RimWorld

RimWorld

Weapon Disarming Pulsar
7 Comments
csfireworks 23 Jul, 2024 @ 8:35am 
a beautiful mod in the past time,I miss it
Karkino 8 Dec, 2023 @ 7:49pm 
1.3? sad :c
FungalFish 4 Sep, 2023 @ 5:43pm 
This mod looks cool.
XxHyde840xX 6 Aug, 2023 @ 2:05am 
hay @tikubonn! Hope you're doing well! :) Just came across your mod the other day and was wondering if you had plans to update to 1.4 in the near future. If not, with your permission, myself or someone else would be willing to update. Hope to hear back from you soon, really cool mod, and would love for more people to be able to use it.
ごまさんだよ_twitch 18 Sep, 2021 @ 10:24am 
ce対応?:steamthumbsup:
tikubonn  [author] 24 Aug, 2021 @ 4:08am 
@NeoG
Q) When you say it affects the biocoding system of a weapon, that affects all the weapons in-game that can appear with a biocode? Or just already biocoded weapons?
A) The disarm pulse neutralize all biocodable weapons no matter that already biocoded or not.

Q) If any of those are true, can it be configured in settings?
A) This MOD has no it.

Q) Great mod and a really creative idea, all with really pollished graphics, looking forward to trying it out
A) Thanks :-)
NeoG 23 Aug, 2021 @ 7:22am 
When you say it affects the biocoding system of a weapon, that affects all the weapons in-game that can appear with a biocode? Or just already biocoded weapons? If any of those are true, can it be configured in settings?

Great mod and a really creative idea, all with really pollished graphics, looking forward to trying it out