RimWorld

RimWorld

OCanonnsMod
127 Comments
Pvt.Hans  [author] 27 Sep @ 1:13am 
Thanks for your comments! I will fix them.
Vril 27 Sep @ 1:08am 
Oh and some artillery pieces can't target world tiles.
Vril 27 Sep @ 1:07am 
Turrets are horribly balanced, the CIWS weapons recoil into the sky, while some artillery like NATO 155mm are insanely powerful.
Bans 21 Sep @ 3:39am 
ce 1.6!!
ᛉ Херцог 7 Aug @ 6:18am 
1.6 :steamfacepalm:
EliotXII 14 Jul @ 12:50pm 
1.6, plz
Pvt.KotanZky 26 May @ 4:13am 
this man is on a mission to make people's lives as hard as possible, i even kinda respect him for this
Pvt.Hans  [author] 11 Apr @ 12:01am 
NukerMunky thanks for the comment! It is a very nice suggestion, But SORRY. I want this mod to stay this state.
NukerMunky 10 Apr @ 3:05pm 
Hey, just a question; Would you be ok with someone else taking the mod files, adjusting them to function and be balanced for integration with Vanilla Expanded, and then uploading it as long as they properly credited you for the original work, while also making it clear that you are not responsible for updating/bugfixing the Non-CE version?

Cause i quite like the idea behind this mod, but i'm not a huge fan of the CE balance as a whole - and i'm quite familiar with Rimworld modding and make tons of(sometimes massive) personal adjustments to them, which i was considering doing for this mod, so i figured i'd ask if you'd mind my making that edit publicly available or if it needs to stay personal. I'm subbed to the thread, so if you reply here, i'll see it. Thanks c:
Pvt.Hans  [author] 8 Apr @ 5:15pm 
Oh shit. You are right. Thx for noticing!
PolandBall 8 Apr @ 6:45am 
M230 uses 30x113mmB, not 30x173mm. You made this small mistake in your mod description.
Pvt.Hans  [author] 6 Apr @ 8:38pm 
no
Brogden 5 Apr @ 4:27pm 
Will this do Anti-Air against drop pods?
Billtrew 27 Jan @ 7:52pm 
when can we do crossmap arty strike?
Ferrinin 22 Dec, 2024 @ 4:13pm 
Im noticing the Bushmaster MK44 (30mm) is consistently missing its target using CE. It is consistently shooting off of targets paths and positions, hitting nearby walls even at 1/3 - 1/2 max range, using all fire modes and "aimed shot" and "snapshot" modes.
Vril 12 Oct, 2024 @ 4:58am 
Remove bazillion research projects and the mod will be even better.
Railroad Doll_Olivi 6 Oct, 2024 @ 1:06am 
Also how to use artys to fire on other location on world map?Besides motors? 81mm motor can do that but 105 and 155 has no fiction to aim on outer locations?Wired.
Railroad Doll_Olivi 4 Oct, 2024 @ 6:55am 
Idk why but turret's damage seems too low and accuracy seems too ineffective.Just minutes ago my 12 Shooting pawn using M2HB turret engaged 3 enemy at 30 blocks away and got headshot while only hit the bad guy once,just......you know......Why the bullets always fly above enemy's head?I aimed for the torso.
Rex 29 Sep, 2024 @ 11:49am 
recreated D-Day. Very good mod.
8.8cm Pak43/L71 17 Aug, 2024 @ 7:57am 
I love it
Pvt.Hans  [author] 11 Aug, 2024 @ 5:41am 
Working fine on 1.5? YES
Got new researchtab? NO, but you can use Research pal to avoid bug.
๋Tezaurust 10 Aug, 2024 @ 9:12pm 
Is this mod working fine on 1.5? And does the mod researchables got another tab for them or no?
Pvt.KotanZky 8 Aug, 2024 @ 1:16am 
are you familiar with how research works in vanilla game? You do not research every single gun with 750-3000 RP. If you don't want to compress research at least make your own folder, because what you did with vanilla research is atrocious
Billtrew 1 Jul, 2024 @ 11:38am 
hey man CE is update to 1.5 now hope you can upsate this mod
i still want to use 105mm howziter on enemy :3
Zacky 0.0 8 May, 2024 @ 6:09am 
Update? :3
Pvt.Hans  [author] 5 Nov, 2023 @ 8:30pm 
thanks you for the info! I have to test it!
Tainted Soul 5 Nov, 2023 @ 12:58pm 
Hey i remember previously that you mentioned you struggled to find a way to make the cluster Mortar shells split mid air well apparently Vanilla Expanded Deserter's Has both a shrapnel and cluster mortar shell that supposedly explode mid air so maybe that could help you find a way.
Pvt.Hans  [author] 19 Oct, 2023 @ 8:59pm 
go steamapps/workshop/contents/294100 and delete 2585577254.
And Resubscribe this mod.
DEADSHOOT 18 Oct, 2023 @ 9:05am 
Please fix the artillery. Instead of shooting at other cells, there is an explosion on the territory of the base
๋Tezaurust 26 Sep, 2023 @ 7:44pm 
All of the research is cluttered into the main tab of researces, while Ocannons tab is empty. It is VEEERY messy. Please fix it <3
Midori 29 Aug, 2023 @ 1:37pm 
why some guns can shoot other tiles and others don't. I think m198 should be able to
irRegularGuy646 3 Aug, 2023 @ 5:21pm 
the research is all cluttered into the main tab, and the OCAnnons tab is empty
Zacky 0.0 27 Jul, 2023 @ 6:49am 
This mod affects the ammo of the other turrets that are using the same caliber (e.g. 20x102mm) like instead of the CE ammo it uses the OCanonnsMod ammo making it also not fire and drain the ammo (also many errors) Maybe try moving your mod to use the CE ammo?

