantly moved towards the center. Do you know what could be causing it? D:
Ragnarok 11 Aug @ 1:05pm 
Hello author, this is a really great mod. May I ask if there are any plans to categorize the sub-menus within the building planning section as well? After I had installed 300 mods (especially some building decoration mods), it resulted in too many categories in the building planning section. I have also used Tab-sorting before, but this one allows you to set the classification for each building. I think the dropdown form is a bit more user-friendly.
Enrico 11 Aug @ 8:21am 
NVM it was Performance Optimizer
Enrico 11 Aug @ 8:20am 
Damn which mod did the hover thing? I cant find it anymore lol
GonDragon  [author] 11 Aug @ 8:01am 
@Enrico: Nope, it only have an option to move them to the top of the screen.
Enrico 11 Aug @ 7:51am 
Didn't this mod have a toggle to hide the toggle-buttons underneath the speed controls until hovered over it? I can't find it anymore.
Grimmas 10 Aug @ 5:53pm 
It would be great if there was something like a UI profile selector so that we could save and restore our toolbar layout when moving between different modpacks.
GiPSyFiSH 10 Aug @ 5:57am 
I have been playing with this mod for about a week now. Can't miss it, the way you set this up is so user friendly. My only wish is (big ask) you could integrate something simular to rimHUD (and numbers). They are amazing mods, but a bit clunky compared to this mod. Also, a unified UI mod, Dubs thrown in, how amazing would that be? Will probably never happen, but a man can dream. UI coders, assemble! (see what I did there?)
GonDragon  [author] 7 Aug @ 7:47pm 
@jonilgz: Oh, I understand now. Sorry, no, the weather widget it's a temperature forecast widget, is intended to work like the one added by HeatMap... frankly, I never thought about implementing a widget to show the temperature over the mouse, if I want a quick pick of the temperature, I'd just press alt to inspect that tile. Sorry again :/
jonilgz 7 Aug @ 6:57pm 
@GonDragon @Grimmas Oh shit, i’d been using Dubs Performance Analyzer for so long that i thought the TPS/FPS counter was vanilla. Then i stopped using it in 1.6 and thought it was this mod that hide it.

@GonDragon what i meant about the weather widget temperature is that it should work like vanilla: showing the temp where you hover the cursor, not just the outdoor temp. Sorry i didn’t explain it properly… or rather, i didn’t explain it at all.
Grimmas 7 Aug @ 5:34pm 
About the tps counter, if you use Dubs Performance Analyzer you can have fps and tps counters visible while having the other vanilla info hidden, it is compatible with this mod.
Grimmas 7 Aug @ 5:29pm 
This is a great little mod! I'm surprised it's not much more popular tbh. I love how customizable everything is. I mainly used it to relabel, reorder, and add icons to buttons that were missing any. Really helps with the OCD.
GonDragon  [author] 7 Aug @ 4:42pm 
@jonilgz: tps counter? I don't know, never had that mod. If you hidden the vanilla weather, temperature, date or time, then try enabling those again, the TPS may be bundled with them.

And about the weather widget... yes, the temperature is right next to the weather icon...
jonilgz 7 Aug @ 3:52pm 
im maybe blind but.. where fps/tps counter goes?, any way to get it back?

Also, for weather widget, we should have the abilty to see the temperature, like vanilla.

For everything else, such a perfect mod. Thanks :)
Cyber Witch ~ 3 Aug @ 8:56pm 
Sadly none of these worked. Finally decided to ask in the discord and turns out the gizmo is apperently baked deep into the framework and for some reason he refuses to make it toggleable.

You cant even patch it out :/
Really annoying.

but thank you for telling me. I had a feelin, damn shame.
GonDragon  [author] 3 Aug @ 7:05pm 
@Witch ~: Nope, sorry, this mod does not touch those Gizmos. The only mods I know that can remove Gizmos, are "Gizmo Begone!", "Cherry Picker" and "I Aint Building That". I don't know if any of those are up to date, or if they work for this particular gizmo.
Cyber Witch ~ 3 Aug @ 6:32pm 
The Vehicle Framework adds a really annoying gizmo on everything. Is it possible to hide it forever with this mod? Its deep integrated into the mod
GonDragon  [author] 31 Jul @ 5:32am 
@jet: It's because you don't have a mechanitor. You can force it visible to be able to see how will your bar look with it, but that tab is meant to be shown only when you have a mechanitor.
Jet 31 Jul @ 4:05am 
the mechs main button tab is blank when i make it forced visible. like the tab shows up but no icon despite me cycling through them. is that because im missing a mod or because i dont have a mechanitor?
GiPSyFiSH 30 Jul @ 5:54pm 
Thanks for the reply! Just noticed it's been asked back in 2022... I should have done a better search, but maybe it's a good one to add it to the description? Have a good one!
GonDragon  [author] 30 Jul @ 9:09am 
@GiPSyFiSH: They all should work pretty well together. I can't play without dubs mint menus myself; its plant menu is a must if you use any amount of modded plants.
GiPSyFiSH 29 Jul @ 11:49pm 
How's the compatibility (or does it obsolete?) with any or all: Rimhud,, dubs mint, weapon stats? Thanks, looks amazing and really want to try this, but don't want to nuke an ongoing game.
King CTer 29 Jul @ 8:40pm 
@GonDragon Once again, thank you sincerely for creating this mod, I am a genuine fan of Oxygen Not Included, I played Oxygen Not Included before getting into Rimworld. And the mod is truly wonderful.
King CTer 29 Jul @ 8:36pm 
@GonDragon thank you for explaining to me :steamthumbsup:
GonDragon  [author] 29 Jul @ 8:23am 
@King CTer: If you compare the performance of the Vanilla UI and from this mod, there is no much difference, it's just noticeable in Dubs Performance Analyzer because it detects it's a patch and shows how much resources consumes. But if you search for the tab bar without this mod installed, you will notice that the value it's quite similar. The terrible performance comes from the way Rimworld make it's UI: It uses the IMGUI library from unity, that it's meant for Dev Menus, as it's quite easy to make from code, but not really performant, as it draws the UI more times than the necessary.
King CTer 29 Jul @ 7:36am 
No one realizes that having a UI mod consume such terrible performance is quite unreasonable.
lloki 20 Jul @ 3:28am 
@GonDragon yes, sorry, I was doing the settings on the fresh save and I didn't realize that to see the mech tab, you actually need to have mechanitor :)
girk 19 Jul @ 9:46pm 
can i hide the widget on the upper left where it shows the stuffs that you own?
Auspician 19 Jul @ 8:29pm 
That solved my problem. I assume it is because Character Editor has its own tab (which is disabled by your mod due to unusual implementation) and the UINotIncluded Character Editor submod generates its own tab for Character Editor. These two didn't like each other, but now that I'm only using the one in the Submod it works great. I'd recommend checking with the author of that mod to better understand how they did it, because it now works quite well and that tab no longer disappears at startup.
GonDragon  [author] 19 Jul @ 11:19am 
@lloki: It should already work with Mech work tab. If you're not seeing the tab, go to the settings of this mod and add the tab to the toolbar.