RimWorld

RimWorld

Pawnmorpher Transhumanist
33 Comments
Mlie 17 Jun, 2024 @ 10:47am 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2599504692
TeH_Dav 15 Jun, 2024 @ 3:53am 
Maybe a dumb question, but as this is a simple XML patch mod, I'm assuming this is 1.5 compatible? If so, could you just update the about file to include that?
Onikage-056, God of Animatronics 12 May, 2024 @ 8:08am 
"Sometimes, you just need a little more gene-modding." - Rayli "Greybox" Ralli, Pyromanias

(Shortly before turning into a thrumbo-galatross-boomalope hybrid that spews explosive vomit on enemies.)
Smaug 30 Mar, 2023 @ 9:06am 
No difference between wetware and hardware on the road to perfection!
Takel  [author] 25 Dec, 2022 @ 4:57am 
No changes appeared necessary to update this to 1.4 now that Pawnmorpher itself supports 1.4, but I changed the supported versions anyway to avoid confusion.
NightLorde 2 Apr, 2022 @ 2:07pm 
@GotWeenies You can add bionics after the morph though.
The Pheonix 26 Jan, 2022 @ 7:18pm 
You know the funny thing, you are not wrong. Most of my recent playthrough have actually been focused on giving my pawns the best of both worlds. We (PM dev btw) originally did this for balance so that you wouldn't get stupid OP mood boosts on pawns that had both traits, but with the release of the Ideology DLC, your solution makes so much more sense. I would suggest that we change this, but as you have no doubt noticed, the mutant/cyborg/normie triangle is rather embedded in the mod's core. Still, serious props to you for pulling this off, it's nice to see someone making this option available to the community.
Dr. Quackers M.D. 13 Jan, 2022 @ 6:48pm 
This was nice except it misses the point.
PAWNS LOOSE ALL BIONICS WHEN MORPHING!
Andras Zodon 7 Jan, 2022 @ 8:32pm 
This is great, thanks! Could you make something like this for expanded prosthetics, too?? It has stuff in it that optimizes and improves the human body and transhumanists HATE it because ???
PlayerZeroFour 23 Dec, 2021 @ 11:50am 
YES
Oreobambi 26 Nov, 2021 @ 3:26am 
thx :steamthumbsup:
Legowaffles 30 Oct, 2021 @ 10:15pm 
You, I like you. I didn't know I needed this. . . Now then, will Rimworld run after adding it to my modest mod list. . .
Onikage-056, God of Animatronics 23 Oct, 2021 @ 6:07pm 
Cybernetically-augmented Human/Thrumbo hybrids? Yes please!

I wonder... what would a Thrumbo/Animalisk Hybrid look like... For SCIENCE!
The Gaming Archaeologist 5 Oct, 2021 @ 3:49pm 
This is what I've been after! Fantastic! Plus I was looking for a meme that was specific to mutations, but seems you've got me there in a way! It's transhumanism eitherway imo.
mad12fox 27 Sep, 2021 @ 10:31pm 
hit the nail there.
Freedom 11 Sep, 2021 @ 4:48pm 
yes, but you dont need the mod if you dont want it.
Not an Alien 2 Sep, 2021 @ 9:38am 
flesh is flesh, and as such promises only decay and entropy.

Only steel is true and eternal.
Nominal 26 Aug, 2021 @ 8:39am 
Commenting to let you know at least one person got the reference. also a lot of people overlook the bioware but it has some amazing shit in there. platelet factory, pain editor and narco. Narco is the ace no one knows about, makes drugs even better while nearly removing the down sides.

Though this was dumb when i noticed trans-humanist conflicts with bio upgrades also
SomeGoodSWEDE 23 Aug, 2021 @ 2:14am 
Does this work with 1.2 as well?
Black★Rock Shooter 20 Aug, 2021 @ 6:33pm 
Wolffar is that you?
dninemfive 20 Aug, 2021 @ 1:46pm 
based
warmainiac 18 Aug, 2021 @ 7:24am 
@Halituis Amaricanous

whatabout a giant robot chicken?
Halituis Amaricanous 17 Aug, 2021 @ 6:11pm 
so you are saying being a giant chicken... is... going beyond.
I knew it.
Reianor 17 Aug, 2021 @ 5:55pm 
But I should probably stop, lest it starts looking like I'm taking the transhumanism itself seriously.
Desperately trying to escape from a bond the nature of which we know quite literally nothing about. What a joke. Flight inventors had a good idea of what gravity is. You think anyone has a good idea of how the mind is bound to the body? Bah! Replacing a body with a working machine is the same as putting yourself in the sky - isn't by itself even a beginning of a solution, yet it is a beginning (and a cause) of a very real problem, if you know what I mean.

*Sigh*, but that's the problem with all fiction. First people don't think about it seriously when writing it, then, after a fictional ideas develops and spreads, start ignoring the fact that it actually never even had a reasonable basis. And so, most fiction-born ideas end up being downright idiotic in nature.
Reianor 17 Aug, 2021 @ 5:54pm 
@TurtleShroom
And this is why "Classical transhumanism" is so "boxed"...
Those are all conclusions based on erroneous assumptions including unjustified elevation of past experience to the level of infallible truth. Which, as it should be obvious to anyone with a healthy mind (yet for some reason is not), is obviously NOT the case.

It's the same exact kind of idiocy that inventors had to face when humanity was first exploring flight – “All previous flying machines were failures, ergo no future flying machines will succeed either”. Yup, totally legit reasoning... NOT!
Monochrome 17 Aug, 2021 @ 10:20am 
huh, pawnmorphing doesn't remove bionics???
Dr. Quackers M.D. 17 Aug, 2021 @ 3:49am 
Well pawnmorphing removes bionics so.....
tha peng 17 Aug, 2021 @ 1:19am 
reminder that mechanicus biologis deems living organisms as just another type of machine
TurtleShroom 16 Aug, 2021 @ 7:30pm 
> "Ever since I understood the weakness of my flesh, I despised it."

Classical transhumanism believes that organic life is itself degradable and fallible. Classical transhumanists reject any sort of biological modifications, even those that extend lifespans, as delaying the inevitable. That's why they want the machines. Mutations do not last forever, but PERFECT, IMMORTAL MACHINES do.
Arcanant 16 Aug, 2021 @ 12:22pm 
Awesome, ty very much man
Takel  [author] 16 Aug, 2021 @ 11:54am 
Arcanant, my mod shouldn't be doing anything that would stop it from working as is. I don't make any changes to the Body Modder trait itself, and the whole point of my XPath/PatchOperations fighting was to make sure it only touches the meme itself to move Mutation Affinity from Disagreeable Traits to Agreeable. I'll take a look -- the only way I can think of that there'd be a conflict would be if that mod replaced the vanilla Body Modder/Transhumanist trait with a new one that uses a different defName.

Does look like I may have messed up the Body Modder conflicting trait fix, though. Uploading a fix for that in the interim.
Arcanant 16 Aug, 2021 @ 11:19am 
Roque the Rogue 16 Aug, 2021 @ 10:56am 
"And I took that personally." 'Nuff said, instascribed.