Still tho Ill be waiting for the fix, I will miss this mod to its details and sounds (i use it to other mods too cause heck yeah) but goodluck
-Evgeny_Prigozhin- 24 Jul, 2023 @ 12:17pm 
Great mod,waiting for fix:steamthumbsup:
Basa 5 Jul, 2023 @ 1:53pm 
I really enjoy this mod. It's not well known enough! It's great to give you a fighting chance in very difficult challenge scenarios.

Looking forward to the fix for the bug caused by the recent CE update.
Pvt.Hans  [author] 27 Jun, 2023 @ 8:07pm 
Thank you for your notice. I will fix this problem soon.
Cpt_AJ 27 Jun, 2023 @ 8:22am 
Can confirm that my last comment was indeed caused by the recent CE update, reverting back to CE v5.2 makes the cannons work again.
Cpt_AJ 26 Jun, 2023 @ 5:39pm 
There's a bug with some of the high-caliber cannons in this mod causing them to not fire. Details are in the pastebin here: https://pastebin.com/FkYJ5NcT
fancypants4000 24 Jun, 2023 @ 11:12pm 
Question, why is the 1.3 version of CE needed?
KAITA 12 Jun, 2023 @ 9:28am 
Had so many fun playthroughs with this, thank you author
DEADSHOOT 8 Jun, 2023 @ 9:00am 
And why did they add a tomahawk? Prices are almost like the cost of a settlement. The rocket flies so fast that the pirates will have time to kill all the colonists, take all the goods, and then only begin to fly up to the target.

I understand if the potential from Rimatomics was realized. But no.
Caliber - Six Dogs on the Floor 5 May, 2023 @ 1:53am 
holy moly, look at this all Details!
Zerczovich 3 May, 2023 @ 2:42pm 
Я НАШЕЛ ЕГО, Я ЭТОТ МОД ПОЛ ГОДА ИСКАЛ БОЖЕ
Tainted Soul 3 May, 2023 @ 4:33am 
Anyone know the name of a vid posted in the community tab for rimworld that used this awhile back? it was a river base defending against some mechs with the mounted emplacements and mortars but i cant find it here or on youtube
Bans 2 May, 2023 @ 11:40am 
GOAT
Pvt.Hans  [author] 2 May, 2023 @ 3:23am 
Add Quad M2 HMG and german 20mm.Have fun!!
Bans 30 Apr, 2023 @ 11:57am 
https://en.wikipedia.org/wiki/M45_Quadmount

can u plan this?

"50.CAL WITH 4"
(GBA)Hefeteigware 20 Apr, 2023 @ 9:15am 
please make a version that not need ce
Outlaw 19 Apr, 2023 @ 3:48am 
Will there ever be an version that doesn't require CE
Zacky 0.0 6 Apr, 2023 @ 3:35am 
@The Unbidden One I also try tweaking the Tomahawk pad in Character Editor I noticed that the cps of it (which is the movement speed of the game) is 50, so that, when I tweak it 1500cps it goes much faster now... but they dont land and mostly goes out the map. So yeah I did my best to fix it with Character Editor but welp I failed.