Star Traders: Frontiers

Star Traders: Frontiers

More Talent And Job Points for Officers and Captain
12 Comments
Montressor 11 Jul, 2024 @ 6:31am 
So i found an alternate solution with the missing 41-45 levels.

I'm just using Mini-Mods: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2586893280

Then just editing or adding the following lines depending on what you want. Make sure to add a -- before each of the UPDATE that you don't want to use.


For Captain Jobs, these are already in the mod:

UPDATE CharacterLevel SET job = 2*job WHERE levelType = 1;

For Officer Jobs, these are already in the mod:

UPDATE CharacterLevel SET job = 2*job WHERE levelType = 2;

For Crew Talent, these are already in the mod:

UPDATE CharacterLevel SET talent = talent * 2 WHERE levelType = 3;


For Captain Talent, add the following line:

UPDATE CharacterLevel SET talent = talent * 2 WHERE levelType = 1;

For Officer Talent, add the following line:

UPDATE CharacterLevel SET talent = talent * 2 WHERE levelType = 2;


"2*job" and "talent * 2" means it's doubling your job/talent. You can adjust it to the value you want.
Montressor 11 Jul, 2024 @ 5:23am 
@wrobell Yeah, noticed this too.

Anyone know what is the "_id" of levels 41-45 of both officers and crew?
Loveless1987 7 Nov, 2022 @ 4:27am 
I like where this mod took things. Sometimes, I just want all the talents of my classes. Thanks.
wrobell 6 Jan, 2022 @ 8:41am 
Cool mod! I noticed you do not edit level 41-45, which could (if I understand correctly) revert progression back to vanilla levels upon reaching those levels.
jamesthesecond 29 Aug, 2021 @ 6:37am 
Thanks.
The Boomslang  [author] 29 Aug, 2021 @ 6:18am 
this was designed to give all traits over time. every level up just granted you more points to spend. i didnt alter the progression in any way
jamesthesecond 29 Aug, 2021 @ 6:16am 
Is this mod, was designed to give instant or over time?
The Boomslang  [author] 29 Aug, 2021 @ 6:12am 
possibly. i designed the mod so that you could get each officers 3 jobs up to level 20 each. i dont know about upper limits since that wasnt originally my intent.
jamesthesecond 29 Aug, 2021 @ 6:09am 
It does not seem to be working properly. Some characters job rank go above 50, while some stay at 44 or 48. The cap, seem to top at 48, the officers at 44. Some latter hire crew members seem to hit above 50. Could the mod "instant max" be having a impact? Is it raising the original crew level before your mod take effect?
Cyborg009 28 Aug, 2021 @ 6:36am 
Thank you for looking into that.
The Boomslang  [author] 28 Aug, 2021 @ 6:32am 
Dunno if the Variable for job amounts is editable, but next time i dive into the files ill see
Cyborg009 28 Aug, 2021 @ 2:57am 
Works exactly as described.
Some how I read it as more jobs and had dreams of all officer combat team on my tiny scout. lol