Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
gm is undefined for HARDCORE.
Easy fix would be putting that line into the '%if !HARDCORE' clause, but that would break gaining Skill Points from Tome for mercenaries
uint64 id; needs to be Guid id;
WARN : scripts/GameModes/BaseGameMode.as (ln 1857, col 24)
SE : Signed/Unsigned mismatch
SE : No conversion from 'Guid' to 'uint64' available.
ERR : scripts/GameModes/BaseGameMode.as (ln 1859, col 23)
SE : Can't implicitly convert from 'Guid' to 'uint64&'.
ERR : scripts/GameModes/BaseGameMode.as (ln 1876, col 12)
SE : Can't implicitly convert from 'Guid' to 'uint64&'.
Please correct the errors in the script and try again.
Adds another tier to town gambling
adds more options to the ore trader
potentially removes the 'suspense' from gambling high amounts
impatient merchant? > can't actually see this being used? but overwrites some shop scripts.
more fountain deposit options
so if you activate this mod and another one feels like it's not working right anymore, or something in this one feels off, they're probably just not interacting well with each other.