RimWorld

RimWorld

Ultima Faction: Goblin Tribes
10 Comments
Bowen  [author] 28 Sep, 2021 @ 5:39pm 
The main difference apart from appearance is that they are comfortable in colder climates. (-22F naked). Tribal goblins (I make the distinction because the game will randomly generate them in the ancients or non-factions as part of incidents) are most xenophobic and have a high % chance of being tough so they're less prone to breakdowns and about 30% tend to be night owls. 20% of the warriors tend have the bloodlust trait.
feydras 28 Sep, 2021 @ 3:12pm 
How do the goblins differ from base humans?
Bowen  [author] 7 Sep, 2021 @ 1:41pm 
New starting scenarios will be available in the next update. Probably later today or relatively soonish.
Bowen  [author] 7 Sep, 2021 @ 3:16am 
Right now you need to use Prepare Carefully, but I will do a simple starting scenario for both tribes.
Story Enthusiast 7 Sep, 2021 @ 12:13am 
Please tell me there's a way to play as the goblins and I'm just not seeing it! I've been looking for a way to build my own goblin town but other mods don't work or are really weird with their art.
Bowen  [author] 2 Sep, 2021 @ 1:33pm 
Yes you NEED core. Core has all the races so they can be shared.
Nizate 2 Sep, 2021 @ 12:20pm 
Do I NEED ultima core or can I use this as a races mod?
GoatBoy 27 Aug, 2021 @ 5:37am 
Thanks!
Bowen  [author] 27 Aug, 2021 @ 1:31am 
I can indeed.
GoatBoy 27 Aug, 2021 @ 1:05am 
Sounds cool, could you share any pictures of the goblins?