Sid Meier's Civilization VI

Sid Meier's Civilization VI

[Auto Version]Production Overflow Bug Fix
17 Comments
1454935198 2 Feb @ 2:18am 
此模组让城市的生产更连贯,让速度为“快速”的对局能生产更多的单位。
也可以与‘’城市管家‘’完美配合,在一回合自动修复多个建筑。
科研、市政也存在溢出,搜索“溢出瓶/琴修复”吧
DarkMoon 17 Feb, 2024 @ 11:08am 
砍树出小马有bug,连砍4棵树出小马 在老马的-80%后本应消耗4马=1小马,但是我每次第三次砍的时候会直接消耗我8匹马导致爆的小马变少
2 Dec, 2023 @ 1:36pm 
MOD非常好用,但是PVP联机,玩家会重载。D大,能修复下这个自动版吗?
Pokemon 7 Aug, 2023 @ 2:13am 
这个现在是不是已经不适配了,我砍树出小马的时候会额外吞掉我20马
2384035814 18 Aug, 2022 @ 6:27am 
D大有没有想过一个问题,如我的城市生产一个单位需要10锤,我城市产能是40锤,我挂上百分之五十政策卡我得到了虚空10锤,十回合后我有500锤:steammocking:
Shitdivers 17 Sep, 2021 @ 10:56am 
I don't think Production Overflow not applying correctly is a bug; it was an intended nerf to Production Overflow by FirAxis from harvesting features with several multipliers active (ex. 100% naval unit production with 50% Magnus Harvest to get 150% more production on a naval unit).

This overflow would significantly boost construction speed of wonders while building an army at the same time, making the Magnus harvest strategy too strong and overcentralized harvesting over actually developing city plots.
Y. Huang 4 Sep, 2021 @ 1:53pm 
这个有没有修复开大科清溢瓶的问题?
D  [author] 30 Aug, 2021 @ 8:46am 
是23锤,能吃到加速。
David Chen 30 Aug, 2021 @ 6:09am 
大佬,请教机制上的一个问题... 比如我上回合建完一个区域溢出20锤,这回合挂上奇观卡锤奇观,那给这回合加的是20锤还是20*1.15锤?
D  [author] 25 Aug, 2021 @ 6:13pm 
@ChrisMartin, thanks for the suggestion, I'll move it to the third place of that row (like RMT) in the next update.
ChrisMartin 25 Aug, 2021 @ 7:03am 
Thank you!
A small request; Could we get the Auto/manual toggle someplace else? I always click this when I'm heading for the Esc menu :p Have it as a keyboard toggle? Or move it to Map-Settings over Mini-Map?
D  [author] 23 Aug, 2021 @ 7:15pm 
更新了手动模式。点击右上角的按钮即可在自动和手动使用溢出锤的模式下切换。
Updated with manual mode. Click the upper right button to switch between auto and manual mode that apply the production overflow.

@Appiodici, It is a real bug. It should works with other mods.
Appiodici 22 Aug, 2021 @ 11:20am 
is this a real bug ? i never saw it ? does this mod work with all other mod ?
D  [author] 21 Aug, 2021 @ 10:54pm 
@Zegangani, Thanks. if overflow X is larger than the cost required, it will be used up to produce the new item. I.e., no new overflow will be generated using the overflow.
@三代下一人,暂未包含入和而不同,目前还需独立订阅,后续会考虑囊括进其中。
Zegangani 21 Aug, 2021 @ 9:07pm 
Simple Fix, yet so important. Well made!
How about having an Overflow X that is > than the item to be next produced? like in your Granary example in the screenshots, what if the overflow from monument to Granary isn't 8 but 78 (this issue rises more in late game)? would the Granary be immediately completed and the overflow (13) will be used for the next item?
三代下一人 20 Aug, 2021 @ 11:00am 
请问和而不同包含这个mod的功能吗?
2421653348 20 Aug, 2021 @ 2:03am 
芜湖!!!
太好了,以后砍树就不用小心翼翼的了!!!