Heroes of Hammerwatch

Heroes of Hammerwatch

LR's item collection
27 Comments
Bedragaren 6 Dec, 2024 @ 7:08am 
Completely breaks mercenaries in PlayerRecord.as, line 1041

gm is undefined for HARDCORE.
Easy fix would be putting that line into the '%if !HARDCORE' clause, but that would break gaining Skill Points from Tome for mercenaries
Linkronny  [author] 3 Nov, 2024 @ 3:29am 
Potentially fixed for the latest version (114), haven't tested as much but from what I tried so far it has not shown any issues
turbo6000 2 Nov, 2024 @ 5:16am 
I also tried this apparent fix, but nothing so far. If anyone has fixed this, please lmk.
Swinky 21 Oct, 2024 @ 4:25pm 
@muffinwatch i changed the line to uint64 Guid id; but it is still not working.
Muffinslop 7 Sep, 2024 @ 6:17pm 
Hey! I have a fix for this mod. In the PlayerRecord.as file, line 152,
uint64 id; needs to be Guid id;
:wololo:
Ladysaat 21 Aug, 2024 @ 4:51am 
This mod no longer works on the current version of hammerwatch
Echelon 7 Mar, 2023 @ 2:56pm 
Ah gotcha on the public testing version. I have to play with that version unfortunately because the coop is virtually unplayable in the standard branch (for me anyway). We have random disconnects every few minutes.
Konflusius Katsuo 17 Mar, 2022 @ 12:26am 
this mod is very nice, but unfortunatly its incompatible with "progression rebalance" mod
Das Marv 25 Feb, 2022 @ 12:20am 
Hey o/ i found the mod theats make trubble. It was "Drinks Preset"
Linkronny  [author] 24 Feb, 2022 @ 8:49am 
My guess would be that you have another mod installed interfering with the tavern, as this mod does not modify the tavern at all
Das Marv 24 Feb, 2022 @ 2:59am 
hey ho :3 i test this mod and i cant find the Tapster for the drinks. On his place is a boy how sell items. SO how can i get my drinks now?
Linkronny  [author] 7 Jan, 2022 @ 6:24am 
I've never tried running the mod in the public testing build and don't particularly expect people to use this mod in the public testing build either, nor do I have plans to make it available for the public testing, as it's a public test, chances are that it could change in the final release, so if anything I'll try to fix it on the actual release to prevent other issues from showing up, thank you for letting me know though
Echelon 6 Jan, 2022 @ 11:44pm 
Looking through the logs, here is what I am seeing:
WARN : scripts/GameModes/BaseGameMode.as (ln 1857, col 24)
SE : Signed/Unsigned mismatch
SE : No conversion from 'Guid' to 'uint64' available.
ERR : scripts/GameModes/BaseGameMode.as (ln 1859, col 23)
SE : Can't implicitly convert from 'Guid' to 'uint64&'.
ERR : scripts/GameModes/BaseGameMode.as (ln 1876, col 12)
SE : Can't implicitly convert from 'Guid' to 'uint64&'.
Please correct the errors in the script and try again.
Echelon 6 Jan, 2022 @ 11:19pm 
So I was not able to get this working running as my only mod, but this was on the latest public testing build of HoH for the multiplayer desync fixes etc. Same issue that people describing with the clouds / blank town and no interaction. Something in the core game may have been renamed with the public test version maybe? In the console I am seeing Couldn't find behavior 'CompositeActorBehaiviorNoNGPScale' and Couldn't find behavior 'CompositeActorBehaivior' but I cant seem to find a way to scroll up to see if there is more pertinent errors earlier in the log
Zauberin Stardreamer 28 Dec, 2021 @ 3:21pm 
This mod appears to have a conflict with the Progression Rebalance mod by Dissophant. Similar to what was reported by Thaumatically with a different conflict, singleplayer breaks and there are no buildings, no characters, and no ability to move the screen.
西瓜一顆顆 22 Dec, 2021 @ 4:14pm 
..
全新的老丁 18 Dec, 2021 @ 10:16pm 
GOOD
Linkronny  [author] 17 Dec, 2021 @ 11:58am 
This mod does tweak with a bunch of the vanilla files, I'll add information about them to the description soon, so the issue you're having could very possibly be that some of the files in this mod and the other one are trying to modify the same file
Thaumatic 16 Dec, 2021 @ 9:27pm 
Would this happen to change anything else apart from adding more items? There seems to be a conflict between the LR Item Collection and Geomancer, causing the singleplayer to break (no buildings/cannot move screen) when both are activated at the same time. No other class or item mods seem to do this, though I'm not sure which of the two are causing the problem.
TiiR 22 Nov, 2021 @ 6:18pm 
Nice, looks like it works again! Thanks!
Linkronny  [author] 22 Nov, 2021 @ 10:36am 
Turns out I did a doodoo on my side, it should be working now, let me know if the issue persists, many thanks in advance
Linkronny  [author] 22 Nov, 2021 @ 10:18am 
Oh, thanks for letting me know, I will see what I can find, the only thing I did on the last update was just the last 10 items so hopefully it's something there I missed
TiiR 21 Nov, 2021 @ 4:40pm 
Hmm the most recent update breaks on singleplayer loadup (no buildings/npcs show up, can't move the screen etc) - I tried turning off other mods no dice.
Linkronny  [author] 29 Oct, 2021 @ 11:16am 
Once you mod your profile, you can not unmod that profile, which is why it's recommended to clone your unmodded profile in case you plan on going back to it
YaxX-KuuuN 28 Oct, 2021 @ 2:48pm 
how do u unmod your profile??
Linkronny  [author] 29 Aug, 2021 @ 1:30pm 
Good point, I should probably split up those into a different mod
KellyFromSales 29 Aug, 2021 @ 12:55pm 
Looks like this mod will also do some other additions as well, which might make it not play well with some other mods:

Adds another tier to town gambling
adds more options to the ore trader
potentially removes the 'suspense' from gambling high amounts
impatient merchant? > can't actually see this being used? but overwrites some shop scripts.
more fountain deposit options

so if you activate this mod and another one feels like it's not working right anymore, or something in this one feels off, they're probably just not interacting well with each other.